Thursday, December 18, 2008

Video Game Image Capturing And Road Strategies Considered

Writen by Lance Winslow

As video games become more and more popular we see a greater demand for more virtual reality based interfacing. The cartoon video games are a lot of fun, but in the future if they are to hold the interest of the gamer they will need to be more like real life. This means more real footage must be taken and interfaced with the game.

Since some of the most popular video games are car racing, motorcycle racing and vehicle contests, it makes sense to use video game image capturing strategies in the real world, on the real roads in order to put all this into the video game. For motorcycle racing video games it makes sense to put video cameras on the helmet of a rider or on a post right above the riders head and run through several canyons and high-speed turns in order to capture the video images needed.

It also makes sense to start out from some place like San Francisco and then head up Highway 50 over the mountains into Nevada and then across into Utah. Then it makes sense to go from there to Las Vegas and over the dam to Route 66 and up over the mountains through New Mexico. In fact wouldn't it be nice to have a motorcycle video, which was like a cannonball run from San Francisco to Miami or even to Key West Florida?

All this could be done on a small motorcycle such as a Honda Hurricane 600 (CBR 600), which sits lower to the ground. The whole thing could be filmed for about $25,000 and the footage could be used for the most awesome video game around (yes I have the business plan completed). It might also serve as footage for a virtual reality high-performance motorcycle training simulator. Please consider this in 2006.

Lance Winslow, a retired entrepreneur, adventurer, modern day philosopher and perpetual tourist.

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