Saturday, February 28, 2009

The Future Of Submarine Games

Writen by Neal Stevens

In the last six months, the demise of sims has been pronounced in abundance. Print mags and sim webzines have been telling you sims are being cancelled left and right Jane's A-10: Cancelled. Wolfpack II: Cancelled. Silent Steel II: MIA. M1Tank Platoon 3: Cancelled. Fighting Steel Deluxe: Cancelled. Jane's Attack Squadron: MIA. Thunder Over Europe: MIA. The list goes on.

We all know that this is a down cycle for sims and we believe there is hope that in a couple of years, things will turn around and sims will be hot stuff again. Hey, I remember in 1973 when the EPA and OPEC throttled the life out of the muscle car scene. I had a 1970 Cobra Torino that had 450 hp and ran the quarter in the high 13s. In less than three years every car out of Detroit was a smog controlled, gas economizing slug. They even started making them as ugly as they were slow! It was heartbreaking.

But over time, things change. Now you can get a high performance machine that handles and has luxuries like front/rear AC. My '99 Riviera has a supercharged V-6 that would make my old Torino proud.

So, keep the faith. Things will improve, even if no one knows when. Silent Hunter II and Destroyer Command are showing signs of life. Harpoon 4 is still under development. There are stirrings from the Sonalysts camp.

When a new subsim does hit the shore, try to remember, the developers and game producers are our friends. They make the kind of games we like because they like them too. Why would they labor over armor thickness tables, ship model physics, and torpedo trajectories for a niche market? I know a few developers and they all love the genre.

Try to keep your criticism balanced. Should you blast a sim you had trouble with or didn't enjoy with all the invective and animosity you would normally reserve for someone who stole your car or used your toothbrush? I was told by one producer that high-level executives frequently ask him about hard-core negative postings on newsgroups and forums. The industry sees us as demanding, unappreciative, and impossible to satisfy. It's much easier and more lucrative to crank out Deer Hunter and Barbie games and their users rarely flame the game company to a crisp.

I work with a CPA accountant who likes computer games and is pretty good at them. He can play a mean Age of Empires warrior. I tried to interest him in learning Jane's 688(I) for some multiplay. He took one look at the hefty manual and waved it off. He assumed he would need to learn all the material to play competitive. The blessing and the curse of a good sim is its complexity. You want to command a battle fleet or do TMA on a Los Angeles class submarine? You need to learn skills and study. And this restricts the popularity of the sim. Mass market games generally do not carry the steep learning curve a sim does. So while we hard core sim players are delighting in the minutia of seven different stations and all their controls, casual gamers are passing up the sim at a 20 to 1 ratio. Sims truly are a niche market.

Niche market games have limited budgets. This mean a small number of programmers and artists must concentrate on the basics. Don't expect to see everything you want and imagine in a sim. Oh yeah, I'm with you--I wish a subsim could have full motion crews and other fun stuff. But as one producer told me, "We don't have the money to design and integrate these features into the product. I wish we could, too."

We should be finding out the status of Silent Hunter II soon. Either Mattel Interactive is going to sign someone to complete it or it will be canned. I went through the "we are planning to do this" stage with the fabled Jane's Ice Pack add-on for 688(I), Crusader Studios' Akula: Red Hunter, Silent Steel 2, and the interoperability between Jane's Fleet Command and 688(I). I'm not passing judgment here, just stating that when the momentum dies, so does the objective. For whatever reasons, the product champions behind those sims were unable to secure the financing to start work. To get a better feel for the whole process, read my friend John Sponauer's analysis of the life and death of a sim, M1 Tank Platoon 2, from its early development as an upgrade all the way through its last couple of weeks.

Despite my previous experiences with other sim companies, I am optimistic that Carl Norman and Rick Martinez mean what they say and SSI will continue to raise the banner of the Digital Combat Series while the Jane's, NovaLogics, and Microproses around them fall like unfortunate tin soldiers. This is not to say SH2 is a done deal--that moment will come when you hold the box in your hand. We look to the next rumored subsim as our best hope for advanced underwater warfare. All we can do is stay positive, supportive, and if it's decent, buy four copies when it comes out.

About The Author

Neal Stevens is the editor of Subsim.com and contributing author of the coffee table book United States Submarines.

What Will Be The Fate Of The Upcoming Playstation 3

Writen by Matthew Evers

The playstation 3 is going to be a machine of machines. One that no other video game console can possibly match. It will have the Blue-ray drive, and have the ability to watch and burn DVD movies.

Even more, the Playstation 3 will be a mini computer, and have the ability to process information much much faster then the playstation 2 does, or even the XBox 360. All of this is great for Sony in theory, but when one sits back and analyzes the situation, it can become a bit more confusing.

When the Playstation 2 was released 7 years ago, the average number of games sold per unit sold was 5. Fastforward to the PSP; it released and has only sold about 2 games per PSP sold. This is mainly because of the multimedia aspect of the game. People are buying it to watch movies just as much as they are to play the games.

This doesn't sound so bad, but it can cause problems for Sony. A lot of Sony's income from video game consoles are the licensing fees they charge video game companies to create games on any of Sony's console platforms. Thus, when less games are being sold, less money is being paid for the rights to make games since not as many games are being bought compared to the past.

Another possible problem with the Playstation 3 is the complexity of the interface. Since the Playstation 3 is so powerful, crtics are speculating that the console may confuse consumers and give the PS3 the reputation of being complicated.

Whatever the case may be, the Playstation 3 will prove to be the biggest release in video game history.

This article is by Matthew Evers, the owner of Playstation 3 People.

Friday, February 27, 2009

Online Video Game Rentals

Writen by Daniel Boyd

In this article I will explain what online game renting entails, why it's better, and best place to use for renting video games on the Internet.

What's the deal with online game rentals anyways?

Basically it's a website you can go onto pick out the game you want to rent and they will mail it to your home. Its great in theory and even better in real live, no you can sit at home read about the game and then select the tile and next day its in your mail box. When you're done with it plop it back in envelope and put in the mailbox – easy as that!

Why is it better?

That's the most common question but the answer is very simple. By renting video games off the Internet you get a better selection, no late fees, no hassle, and you don't have to drive anywhere. Its by far the best means of getting games for any real gamer.

What's the best place?

So things to watch out for…

1. Bad looking website, if they aren't able to put money into a good website probably not a company you want be paying monthly for a service.

2. Check and see how fast the games actual are shipped out and if you have to pay for return postage.

3. See what their policy if you lose a game, we're all human and sometimes that happens but you don't want to be stuck paying 50-100 bucks for a game.

We review places that provide online video game rental services at: Subscription Review

Thursday, February 26, 2009

Xbox Bundles Could Save You Money

Writen by Desmond Owens

You know when I first got my xbox there really wasnt to much of a selection of games avaliable. Now the way they package an xbox bundle these days, will make you want to hurry up an purchase an xbox.

What is an xbox bundle you say? Well...think of it as a Value meal for xbox.

What I mean is not only are you recieving the xbox gaming console you are getting different incentives that give you more bang for your buck.

You know when I first got my xbox there really wasnt to much of a selection of games avaliable. Now the way they package an xbox bundle these days, will make you want to hurry up an purchase an xbox.

Here are some of the current xbox bundle packages I found on the net.

Overstock.com

This Console Bundle from Xbox contains 2 free months of Xbox Live Online service, 2 free games, Star Wars Clones & Tetris, and of course, an Xbox console, controller and AC power cord.

Amazon.com

You get the console, Xbox Live 2 Months free all the power accessories and cords, and 2 free games NCAA 2006 and Top Spin. Amazon also have diffent xbox bundle packages that offer different games.

* SIDENOTE * I love NCAA 2006 thats one of my favorite games out there, I've only logged in 30+ hrs and many difficult seasons....ok just thought I would put that in there *

During my search I've found one more site that I think you may find valuable.

EBGAMES.com

Not only do they offer more variety of xbox bundle combos they offer refurbished systems. I dont know about you but I dont mind saving a buck or two but hey thats me.

I hope this page has given you some ideas on the different xbox bundle systems you can find out there. Depending on the store or site the combinations could vary. Might have even change at the time of this writing.

One last thing before I finish...

I didnt buy my xbox bundle for a while due to the fact that the controllers were just to big...It felt like I had to almost take my hand off the trigger to reach the left and right triggers on the controlls. I recommend a MadCatz controller if you want that great look and feel...not to mention it has a nice grip that you may need in an intesence fire-fight online. So keep that in mind when purchasing an xbox bundle.

Desmond Owens is a successful Webmaster and publisher. For more information on Xbox visit Xbox.com

Wednesday, February 25, 2009

3 Must Have Nintendo Wii Accessories Reviewed And Explained

Writen by Aaron Brooks

Gaming is a multi-pronged world with consoles, accessories and more crowding the market. apart from gaming consoles there have developed over the years a great many gaming accessories that take gaming to new never before explored levels.

With Wii Nintendo brings to the fiercely competitive market a product that has family appeal, is affordable, and encompasses great technology. Nintendo intends with the release of Wii to retain its market presence and bring to its consumers new delights in gaming.

The much awaited Nintendo Wii comes with its own batch of must have accessories:

• The Wii remote is slotted for release in the US on November 19th and is priced at USD 39.99. According to pre-release information the Wii remote has a one-handed remote control design and so is more sensitive to pointing, movements, and user friendly. The remote has wireless functions and works using a short-range Bluetooth radio. One can use a maximum of four controllers at a distance of 5 meters from the Wii sensor bar. The Wii remote is multi functional and allows ambidextrous use, can be used horizontally, or like a steering wheel. According to expert gamers the design is such that experienced players will be able to hold a remote in each hand or a Nunchuk in one and a remote in the other. Technically advanced the Wii remote can sense movement and orientation. The remote can identify linear motion along three axes. The optical sensor can determine the direction. According to experts reviewers at CNET the pointer can get jerky or twitchy. And, the tilt control requires a light and subtle touch. The remote controls cannot be calibrated manually and gamers have to make do with Wii's calibrations.

• The Nunchuk is also slotted for release on Nov 19th and is priced at Us 19.99. This is a device that can be plugged into the Wii remote. It has an analog stick and two buttons and can be used in games like Red Steel and Twilight Princess. Since the nunchuk has motion sensors it permits gamers to perform specific character actions, like a spinning slash attack. According to industry reports this is all set to become the most popular and "must have" accessory.

• The Nintendo Classic Controller will also be released in the US on Nov 19th and is priced at USD 19.99. This is the classic-style expansion controller which can be used with the Wii remote slotted in to play games using a traditional game pad. It is to be used to play existing games, virtual console games, and multiplatform games. It connects to the Wii remote through a cord. Aimed at gaming being fun the Nintendo Wii will disappoint if graphics and special effects are what are required. The biggest draws are supposed to be the motion-sensing remote , pseudo-reality controls, and internet capabilities. The Wii in its present form will not play CDs or DVDs although this feature is in the offing.

Aaron Brooks is a freelance writer for http://www.1888freeonlinegames.com, the premier website to play thousands of free online games including arcade games, action games, card games, flash games, strategy games, puzzle games and more. He also freelances for Free Software Downloads Site http://www.1888softwaredownloads.com

Mobile Phone Users In Uk Mobile Games

Writen by Judith Earl

Today, the mobile gaming industry has gone much ahead from the earlier times, when it had only simple and ordinary games.

The games once created for PC's are coming up in mobile phones and a large number of people are enjoying playing those games on the move. Mobile handsets are coming up with the latest technology and they are able to cope with the latest java games with 3D graphics. With the latest handsets having 3G technologies, you can now play with real people rather than competing against "ghost opponents".

On second-generation networks, the data transfer rate is too slow to play with real people. However, after 3G networks came into the picture, data transfer rates increased incredibly and now you can have multi-player gaming and real time racing.

Although playing latest technology games became relatively easier, people had to pay for the data they consumed while playing games. Most operators currently charge users for the megabytes they use. Because of high prices charged for downloading games and browsing the web, people don't spend much time online.

However, the flat rate pricing has completely altered the Internet industry and the number of people going online and mobile gamers has increased widely.

The user no longer has to restrict himself/herself to games that fit into the size of the memory of his/her handset. You can now add memory if you want to store games that require large memory. So now game makers can think about making games that need a huge storage capacity.

Without the introduction of 3G, these games wouldn't have been possible. With the games going big, mobiles are also receiving a make over. The mobile version of NFSU2 has about 40 hours of game play in it. Another big game is Sims 2 mobile, which could not have been made without 3G. PC games can now be loaded to a handset. The experience is as good as the full version even after changing the different modes for exploring and interacting.

To bring these complex games on a mobile phone is a big challenge. But a lot of progress is being made in this direction.

webmaster
UK Mobile Phone

Tuesday, February 24, 2009

The Truth About Wow Power Leveling And What Our Competitors Wont Tell You

Writen by Rob Bartlett

A Dishonest History
I am writing this article because I am tired of the utter dishonesty that rules many of the companies in the secondary MMORPG market today. This industry is run by anonymous companies who have to answer to nobody. You are giving your prized game account to a stranger (who is usually overseas), with the promise/hope that nothing bad will happen to it during the power leveling process. When this promise is not met, you have absolutely no recourse, and in most cases, no effective way to communicate with the company. This article will explain to you how this industry works and what you might expect from it.

In the past, placing trust in an anonymous company was a small risk. The chance of something happening to your game account was relatively small. However, with the huge success of World of Warcraft (WoW), this is no longer the case. Scamming/hacking WoW game accounts is now big business. With millions of game accounts ripe for the picking, it is far easier for deviants to target WoW accounts than it is for them to target a high security bank account. Hackers specifically write malware including viruses and spyware to target WoW accounts, which they will then completely strip in a matter of minutes, to sell on their website(s). To add insult to injury, they will then DELETE ALL OF THE CHARACTERS when they are done!

The reason I discuss anonymous companies and hackers in the same section is because it is anonymous companies who are responsible for all of the hacking in the first place. These hackers know exactly how the industry works; they have insiders who help them to distribute their malware. They can also effectively target packet sniffing to fish for account information because they know exactly where the Internet bottlenecks are for overseas power leveling operations. Once they steal account information, they can quickly sell all the gold/gear on their anonymous website and delete all the characters. In the process of doing this, they harm the reputation of the MMORPG services company that the client most recently purchased from, because they will be blamed for the action. In essence, if you buy from an anonymous company who is not accountable for their actions, you are supporting this vicious steal-strip-delete-sell-repeat cycle.

How to Research A Power Leveling Company
The easiest way to protect yourself is to research the company you are planning to place your order with:
1. Avoid websites that go out of their way to remain anonymous. If you are only given an e-mail address or an instant messenger ID, you should think twice about dealing with them.
2. Use WHOIS info to get additional information about the website, there are several different WHOIS providers. Try doing a WHOIS search for AAAInternet.com (the website of the Canadian company that founded PGMx.com) and you will see that we have been registered since 1998. If the registrar you try does not give you the contact details, it may give a link to the registrar who does when you do your search. If they are registered anonymously, that is another red flag:

a. http://who.godaddy.com/whoischeck.aspx

b. http://www.networksolutions.com/whois/index.jsp

c. http://resellers.tucows.com/whois/index_html

If you do your research, you may be able to catch the company in a lie. Do they claim to be a US business? Do they claim to be in business for several years? If they are going to lie about this, why would you trust them with your game account?

Hacking Cases are on the Rise
Hacking cases are on the rise due to Blizzard's attempts to curb the secondary market for World of Warcraft. By doing so, they are creating their own worst enemy. Instead of allowing busy players the opportunity to get help advancing their characters and/or purchasing in-game gold, they are taking the strong arm approach and suspending or banning accounts that they feel are cheating the game. Blizzard is doing far more harm for World of Warcraft than they are doing good.

While power leveling or buying gold is in fact cheating, it is a service that is allowing busy players to have fun playing a game that they otherwise would not have the time to play. The reality is that Blizzard should be embracing the secondary market and regulating it. Without the secondary market, there are literally thousands of good players who would not play their game otherwise. By not supporting these players, Blizzard is in fact alienating them, and giving them good reason to leave the game because they cannot compete with people playing 12+ hours per day.

The largest impact Blizzard has is with banning gold accounts; this is the easiest for them to track. Blizzard often bans gold farming accounts in the hundreds or even thousands. By doing mass bans of farming accounts like this, Blizzard is actually ENCOURAGING hackers. It is not easy for gold farmers to collect and deliver their gold inventory to clients, especially if all of that inventory can be erased in a single day. Instead of farming gold to sell to buyers, hackers are now stealing gold from players. Considering the time required to steal gold versus farming it, it does not take a genius to realize why hacking is such a growing problem for World of Warcraft. Many of these hackers are probably players who are bitter and angry at Blizzard for "deleting" their new online job.

Account Sharing Means Risk of Account Cancellation
If you give your account info to ANYONE, you are breaking the rules for the game, period. If you place an order for power leveling, you are putting your account at risk. If you read the terms of service, in most cases, you will find that you are not allowed to give your password to anyone. The security of your account is your responsibility.

We take significant proprietary precautions to help protect your game account. We are gamers too, the last thing we want to do is put your game account in jeopardy. We stand to gain a lot more by keeping you as a faithful client as opposed to making a quick buck. But, with that being said, you must understand that you should consider the possibility that your prized game account could be the ultimate price you pay for cheating the game. If you are not prepared to take this risk, then you should consider using a second/new account instead. Of course this also gives you the opportunity to still play while your order is being fulfilled.

PGMx has the experience, the insider knowledge, the English communication skills and the close relationship with our clients required to offer superior protection for your account. Our proprietary precautions are unrivaled by any of our competitors. If Blizzard implements changes that will put your game account at risk, we can quickly adapt to the situation to ensure that our clients will be protected for the future. None of our competitors can come even close to us.

How to Protect Your Game Account
Ensuring that your game account is protected is our top priority. We are here to help you have fun, hopefully for months or even years to come. Here are my recommendations to help protect your game account:

1. We do take significant proprietary precautions to protect your game account, but consider the possibility that the account could be suspended or banned if our services are detected. If you are not prepared to take this risk, consider using a 2nd game account to reduce your risks. This will also allow you to play while we work on your order.

2. Restrict our services to about 12 hours per day. We have the capacity to work on your order 24/7 upon request, but we do not recommend it. By playing on the account 24/7, it is possible that our services may be detected. We encourage and recommend you to play your character in between sessions so you can check out the progress or just play like you normally would.

3. Learn to use the password recovery tool before you place your order (i.e. http://www.worldofwarcraft.com/loginsupport/password.html - a new window will open). If you ever suspect that there is a security issue with your account, immediately use the tool to change the password for your account. Contrary to what some websites might claim, every single leveling service operates overseas, this is the ONLY way to offer these services at such a low price. By exposing your game account information to overseas Internet connections, you are increasing the possibility that hackers might get into your account. While the probability is still small, it is greater because the hackers are able to target Internet bottlenecks accessed by overseas power leveling offices.

Accountability, Honesty And Trust
Our ultimate goal at PGMx is to change the way people think about MMORPGs and the secondary market, game publishers especially. We are living in a global economy and we constantly outsource tasks/jobs overseas that we do not want to do. Why do our games have to be any different? Not everyone has the desire to commit the huge amount of time that is required to advance in MMORPGs. What is ironic is that the game publishers themselves outsource work for their games, and yet they don't want players to do it in their game.

What is even more ironic is that policing the game to prevent this from happening is completely unnecessary. Of course going after players who use hacks, etc. is important, but how does a player who keeps to himself and doesn't say much hurt the game? It doesn't. If anything, a player who outsources services will have to deal with the social consequences with in-game friends. Of course services can be discreet, but it is impossible for an overseas worker to act exactly how the player would. The players actually police themselves.

We want to use our years of experience as the Internet's original professional power leveling company to provide accountability, honesty and trust for the secondary MMORPG market. I hope that you have found this article informative. If you have any related questions or concerns, please direct them to rob@pgmx.com. I would be glad to address any questions, and I may consider a future article based on these questions.

Rob Bartlett
CEO & President
PGMx, Inc.
http://www.PGMx.com

A Flashback From Way Back

Writen by Zed Hayden

Relax. You're not having a flashback. Retro video game systems have made a massive resurgence in recent years, likely due to the fact that some kids never grow up. There seems to be a real affection among the techno-geeks out there for the original gaming systems. A cursory search of the internet will yield hundreds of results for websites dedicated to retro gaming. These systems were all the rage back in the day, and it appears that their time has come again.

Back when I was a young boy, these gaming systems were like a gift from the heavens. The only way I was able to play video games was to go downtown to the arcade. This posed a significant problem, as my parents were not too keen on the idea of letting me go downtown by myself. Furthermore, the local arcade tended to attract some shady characters. I skipped school one afternoon and went down to play Ms. Pac-Man, but I got caught by a truant officer. After that incident, my parents were only too eager to buy me the new Atari.

Man, I loved that system. The Atari 2600 had all the best games. Asteroids was, by far, my favorite game. Dude, I could play that game forever. Or so it seemed. What about Pitfall? I loved that game, too. Then, Kung-Fu Master came out! I don't think I left my bedroom for a month. At the time, I swore I wouldn't sleep until I rescued the fair Princess Victoria. Damn those knife throwers! To this day, my parents still blame that game for the decline in my grades that semester.

By the time the home video game market bottomed out in 1984, I had amassed a rather large collection of games. I sort of lost interest in video games around that time. I ended up giving my Atari and all of the games to my kid brother. I didn't play it much anymore, and I was too busy trying to get a girlfriend. In retrospect, I wish I had kept that system. I would love to spend an evening playing Space Invaders! Maybe I'll see if that arcade is still open. I wonder if girls ever go there……

Zed Hayden held the all-time high score for Tetris at his junior high school. Nobody ever came close to beating him, except for that kid in the chess club. When he is not playing video games or working on his 1984 Trans Am, he writes for GizmoCafe.com – an online consumer electronics guide that is the home of the Gizmo Guy, with the latest buzz in consumer electronics, retro video game systems and more.

Monday, February 23, 2009

Role Playing Games Builders Guide 2

Writen by Dustin Schwerman

The Challenge: The term is role playing game, not roll playing game. As one can deduce, then, a large part of what makes these sorts of games different from others is that the players are taking on the roles of others. In an RPG, each player has a character that it plays the role of. Although a large part of character design lies in stats—the character's ability to solve challenges in the game world—the very name of the game genre indicates that at least as important are the specifics of the character. Thus we have the second challenge in creating a balanced role playing game: the challenge of character detail.

This is to say, to get the most out of any role playing game, players have to be able to know who their characters are as much as what they can do. Physical appearance. Personality. History. Nature. These are all aspects of the character that the player can choose to help make his or her character more real.

But there is more to it than that. What happens when the character uses its abilities? Does it wield paired swords in a complex series of katas? Does it work long-forgotten spells it picked out of musty tomes? Does it utilize incredibly advanced alien technology?

Detail also plays a role in stats. How great is the warrior's strength, the wizard's knowledge, the cleric's insight, or the rogue's wisdom? What about the alien's will, the robot's items, or the pilot's accuracy? How much can the barbarian lift? How far can the psychic teleport? How many soldiers make up the warlord's army?

A role playing game that focuses only on the combat stats and abilities is leaving out much of what it means to be an RPG. Some might say that these things should be the player's to decide. Well, yes, every bit as much as a player should be able to decide its skills and powers. However, this does not mean the player has free reign over every little detail. These things can matter in the game world. The designer, then, must take them into account and establish a firm base of rules for them.

The Risk: A slipshod job of details can lead to significant delays during the game as players try to figure out exactly what their characters can do. Sometimes it is important—even critically important—to know if your character can climb a certain wall, figure out a bit of lore, or teleport a given distance. If the referee of the game has to handle all these questions with ad hoc rulings, it will create an inconsistent world, which weakens the game.

However, it is also important not to put too much into your miscellaneous rules. This leads to complicated referencing for every action a character might need to take, and may also cause contradictory rules. Also, you want to avoid situations where it takes a long time to build every character. Some players may like to spend hours thinking about every little skill and ability their characters possess. Others do not.

The Solution: In QoTR, I found that the best way to go was with a rules base that can be easily applied to any situation, and that dovetails with the core creation process. I didn't want to add extra steps to character creation unless they could be in a sense optional. The result is a broad-based system that can fit into a variety of situations, but relies on generally the same core rules for each, much as with the combat rules. It also opens up a number of possibilities for future supplements.

I use three main systems to classify details. For most of the truly miscellaneous details, there is a simple rule: describe your character how you want, provided it reflects your stats. Just because a player describes its character a certain way does not mean the character gets any advantages (or suffers any penalties, for that matter). So if a player makes a thirty-foot-tall, heavily muscled giant with a greatsword, for example, it had better select some offensive abilities.

For most non-combat actions, I use a system of attributes. Each preference (a group of related abilities) has two attributes tied to it, which the player can switch on character creation. The character's attributes determine how effectively it handles non-combat challenges. This system allows for precise character details, but doesn't require that the player spend extra time on attributes if it does not wish to, since it can just leave them tied to their nominal abilities.

However, most role playing games offer more than mere attributes and imaginative details. Special powers such as flight, telepathy, and water breathing are all common in many role playing game genres. QoTR uses a system of special ability groups much like (and tied to) preferences, with an ability point system for customization if the player doesn't want to use the default selection. These abilities are broad-based, like much of the QoTR system, so players can tweak or fit them to any character type or genre.

Non-combat actions are an important part of role playing games, and no RPG is truly complete unless players are able to describe their characters. Any RPG designer would do well to focus intently on this part of the game design process. The best tactic I have found is to design a system detailed enough to cover any situation, but simple enough that it won't bog down the game.

Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author's understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae.

Sunday, February 22, 2009

How To Play Games On Your Psp From The Memory Stick

Writen by Dean Saunders

I have to admit the PSP is a very nice piece of kit but the games are just way too exspensive so let me explain just how easy it is to play free games from your memory stick in the PSP.

1. First you are going to need a iso file of the game you want to play, i am not going to get into what an iso file is all you need to know is that it must be an iso file to play on your PSP. You can download all the latest games from many sites, most will charge you a one time fee and then you can download as many as you wish forever. Take a look at the bottom of this article and you will find a link to my web page where you can see the site i use for all my game downloads.

2. Right now you need a small program that will run the game from your memory stick, you can download it from http://www.psp-hacks.com/category/13 it is called PSP RunUMD UMD Emulator v0.8C. Download it and put it onto your memory stick. Follow the instructions that came with the file and put it in the exact folder it says.

3. In the instructions that came with PSP RunUMD UMD Emulator v0.8C it will have said to cret a folder called ISO this is where your psp games will go. Connect your PSP to your PC and drag and drop the files into the ISO folder. Now switch on the PSP and selct the PSP RunUMD UMD Emulator v0.8C from the memory stick. Once the program is running you should see the games you have in the ISO folder, select which one you wish to play and thats it you are playing PSP games from you memory stick!

If you buy a 2GB stick then you will be able to fit 3-4 games on it and still have room for other files.

To find out more about PSP Games Please Visit download free game for psp

Saturday, February 21, 2009

How To Put Music On The Psp

Writen by Bryan Super

Are you trying to put music on the PSP? It can be difficult to do if you don't know how. Here is the simple answer in 5 easy steps.

The following is an easy way to take all of the music on your pc and put it on the PSP. Just follow the steps and you will be on your way to the joys of listening to all the music you want on your new PSP.

1. You will need a PSP video converter or cd ripper. This will allow your PSP to play music and videos. It really is pretty cool that your PSP is able to do this.

2. You will need to convert music to mp3s so you load your cd ripper of choice and extract the files.

3. To go cd to PSP MP3, use a psp video converter, load the files by clicking add button.

4. Highlight the files and select PSP Audio Format.

5. How to put music on the PSP? Just Connect your psp to your pc and copy the mp3s to the H drive on your PSP.

There you have it. You may want to try just one song the first time you do it and then convert the rest over when you know exactly how to do it. Enjoy downloading your favorite music to your PSP so you can get it off your computer and listen on the go!

Friday, February 20, 2009

Fun Fishing Games For Playstation 2

Writen by Landreau Donovan

The weather, lack of resources, and proper venue should not be seen as immovable obstacles to your fishing goals. If you truly desire to bait, hook and catch fishes today, then so you should! But this time, you'll be doing it on TV.

Wear your favorite fishing outfit if it makes you comfortable then take the best seat in the house. Choose one from the fishing games reviewed below, hook up your Playstation 2 to the TV, and you're all set to have one of the most exciting fishing challenges in your life!

Reel Fishing III
Nowadays, individuals with busy careers and hectic lives are forced to spend only a few minutes fishing and do so in artificial settings. With Reel Fishing III, however, you can fish anytime, and feel like it's the real thing. Reel Fishing III provides its users with an incomparable experience of nature fishing; a few minutes into the game, and you might forget you're not really out enjoying the beauty and peace that only Mother Nature can provides us.

There are several great features to look forward to with Reel Fishing III:
User-Friendly - Even if you're not an expert fisherman, you still won't have problems playing Reel Fishing III. But fishing veterans need not fear that playing Reel Fishing III would be a piece of cake; it won't be!

Choice of Settings - The game provides players with a variety of nature settings to choose from, so you won't get bored fishing in the same scene over and over.

Amazing Sounds - Dolby Surround Sound Pro Logic II was used in this game to give players the most realistic fishing experience.

Freshwater Fish Variety - Look forward to catching all 25 freshwater fish used in the game.


Rapala Pro Fishing
If nature fishing is too tame, then you'll probably love to join the fishing tournament brought by Rapala Pro Fishing. This is, however, a one-player game so any team efforts will be restricted to the background.

Features to Look Forward to:
Choice of Settings - If you want a virtual taste of how it is to go salmon fishing in Alaska and win the tournament, this game will provide you the means to experience it.

Fish and Lure Variety - Lots of fish to catch in this game; some are easy to bait while some will challenge every fishing trick you have

Boat Driving - Unlike some fishing games, Rapala Pro Fishing will allow you to steer the boat

Ease of Play - Even your five-year-old grandson will have no great difficulties playing Rapala Pro Fishing, which makes it a great way to bond with your family. Kids may opt for an auto-cast function if they find manual baiting too hard.

Viewpoint Options - You can choose to see how you bait those beautiful fishes with the underwater or top water lure camera mode.


Fisherman's Bass Club
If none of the previous games have whetted your appetite, then maybe you'll enjoy the tough lake challenges provided by Fisherman's Bass Club. The 3D realistic fishing experience brought by this game will make catching the toughest freshwater sport fish even more rewarding.

Features to Look Forward to:
Quiz - Are you ready to put your fishing knowledge to test? You have 10 seconds to read and answer the questions.

Tutorial Mode - Beginners can hone their skills in the tutorial mode until they're sufficiently able to join a tournament and become a winner.

Customize Settings - You can choose what type of weather and time of the day you wish to compete

Try these games out, and you may realize indoor virtual fishing is not as bad as you thought it would be!

Fishing-games.blogspot.com provide fishing games reviews. If you want to play or download free fishing games, please visit http://fishing-games.blogspot.com/

Thursday, February 19, 2009

Rumors On Ps3 Games

Writen by Carver Tate

Rumors have been spreading around the internet about PS3 Games having copyrights. This means that consumers cannot re-sell the games that they already own, ergo, they cannot buy cheaper second hand games. It's really no surprise that rumors with this kind of nature spread around quickly. But the fact that it did spread around and that people talked about it, only tells something about the possible reaction of people, in case the issues are true. To even things out however, Sony has denied the rumors about the illegal re-selling of PS3 Games.

Aside from the fact that the retail price of the game console itself has been stirring up consumers who are anxiously waiting for its release, price issues about the PS3 Games itself are also being talked about.

Critiques are expecting that since Japanese released PS2 games have been selling for around $75, they are expecting that PS3 Games would come at a higher price. It would only be natural to expect that this would be the case. Sony has made a lot of efforts to raise the quality of the new product. This is of course, only their natural response to the upcoming competition from Microsoft. However, they would also have to make a lot of consideration as regard the pricing of the games. If PS2 games have been selling for about $75, should consumers expect that PS3 Games would be sold at least around $80-85. In addition to this, high-end games would definitely be a little more over that.

Another rumor surrounding the release of this new gaming console is that hard drives would not be included in some models of the PlayStation 3. This means that people would not be able to play high-end PS3 Games that feature HD quality. This has also been one of the key issues regarding the upcoming release.

High-end PS3 Games require a 60Gb hard drive to be able to function. Estimates have been predicted that the hard drive itself could easily cost around $100. With rumors that Sony would be struggling with the $400 pricing of the game console, an additional $100 dollars to the price could prove to be detrimental. Past game consoles that exceeded the $400 range did not perform as well in the market, compared to those which stayed below this mark. It seems people would not want to spend higher than 400 on the video games. The bigger question is that with the introduction of HDTV these days, would people who are familiar with the difference in viewing they would get from it, pay another $100 just to get better video quality?

Oh well! We could all be certain that rumors about PS3 Games and the console itself would continue to be around until it is actually released. I wonder why people cannot have enough patience to just wait and see how much these things would cost, and whether PS3 Games would be copyright protected. It's also good though, that people are able to talk about something while they're not doing anything and are still waiting for the upcoming release.

For more valuable information on ps3 games please visit http://www.ps3-game.com

Release Date Of The Xbox 360

Writen by Ron Swerdfiger

According to a recent news article at CNN, the Xbox 360 will be going on sale on November 22, 2005 in North America. There is a lot of speculation that the shipments of the new next generation console will be lower then expected. The expected first shipment was allegdly said to be 2-Million units, but Bank of America's Gary Cooper says that number maybe be even lower at anywhere from 1.4 to 1.6 Million units. What does this mean? It means that getting a new Xbox 360 will be even harder then you think and the price is more then likely going to be more then what it was first said to be.

Here is quote fromt he CNN article regarding this issue:

"Complicating matters is Microsoft's plan for a worldwide launch of the 360. That means those initial shipments, whatever they turn out to be, will be split between North America, Europe and Japan. McNealy said he expects Microsoft to send roughly 900,000 to 1 million units to North American retailers, 600,000-800,000 to Europe and another 100,000-200,000 to Japan."

Retail Stores in Canada such as EB and Wal-Mart are both taking pre-orders for the new consoles well into the new year. Most premium bundles which include the larger hard-drivers are sold out. However, some locations still have the core bundle available for pre-order.

For more great gaming information, check out this great Xbox 360 News site or check out this great Nintendo Revolution resources http://www.nintendorevolution.ca

Wednesday, February 18, 2009

Violent Video Games Do They Lead To Aggressive Behavior Or Not

Writen by Brian Vaszily

Video games for children, teens and young adults bring in $10 billion a year in the United States. Certainly some of the games offer harmless entertainment and maybe even some educational value. But the games that seem to be the most eagerly anticipated, the games that major retailer Zany Brainy says "the industry is focusing on," and the games that fly off the shelves as soon as they're released are those rated "M" for mature and "AO" for adults only.

To garner an "M" rating, the content is intended for people aged 17 and older, and may contain sexual themes and intense violence or language. An "AO"-rated game is suitable only for adults 18 and over, and may include graphic depictions of sex and/or violence.

The popularity of the games is astounding. According to a 2004 report by the National Youth Violence Prevention Resource Center, a 2001 review found that 49 percent of the 70 top-selling video games contained serious violence. Out of all games, 41 percent required violence for the protagonists to achieve their goals. And in 17 percent of the games, violence was the primary focus of the game itself.

The violence is often brutal and degrading to women. In the game "Duke Nukem," for instance, a player can enter a room with naked women saying "Kill me," while tied to posts. In the Grand Theft Auto series, one of the most popular and also most violent and controversial of the games, a player is rewarded if he has sex with a prostitute and then murders her (the most recent of the series, Grand Theft Auto: San Andreas, was the best-selling title in 2004).

Whether or not these games contribute to violent "real-life" behavior among their primary users (pre-teen and teen boys) has spurred major controversy. And, as with most hot-button issues, there are strong proponents and opponents on either side.

Yes, Video Games Cause Violence

Much attention was brought to video game violence after it was realized that the two teenagers behind the Columbine High School shootings played (and even created their own levels of) DOOM, one of the first "first-person shooter" video games (attesting to its popularity, a movie version of DOOM was just released on October 21).

The most recent study on the topic, to be published in the January 2006 edition of Media Psychology, found that playing violent video games does indeed cause violent thought patterns in the brain.

A team of international researchers observed 13 males, aged 18 to 26, for the study. It was found that, after playing a mature-rated game, 11 out of the 13 participants showed significant effects from the games.

"There is a causal link between playing the first-person shooting game in our experiment and brain-activity pattern that are considered as characteristic for aggressive cognitions and affects," said René Weber, assistant professor of communication and telecommunication at Michigan State University (MSU) and a researcher on the project. "There is a neurological link and there is a short-term causal relationship.

"Violent video games frequently have been criticized for enhancing aggressive reactions such as aggressive cognitions, aggressive affects or aggressive behavior. On a neurobiological level we have shown the link exists," he says.

Previous studies have also found such links. Said psychologist Craig A. Anderson, Ph.D.:

"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."

Some researchers say that violent video games are worse than watching similarly violent TV programs or movies because the interactive nature of the game makes the player become involved and learn to identify with the aggressive game character.

No, Video Games and Violence are Not Related

On the other side of the coin are those who argue that no such link exists. One recent study at the University of Illinois at Urbana-Champaign supports this case. After playing a violent video game called Asheron's Call 2 (AC2) for an average of 56 hours in a month, no link between the game and real-world aggression was found in the 75 players (average age 28).

Said lead author Dmitri Williams, "Players were not statistically different from the non-playing control group in their beliefs on aggression after playing the game than they were before playing. Nor was game play a predictor of aggressive behaviors. Compared with the control group, the players neither increased their argumentative behaviors after game play nor were significantly more likely to argue with their friends and partners."

Another study of 35 8- to 12-year olds, in which the children played a non-violent and a violent video game for 15 minutes each, found the game playing did not alter the children's previous tendencies toward aggressiveness or empathy.

Are the Game Ratings Enough?

Just as controversial as the violence issue is whether or not the game ratings go far enough. While some contend that it's up to parents to monitor the game ratings and their children's exposure to them, a study found that many parents, though aware of the ratings and of their meanings, do not take them seriously.

"Most parents think their child is mature enough so that these games will not influence them," said Jurgen Freund, chief executive with the Swiss research firm Modulum.

According to the study of over 1,000 UK adults, parents were more concerned with the number of hours their children were playing video games than with what game they were playing.

"Parents perceive age ratings as a guide but not as a definite prohibition," said Freund. "Some may have not liked the content but they did not prohibit the game."

And while the debate is likely to continue on a large scale in years to come (California Governor Arnold Schwarzenegger recently signed into law Assembly Bill 1179, which prohibits selling or renting violent video games to Californians under 18), one thing's for sure -- kids will continue to be drawn to them, if for no other reason than because they're not supposed to have them.

"We called it Magic 18," said Freund. "The 18+ label was seen as promoting the content, promising adult content rather than saying 'my parents will stop me playing this.'"

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Sms Gaming Text Paging Games That Can Be Played By Anyone

Writen by Robert Lett

Using the Physical World as a Game Board: This is not a Kinky game! SMS stands for Short Message Service.

Just like our last article, this can be fun for teens and adults. You just have to do it on a different scale.

Pick a location approximately 4 square city blocks of a favorite area where your teen group or friends like to be. Spend an afternoon picking locations from that area and creating hints that can be text paged easily. Pick at least ten locations if not more and three to five hints for each location. Put the hints in order of hardest to figure out to the simplest, which will almost tell them where it is.

You can mix the Location Hunt game with a Scavenger Hunt! Once they find the correct location they now have to find something else at that location. Either physically getting something to bring back, taking a digital photo or taking a video to bring back as proof. And this can make for a fun experience at the end of the game when everyone involved shows back up at the starting point. The best way to play it is only send one hint at a time, this way they don't know the next location or what they are supposed to do when they get there. You can give a list out at the beginning of the game, but there is a little more mystery if they have no way to plan ahead.

If you have 15 or more people, set them up in groups. Only one page to one of the phones in each group. Send the groups in different directions, i.e.: One group might start with hint number 10, another group starts at hint 7, and so on. If everyone starts at 1 and goes straight through, they will end up following each other. This only keeps it fair. And if you have one location that's hard to find, and you give the first group that looks for it the easiest hint, when the next group is trying to find that location, you must give them the easiest from the beginning. That's really the only way to keep it fair.

You need to come up with a small prize for the first group to make it to the final location. For teens, you might come up with movie tickets for that night. For the adults, hmmm, a free round at the final location would be nice! Just about anything will do, it will give them something to fight for.

Depending on the age and ability of the individuals, they may begin to getting tired, if so you can always skip to the last location where the prize might be or just end the game when they find the next location. You might want to be ready with as many locations as you can think of. You can always use them on the next hunt.

Email me with any new or better ideas on "Creating your own breaks". Thank you.

This document is under Copyright through Infinite Data. You have permission to copy this document in its' entirety and make duplicates. You may not change, add, or edit anything within the document. Thank you for your help.

Robert Lett
http://www.robertlett.com

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Tuesday, February 17, 2009

Beware Wholesale Playstation 3 Price Scams

Writen by Joaquin Reveron

It is impossible to get a brand new and virtually not touched PlayStation 3 at a real wholesale price, despite what many scams would have you believe- if wholesale is to be consider 50-90% of the current retail value of the first 2 years of life of the item. If you try to get a PlayStation 3 in this way, the best scenario is that you will most likely get it slightly cheaper than the retail price, but with a lot more hassle and worry.

The worst case is that you might not get your PlayStation 3, and some unscrupulous crook will get your money the easy way. Beware of early sign of supposed wholesale for Playstation 3.

Why? The first answer is simple market economics. The reason wholesale prices get to be low is because of the cost of dealing with individual customers. Any company, which is selling to individuals, will have to encounter these higher costs, and so will not be able to offer wholesale prices in the most likely events. The why of that is simple? Yes indeed, the majority of the wholesalers and distributors play the game of bulk, and only a few get to do business in single these days. These are the facts, but such kind of distributors and wholesalers are still available.

The second reason is the shortage of units of the PlayStation 3. Sony manufacturing center in Japan and China have been unable to produce enough units to flood the market at launch. Anybody who does have access to a wholesale PlayStation 3 has a strong incentive to sell on to a retailer, who will be able to get a good price for them. Finally, Sony exerts control over the pricing of the PlayStation 3 in the US market, as things are slightly different in Japan, where retailers are allowed to set their own prices. They have the legal and economic power to ensure that the PlayStation 3 is sold only for the official prices - that is, $499 for the standard version, and $599 for the premium version.

So, what are all these outlets offering the PlayStation 3 at wholesale prices? Mostly, it is just a marketing gimmick. Some of them may really be wholesalers who are trying to break their agreement with Sony and sell the PlayStation 3 direct to customers. If that is the case, they are likely to be in legal trouble fairly soon, and they are not good people to be trusted with your money as you could also be in headaches as a buyer of such possible scam.

Where do you go if you cannot get the PlayStation 3 at wholesale prices? Look for hidden distributors like most eBay power sellers and online powerhouses do. People who devote their time to wholesale businesses spend countless hours searching for such hidden distributors and single unit sales with such sources. Their prices might seem a lot higher than those of the wholesalers, but in fact some will probably be offering bundles that give you good value for your money most of the time.

You will probably be looking to get extra games and controllers anyway, so why not let shops include them in the package for you? That is the way to get your PlayStation 3, not through the wholesale 50-80% discount scam. For people who breathe and live the wholesale tangible sell- at least for now, it would be impossible to find real wholesale Playstation 3 in brand new conditions and definitely in my 7 years of experience online and with my disclaimer point of view that is, importantly.

Getting Wholesale Playstation 3 is one of the business components Joaquin discusses for wholesale purchases online. His focus today is on helping people create wealth by Starting A Wholesale Business today

New To Gaming All You Need To Know About Flash Gaming Sites

Writen by Paul W Wilson

Interested in gaming, there are sites that let you play for no cost. All you need to have is Macromedia's Free Flash Player. Whew! According to Computer Gaming World, there are 80 gazillion free Flash games sites in the cyber world.

Popular sites are:

• www.games.yahoo.com -- this has card games, word games, arcade games, as well as puzzles. The number of violent games is limited so the site appeals to the "old-young" –those who are young at heart.
• www.shockwave.com -- a popular site with original games as well as PopCap ones. One can do a jigsaw here everyday.
• www.addictinggames.com – has free games that are updated every week—Friday. The site has action, arcade, puzzle, as well as sports games.
• www.arcadetown.com -- has Flash games, java games, downloads and more.

Since Flash offers many advantages to developers as well as players, many games are designed using Macromedia Flash. It is by far the best game platform and has incredible features.

In an industry that's evincing exponential growth, Flash has become the universal and popular choice for multimedia intensive web sites. Flash, singly crosses most barriers—

• It supports complicated and wonderful graphics.
• Allows download of files via the Internet.
• And is compatible with playback devices.

In the world of Flash enabled games the hosting system is the web server itself. Flash enables web sites to host animated as well as interactive movies and games. There is no paraphernalia required. All that is needed is to download the game itself. The costs are minimal and not recurring.

To play on the web all that is required is: a web browser, a Flash player, and the Internet. Flash is the universal plug in needed to play games. It is installed on every PC with Windows XP and Mac.

Playing online can be fun and most games can now be played by many players from all round the world. Just keep in mind:

• That there are players who cheat at games. Look for PunkBuster software on the server, this detects cheats who try and gain unfair advantages.
• Play with others who have credibility and are accountable for their actions. Many online sites need verified log ins, they are actively managed gaming environments. This is a better choice for safe gaming.
• Create a select group of friends and use the broadband server to host a private gaming server.
• Do your research thoroughly. Seek safe and high quality gaming sites.

Gaming is in its golden phase and is set to reach new heights. Innovation, new business models, and unprecedented growth is expected to open new avenues in gaming.

Paul Wilson is a freelance writer for http://www.1888FreeOnlineGames.com, the premier website to play thousands of free online games including arcade games, action games, card games, flash games, strategy games, puzzle games and more. He also freelances for http://www.1888SoftwareDownloads.com.

Monday, February 16, 2009

10 Reasons Why Sony Playstation 3 Will Beat Out Xbox

Writen by Aaron Brooks

In the techie world the race for supremacy just got hotter with Sony computer Entertainment President Phil Harrison stating, "The Playstation 3 is a computer. We do not need a PC." And, the news is that the PS3 has reached for new horizons it is not just a game console. Although many tech gurus are rooting for the Xbox360 here are a few reasons why the PS3 may gain an edge.

According to analyst Shawn Milne, even though Xbox360 will get a head start, the PS3 will outsell the Xbox every year after 2006. Bu 2010 the PS3 will according to predictions have sold 23.3 million copies in the US.

1. The PS3 can be used to see movies, play music, and surf the web.

2. The GPU is powerful and fast. The downside is that it is bound to be hard to program.

3. The memory is 256 MB XRD for the cell and 256 MB DDR3 for the GPU.

4. The PS3 has a dual Ethernet, built in wi-fi, Bluetooth, flash memory slots, and blue ray.

5. The PS3 has hardware that is more powerful than that of the Xbox 360 and will be able to produce real to life visuals.

6. The games in PS3 will be stored on Bluray discs which store 54 gigs while game space in the Xbox360 is just 9 gigs.

7. The PS3 will have international appeal and be popular with both foreign game developers and consumers. According to market whispers games on the PS3 are all set to be exciting and different.

8. The PS3 has immense expandability and connectivity options. The compact flash, SD card, memory stick, Bluetooth, USB you name it and the PS3 will say yes please. Designed to accommodate just about everything in the universe.

9. Visionary the PS3 aims for dual screen and 1080p support. The display technology is an eon ahead of any gizmo man has even dreamed of. Imagery will be synonymous with PS3. Imagine playing games like formula 1 racing and Killzone in panoramic splendor.

10. The HD IP camera peripheral or the EyeToy 2 will transmit crystal clear images over the internet as well as feeds over the Intraweb.

What is more the PS3 is designed to be backwards compatible and so you will be able to play games old and new. The PS3 will allow playing of games on the PS1 and PS2 libraries so, even with the latest console you can boot up old favorites like Tobal or Shattered Soldier are relive old times. According to CBSNews.com Tech Analyst, Larry Magid, "The graphics processor in the new Sony PlayStation is pretty impressive. It rendered images during the game that looked almost as if they came from a movie studio."

PS3 is all set to make dreams reality. Imagine Metal Gear, Warhawk, Tekken, i-8, Gran Turismo, Killzone, and Dante among zillion other mind blowing games all coming alive! Whatever the whispers are about the reality will surface when the PS3 is launched and consumers get first hand experience.

Aaron Brooks is a freelance writer for http://www.1888freeonlinegames.com, the premier website to play thousands of free online games including arcade games, action games, card games, flash games, strategy games, puzzle games and more. He also freelances for the premier REVENUE SHARING discussion forum site http://www.1888discuss.com.

Sunday, February 15, 2009

Useful Information About Pinball

Writen by Ross Bainbridge

What is pinball? It's an arcade game that is all about manipulating a couple of metal balls in a glass case. What you have to do is score as many points as you can. And then the danger begins, because you're hooked. And, in no time at all, you start getting withdrawal symptoms if you don't get your daily dose of "pinball high."

The game is played on a "field" encased in glass. The surface is tilted at an angle of three to seven degrees. A plunger, which is actually a spring-loaded rod, puts the ball into play and propels it upward onto the field. Thanks to the tilt, the ball keeps coming back towards the player, and the objective of the game is to use the flippers (levers that are mechanically or electro-mechanically controlled) to push the ball back onto the field. On its journey up, the ball could encounter different objects that change its course and win the player points. Sometimes, players physically nudge the cabinet in order to manipulate the ball. This is known as tilting and can be penalized when it is excessive. A violent form of this is called slam tilting.

The end of the game is signaled when all the balls allotted to the player have been "drained" or escaped the player at the bottom of the field.

When did the game originate? The first pinball game appeared in the 1930s. It was a board with pins stuck all over to direct the ball into certain scoring sections. Once the ball was pushed off, it just went and found its resting place, and where it rested determined how much the player scored. There were no flippers to push it back into play.

In 1947, Gottlieb introduced mechanical flippers in his game, Humpty Dumpty, and there was no looking back. By the 1950s, the familiar 2-flipper norm was set. Today, pinball games can be based on a sport, a character, a film, or a toy. And it's an eye-catching piece with lights, color, action.

Pinball provides detailed information on Pinball, Pinball Machines, Pinball Games, Pinball Parts and more. Pinball is affiliated with Online Bingo Games.

Saturday, February 14, 2009

Building A Webgame Putting The Chrome On A Stock Simulator Part 2

Writen by Tim Morrison

Last article we detailed the first list of functions we wanted the stock simulator to do...

  • Buy and sell stocks in TV shows, TV channels, Studios, and stars
  • Short sell and cover the same stocks (Short selling and covering is the opposite of a buy or sell, if you short a stock, you hope the price drops so you can gain money on the fall.)
  • Rate or vote for popular TV shows
  • offer easy to use registration that is seamless
  • design the market system for extreme modularity so we can add in new features as we develop them without interrupting the market itself.

That list has now significantly expanded - this is the current list of functions and capabilities for the Stocks Online application...

  • buy and sell stocks
  • Short and cover stocks
  • Rate or vote for a random list of 10 stocks
  • easy registration process
  • retain modular market system for additional modules without extensive recoding or rebuilding
  • Display stocks not yet released so players can see upcoming stock listings or IPO's
  • Allow players to pre-buy IPO stocks before they go live at the IPO price
  • Flash-based stock ticker pulling information off of a cron-built data file that is updated every 15 minutes
  • hot-links in the stock ticker so players can go to individual stocks as they stream across
  • Generate a top 10 list of stocks so players can see what stocks are moving
  • A function to make a stock featured
  • Put a hotlink on the main page that shows a random pick of an IPO stock released that day, a featured stock that is being promoted, and the top moving stock in regards to share volume
  • Different stock types so there can be easy separation between categories such as shows, people, and studios or channels
  • cross-link stocks so if one stock goes up or down in price, all associated stocks also feel the adjustment to a smaller degree.
  • An admin function for stock price adjustment that allows for all cross-linked stock to be effected by the price adjustment without the cron cycle
  • a stock hold function with cash out ability so we can put a stock on hold and cash it out if it delists or go's onto a hiatus
  • Allow a player to rate individual stocks for a reward
  • Allow a player to write a review of a stock for a reward

We are currently finishing up the last two items on the list, at which time the application will be completed and we will begin branching out the stock sim to different niche market applications.

As the entire application is php based, we can put functions into php includes and as such modularise the system to create custom pages for Reality TV or for specific studios or shows as events occur, such as the Emmy awards.

Once the base system was completed, the real work began , putting in all the data for current television shows, the actors involved, producers, directors, creators, the studios and the channels that air the shows. Everything had to be put into the system, cross-referenced, and checked to ensure it all worked seamlessly.

That data entry took most of two months to do - but by the end, the market system had been seeded with all of the current run prime-time shows and their related actors and production studios. The market was brought out of Beta status on September 2nd and went live later that day.

We then began tracking neilson ratings so we could revalue the market as we realised the arbitrary values we had put into the stocks were far too low. Tracking neilsons back to early august, I began to compile a spreadsheet showing the neilson trends and the growth in viewership as new shows premiered and then either faded or survived.

In the last week of September, we put a hold onto the primary channel stocks, freezing and cashing out ABC, CBS, NBC, Fox, and The CW - and then neilson adjusted each one up to it's corrected levels based on the neilson ratings that had been accumulated. The reaction to the linked stocks was dramatic. CBS which linked to every CBS aired show gained ground rapidly. By the time the next Cron cycle had run after all neilsons had been put in, CBS stood at over $100 a share in game currency. It had started at about $2.

We examined the transaction history that had been generated as well as the link history and found that CBS's initial adjustment up to +56 had caused a cascade within it's linked stocks - they had all adjusted by about $10-$15. This backflowed and upped CBS even higher, up to around $70 a share. Then the neilson adjustments for each show went in and those also backflowed through the link bringing CBS even higher.

Since then, all stock ratios have stabilised at corrected levels and the market is stable. We don't see the need for future adjustments on the level of the first major price readjust, but if so, the market software seems more than able to cope with it. PHP is a remarkably stable application framework, and with the mysql backend, the Stocks Online application looks to be very solid and stable.

Tim Morrison is the designer of TV Stocks Online The world's first fully developed television stock market simulator. totally functional with live data from nielson figures and user interactions. Join the growing fantasy market, share your opinions on current TV and see if you can pick the winners and losers out of the current Primetime television lineups

Friday, February 13, 2009

Mahjong Tiles

Writen by Josh Riverside

Mahjong is a traditional Chinese game. There are various versions of mahjong today: the Chinese, the Japanese and the American with different rules. There are also various kinds of games like the Mahjong solitaire. Mahjong is a game that involves skill, intelligence, estimation as well as luck. Mahjong, which literally means "the game of a hundred intelligences" in Chinese, has been traditionally used as a gambling game. Ma Chiao, Mo Tsiah, Ma Cheuk, Ma Jong, Ma Chiang, Ma Chong, Man Chu, Mah Diao, Pung Chow, Mah Chong, Ching Chong, Mah Cheuk, Ma Chiang, Kong Chow, Mah Deuck, Lung Chan, Mah Lowe, Pe Ling, Baak Ling are other names for Mahjong.

Tiles are the most important part of the game. A mahjong game may contain 136, 144, 148 or 152 tiles, the most common being 136 and 144. These tiles have beautiful designs on them representing honor tiles (the winds and the dragons), suit (bamboo, circles and characters) and flower tiles. The most common designs are: the circle/wheel suit (contains circles), the bamboo/stick suit (contains bamboos), character/number suit (Chinese characters representing ten thousand coins each), wind tiles (representing north, south, east and west), dragon tiles (red, green and white), flower tiles (containing art work) and joker tiles (used like a wild card, as a substitute for any tile). A Mahjong set contains 144 tiles, 2 season tiles, 4 "red 5" bonus tiles, 1 table wind Tessera, 4 dice, scoring tallies, storage trays and a carrying case. These tiles are of 34 kinds, in five different suits or designs-wan, circle, bamboo, wind and prime (4X34=136) and 8 flower tiles.

The flower and season tiles are like the wild or joker card in card games. They are used as a substitute for other tiles and may not contain any scoring points. Plum, Lily or Orchid Chrysanthemum and Bamboo are the flower tiles while spring (fisherman), summer (woodcutter), autumn (farmer) and winter (scholar) are the season tiles. Seasons are represented by people or animals. There are three kinds of dragons: the red dragon, the green dragon and the white dragon. There are four dragons of each of these three kinds in a set. Each of these tiles has different scoring points. The stick suit, the wheel suit and the number suit contain 9 kinds of tiles, numbered 1 to 9. The wind tiles contain 4 kinds of tiles, 4 kinds of flower tiles, 4 kinds of season tiles and three kinds of dragon tiles. These tiles are made of ivory, plastics or other compounds though semi-wooden or wooden tiles are also available. Some sets contain wooden tiles with beautiful hand-engraved designs.

Mahjong provides detailed information about mahjong, mahjong solitaire, mahjong tiles, mahjong online and more. Mahjong is the sister site of Free Online Casinos.

Thursday, February 12, 2009

Which Mmorpg Is The Best Part 2 Pvp

Writen by Tayman Hur

Before I get started with the second part of this article, I want to mention another requirement for a good pvp(player versus player) game; Open Pvp. I know that I have opened a large can of worms with this one. But, I want all of you reading this to realize that I am not trying to make friends. Many of the things I say will offend some (I tend to call them carebears). The plague of carebears will be discussed in another article. :) Anyway, back on topic...

Why is Open PVP so important Tay?

Open pvp/pk is the very heart of competition in online games. "Survival of the fittest" If you concentrate on the pvp niche, you will find many people who will sign up for these games. There are consequences to open pvp however. Most of the paying customers of MMORPGs despise failure(getting killed). Why? Well, many people use MMORPGs to get away from their real lives. In many cases, these lives are already filled with enough drama and failure. So, why would they want to experience failure in an artificial world as well? It's much too easy to complain about failure instead of taking the proper steps to correct the problem.

So what about the player-killers that target newbies? How will I ever level?

You can level easily in every game that you play if you take the proper steps. I personally haven't had any major problems in this area. You may get killed every now and then, but never to the point where you can't continue leveling. Read the "How to avoid getting ganked in WoW" article for survival tips. The strategies can be carried over in most games.

You can grief others in consentual pvp/pk based games much easier than an open pvp environment

So, what makes a bad pvp game?

* Heavy restrictions on the pvp/pk environment

* Item/Time based leveling

* Lack of goals, rewards, competition, and public kill/death ratio

* Overpowered classes

* Over censorship from Game Masters (Gms)

* Relying on others to advance your character - This is a pet peeve of mine. If I want to grind for 12 hours straight solo, I should be able to do that. Many will say, "But, playing online with friends is the purpose of a *multiplayer* game." That may be true, but time zone differences and other restrictions make it difficult at times. I shouldn't need to join a zerg just to continue leveling...

Many of these items were discussed in the first part of the article, so I won't regurgitate the same information twice.

How do I satisfy everyone as a developer and make money at the same time?

I will use WoW and Lineage 2 as examples. World of Warcraft has 89y67123 different servers now...but where is the open pvp server? It would be so exciting to be able to kill anyone, anywhere. Just make a few of the major towns safe zones so you can use the warehouse, etc.(Ogrimmar, Undercity, etc.)

In Lineage 2, you should get rid of the highly flawed karma system. A discussion of this topic would take an entire page... The only thing I will say is, there must be a balance. Gaining more karma from defending yourself is the most ignorant idea ever.

If you want to satisfy everyone, create a game where all of the best gear and equipment is gained through pvp. You must enter the "wastelands" in order to obtain the best items. No artificial boundaries like a karma system, unbalanced item drops, etc.

The best aspects of each game MMORPG that I have played will be discussed in the next article. In the meantime, keep killing, keep grinding, and always strive to be the best. **Failure isn't an option**

Tayman is the webmaster at http://www.karashur.net If you would like to read more informative articles like this, keep up to date with gaming news, play free online games, or view tons of screenshots vist: http://www.karashur.net

Wednesday, February 11, 2009

Easy Gold In World Of Warcraft

Writen by Gen Mason

There are ways of making easy gold in World of Warcraft, if you know how. To make use of all the opportunities available, could take a very long time to discover, especially if you only play for a couple of hours a day. There are guides to help you make easy gold in World of Warcraft, and one of these is by making use of the Auction House or AH.

Auctioneer NPC's are able to be found in Undercity, Orgrimmar, and Thunder Bluff, if you are playing on the Horde's side. The Alliance players make use of the same Auction House, but they can find these in Stormwind City, Ironforge, and Darnassus. If Alliance players and Horde players want to sell or buy item from each other, they must ask a guard to lead them to the neutral Auction Houses in Tanaris, Booty Bay, and Everlook.

With this basic information, you can now begin to acquire items from battles and quests to make easy gold in World of Warcraft using the Auction House system. On certain levels and in certain regions, you can buy cheap items, which might be extremely useful to another player. They will be willing to pay a good price for these items, especially if it will increase their power, or help their leveling. You can easily make an awesome profit from the item you sell.

To make easy gold in World of Warcraft, might seem tricky at first, as you have know precisely what to do and where to go in order to kill as many characters as possible to take their items to sell. Don't give up though, the more you play and the better understanding of the game, you'll soon find that in no time you are raking in the gold. You are also allowed to pull players out of the graveyard, once you have various potions and skills. You can then take their money and items as well. Be on the lookout for rare and highly sought after items by many professions, such as Heart of Fire and Wildvine.

Another way to make easy gold in World of Warcraft is to enchant an item before you sell it to give it a greater value. Enchanters are also always on the lookout for resources, so you can disenchant some items and sell them the resource.

In the various quests you have to undertake, you are also able to make easy gold in World of Warcraft, because in some of the quests, like those that take place in the underworld, the corpses might have bags of gold with them. You are usually able to choose the kind of reward you would like that best suits your character and profile, so be sure to choose carefully as some of your awards could be sold for a high profit. To get a quest is easy – just talk to any NPC that has an exclamation mark above his or her head. Some of these quests, require you to perform simple tasks, like collecting supplies for someone, and can become complicated, such as infiltrating a dangerous cult.

So, there you have it. It's only a brief outline to get you started on making easy gold in World of Warcraft, but once you begin, you will make even more than you can imagine, and the more quests you do and tips you pick up, the better your profile will become. So even if you start off slowly and don't play often, you can still up your levels, and become a great contender in this worldwide, popular Massive Multiplayer Online Game.

Gen Mason plays World of Warcraft almost everyday. Discover free World of Warcraft tactics and tricks at WOW Powerleveling

Video Games Therapy Or Addiction

Writen by Joaquin Reveron

If you are one of those video games aficionados currently addicted to shooter games or fighting playing games online, you are not alone. Games like "Fight Night 3" from Xbox 360 or perhaps the worldwide Xbox favorite "Halo 2", that is still making history through the fun play of both national and International audiences through online multi-gaming experiences. Not only can you start having the excitement of playing it with your brother or friend back home, if you are in the states you can play with Canada, Pakistan, China, Australia, Brazil, Puerto Rico and many other places to shout "I beat you and I will beat you again", "Wow you are really horrible, even my 10 years old brother can beat you with his eyes closed", among many other adrenaline "Who is the boss" type of rush comments to a guy thousands of miles away from you.

Personally, one of the best games for Xbox 360 right now is "Fight Night 3". That is if you are into the adrenaline mode and like to sweat when things are not going the way you like in one of those Roy Jones Jr vs. Oscar De La Hoya types of matches. In that video game you can choose from over twenty plus fighters and you get to re-live old time matches along with ESPN commentators, Madison Square Garden at your back and even pre-fight weight count rumbles. It does not get any better when you see our Oscar De La Hoya being beaten in a pre-fight weight certification area, and then you live when De La Hoya hammers and beat to the punch Joe Frazier and Ali. Not sure how that comes close in our reality world, however, I believe that is of interest to any boxing fan wishing to encounter and position themselves in matches where the differences are between 40-50 pounds between opponents. One of the most realistic developments through the game is when a fighter is delivered an uppercut upon being low on stamina and has a major cut in one of the eyes. You will hear the sound of the head currently having a 4th of July explosion while seeing all the ketchup spread all over the air in slow motion before the fighter gets KO to the floor. Some make call this game exciting and others see it just to violent even for grown ups.

Then there is Halo 2 still with a worldwide video games buzz. This game has been so successful that they are even in the final stages of finishing the production of the soon to be released "Halo 3". If Xbox 360 console was hard to get even four month and even five months later after launch, I can't imagine the best game ever to hit the Xbox market being re-released in a final version shortly. The beauty of this whole Xbox addiction remains through games like Halo and subsequent versions. Not only you get hooked one, two or three hours without having nothing to drink or eat, but time passes and immediately upon finishing or taking a break you think that you have only played 15 minutes.

Are games like these addictive or therapeutic? In my conclusion as a gaming fan and video games addict, it is both therapeutic and addictive at the same time. It is my believe that many of us mix positive therapy and addiction as equal words with the same definitions. In all, Xbox 360 games along with their many competitors will remain a force to a billion dollar market that should never stop growing. Games like Halo and Fight Night 3 are here to stay. Have fun while you have the fortune and time to enjoy them.

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Tuesday, February 10, 2009

Freedom Of Speech In Online Game Worlds

Writen by Mark Waters

In the offline world, we've seen this intersection in (among other situations) U.S. Supreme Court cases addressing private speech at privately owned company towns and shopping centers. In some cases, the Supreme Court has said that certain landowners cannot prevent speakers from speaking on their private property. However, in other cases, the landowner's property rights have trumped the speaker's right to speak on the property, allowing the landowner to "censor" the speaker.

In the online world, the speech/rights dichotomy raises equally complex issues. Online private actors routinely use their private property (such as computers and networks) to create virtual spaces designed for speech, although speaker access is usually controlled by contract. An online provider exercising its property or contract rights inevitably squelches a speaker's rights. But despite online providers' capacity to exercise their rights capriciously, courts so far have unanimously held that private online providers are not state actors for First Amendment purposes. In one representative case, AOL could refuse to deliver email messages when a spammer tried to send spam through AOL's network. In other words, in theory, courts could do something about providers squelching speech, but have sided with providers because the Constitution doesn't apply in these cases. But how do we distinguish between AOL's response to spam (which seems right) and a virtual world's decision to kick off a user? In both cases, the online provider can choose, but we're tempted to side with AOL on spam and side against virtual world providers on everything else. It's that inconsistency that I'm trying to address here.

The virtual world industry is burgeoning. Millions of users participate in such complex interactive spaces as EverQuest, Second Life, World of Warcraft, and The Sims Online. With the emergence of these "virtual worlds," we must once again consider how we balance a customer's speech against a virtual world provider's rights to squelch speech. To strike a balance, we must decide whether virtual worlds are more like physical world company towns or shopping centers, or are just another category of online providers.

Author is running free multiplayer online games portal Big Online Games and mmorpg site MMORPG Portal

Monday, February 9, 2009

How To Play Movie On Psp 2 Methods Exposed

Writen by Nash Burns

There are 2 ways on how you can get to play movie on PSP. Both options have their own advantage and disadvantages and in all practicality you can use both methods.

Play Movie On PSP : Method #1

The first method requires the use of DVD ripper program. For those that don't know what DVD rippers are; they are programs that extract you existing DVD into your computer hard disk and reformatting those files into smaller manageable files. Other than that you must have these

• USB cable to connect your PSP to PC

• A big enough memory stick. I usually recommend nothing less than 512MB

• DVD converter. You can get free video converter at PSP Video 9. It converts video files such as avi and mpeg into PSP playable file.

• Sufficient hard disk in your PC. 1 GB should be ample enough.

These method is on applicable to those that want to play their existing DVD and play movies on PSP.

1. All you have to do is insert your DVD into you DVD drive and run the DVD ripper program. Locate the video file you want to rip and hit the extract button. You will then be prompt as to where you want to store your file.

2. Once you got the ripped file, in order for you to play movie on PSP, you must convert the ripped file using the free PSP Video 9 program mentioned earlier. Specify the ripped file and convert / encode the file.

3. Now that you have the file on your computer, all you need to do is transfer the file from your PC to your PSP. This is the critical part of the whole operation. If you don't get this right, you won't be able to play movie on PSP. Create a folder named MP_ROOT100MNV01 in your PSP. Transfer your PSP movie file into the folder. Now you can enjoy the fruits of your labor.

The second method is much simpler but there is a downside to it. As always nothing is perfect.

Play Movie On PSP : The Easy Method #2

This method can be done by joining the numerous PSP download site available in the internet nowadays. Finding a download site is the easy part. Finding a good site is the tricky bit.

Ultimately this maybe the downfall of the second method, the download speed of the site. You don't want to wait too long for a download. If you have a dial-up connection (56K modem or less) to the internet, I would not recommend this method to you as it is time consuming.

The good thing about downloading from these membership site is that you don't have to do any DVD ripping which is in itself can be time consuming at the very best and downright frustrating if you don't get it right.

You just download and watch the movies. The only thing that will cost you is the lifetime membership charges. Look at it this way, by the time you download a full movie, you'll already cover the membership charges and you can download unlimited number of files and have access to games cheat, review and get free PSP tools too.

You can always store your movie files on your PC and download the movie onto your memory stick if you want to watch them.

These are two ways to get to play movie on PSP apart from your usual UMD disc which can sometime blow a hold through your wallet. Either method you choose, it allows you to watch movie on PSP without costing you too much.

Learn how you can get unlimited MP3, Games & Movies within the next 5 minutes.Visit the PSP Download Center Review for free review of PSP Download Center site