Saturday, January 31, 2009

Video Gaming Concepts And Theory Of Super Hero Uniforms

Writen by Lance Winslow

We know that most all comic book style Super Heroes have special outfits to protect them. Consider if you will Spider Man, Super Man, Super Woman, Batman, Flash and Aqua Man. Even the more modern versions of the Super Hero motif all have special uniforms, which allow the characters to go beyond the human abilities. Without the suits the Super Heroes are mere mortals and unable to access their super powers.

Okay this is the known part of the equation now let us discuss the possible philosophy and human psyche behind it all for moment. Most all Super Heroes and outfits indeed are similar. Consider if this helps the reader or viewer of a Super Hero to better relate with and believe the storyline.

Have you ever wondered if the viewer or video gamer allows this concept of believability due to this fact allowing them to relate with it or enjoy the storyline all inclusive of the super hero suits because they know that in the human form with the soft shell they themselves are vulnerable and yet with a Shield or body armor they can believe the invincibility concept. Maybe this has something to do with humans and their inherent belief in limits, natural laws and such.

You know with NanoTech skins, coatings and such humans will have advantages in the future that humans currently do not have now. Also it will make things nice for Space, those clumsy suits are not doable and inefficient even though they are less cumbersome than before. Carbon Nanotubes and other future material may make these Super Hero suits a reality within the next couple of decades.

Personally I look forward to the day I can build a wing, which can take 100 lbs per square inch of wing loading and only weight 2 lbs per square meter. Material Sciences are coming a long way. It is only a matter of time when we can make Carbon NanoTubes with enclosed elements inside nearly non-penetrable. And consider the number of elements we can structure to make stuff. Any video gamer worth their salt needs to be thinking here in advance of the foreseeable future. Consider all this in 2006.

Lance Winslow

Friday, January 30, 2009

Another Title By Atari Released On Starforce Protected Dvds

Writen by Ksenia Zakharova

"Atari has selected StarForce to protect their brand-new game called Race Driver 2", a supervisor from StarForce has stated today.

"Race Driver 2" is produced by Codemasters and distributed by Atari. It was released in Taiwan in July 2004. The game is designed for both PC and Microsoft Xbox platforms. The product is distributed on DVD discs protected by StarForce.

Atari is a leading global publisher and developer of interactive entertainment for both gaming enthusiasts and the mass-market audience. The company's products are based on internally created intellectual properties or products licensed from third parties, and include most recognizable names in popular entertainment industry.

This is the second case of Atari's cooperation with StarForce. Earlier they used StarForce to secure their hit game — "Desert Rats VS Afrika Korps".

Both titles are protected using the StarForce Professional 3.0 solution. StarForce Professional 3.0 utilizes latest copy protection know-how and provides a high level of security yet being a very usable solution for end users. StarForce Professional is designed to assist software developers and publishers to suppress high-volume industrial piracy as well as illegal copying by end users. The protection technologies implementation doesn't require publishers to use any special tools for a licensed disc production, quality control, or other procedures.

Pleased with the quality of StarForce service and proven effectiveness of the company's technologies, Atari is planning to continue its cooperation with StarForce in the nearest future.

About The Author

About StarForce (www.star-force.com)

StarForce is a leading provider of software protection solutions designed to fight piracy and assist software developers and publishers to effectively protect their intellectual property and safeguard their revenues. The company is well-known among industry professionals for its state of the art software-and-hardware-level encryption technologies. StarForce provides a broad range of high-quality and cost-effective protection and licensing solutions for business, educational, and entertainment applications

Thursday, January 29, 2009

Great Games Youve Never Played

Writen by Chris Campbell

Do you know what you're missing?

Some of the best computer games ever made are likely games you've never heard of. Created by individuals and small companies working in relative obscurity. They don't have million dollar budgets, some don't even have hundred dollar budgets. They don't have dedicated marketing departments, research analysts, sales teams, fancy offices, and cutting edge tools. They scrape together whatever tools they can, often discarded by the ultra rich game designers of big shiny game studios.

Making Miracles.

In spite of these deplorable working conditions, they create some of the most amazing games around. How do these game gems get created, and who are the miracle workers creating them. They're independent game designers. Sometimes called Indies for short. Working out of their bedrooms, garages, spare offices, and basements. They have a passion for what they do. They love games, they love the act of creation, and are relentlessly committed to their vision of what a game should be. They often build games they themselves would love to play. Simply because no one else will. These kind of games you won't find at the big box electronics store casting it's shadow over your end of town. These passionate Indies could care less what the marketing boys up on the 26th floor have to say about the latest game trends. Probably because their garages don't have 26 floors. They just know their love of games, and how much they enjoy playing.

Where do Indies come from?

Indie game developers come from all different areas. They're often former artists, programmers, or designers of some big name software companies. Maybe that quiet little programmer in that tiny corner cubicle dreams of being an Indie one day. Tired of the corporate rat race, and looking to express themselves creatively they become Indies. Some of been lucky enough to avoid the corporate avenue altogether and make a living doing what they love from the beginning. Regardless of their origins, they all have the passion and desire to create. To be able to put their name on something really great. They want to be recognized for their abilities and worth. But more than that, they want you to play their games, and have fun doing so.

Why are Indie games so good?

Indie games are good first and foremost, because they're fun. It's a game after all, and if it's not fun from the get go, then what's the point. They're also highly original, sometimes mainstream funny, sometimes just weird funny, sometimes morbid, sometimes creepy, and sometimes just downright gross. But, thats OK. Games should be a departure from the everyday. They should make you think in different, fantastic ways. So many big name games are just rehashed ideas done a thousand times before. Another sequel of the same old games from last year. Indie games are adventurous and risky. Indies take chances and devote their time to making something unique. So, take a look around, and try a few, till you discover the one that matches your own bizarre and fantastic interests.

About the author
Chris Campbell, is that quiet little programmer in the tiny corner cubicle harbouring dreams of an Indie life. He likes to surround himself with his gaming masterpiece and those of other Indies at his website http://www.SunAndGames.com

Wednesday, January 28, 2009

Guitar Hero Review Ps2

Writen by Henning Hoffmann

Guitar Hero is a fun music based game for the PS2. The developer of Guitar Hero, Harmonix, had previously created Amplitude and before that Frequency. All three of these games are music based games where you have to strum or button your way through a song. Frequency was the first, and in my opinion (and that of my friends) better than the sequel Amplitude. While Amplitude had a much better shared multiplayer view, the songs weren't as good and the sense of actually playing the music was much decreased in Amplitude. So when the guys come over to play games at my place, we usually plop in Frequency and not Amplitude.

Guitar Hero carries on the tradition, and I think is an improvement over Amplitude. It actually includes a guitar controller, which is a half-size plastic guitar with five coloured buttons on the neck. You "strum" a two inch long lever, and the guitar even includes a bendy bar. But you don't have to use this peripheral if you don't want to. Using the controller feels very much like Frequency or Amplitude, except that you sometimes have to hold down the notes over time, which wasn't a feature in the previous games.

But the guitar peripheral makes it so much more fun, you'll want to use it. The joystick ability really only comes in handy when you play in two-player mode against a friend and can't afford to buy a second guitar.

But how do you actually play a song? Easy to learn, difficult to master. The coloured buttons on the neck correspond to coloured dots on the moving score of the song. The score actually approaches you, and as coloured dots approach and cross a line right in front of you, you have to have the correct coloured button held down as you strum the guitar. Then the note will change to a different one, so you have to change your fingering before your next strum. It is easier than it sounds. Check the IGN website for Guitar Hero videos.

How is it? Fun fun FUN! This is one great game with great songs, and great multiplayer action. I've only played it multiplayer with a controller, but getting a second guitar in there would be even more of a blast. I had my friends over to play this game and they all raved about it. If you like listening to music and have a PS2, then you owe it to yourself to at least try this game.

Problems? Yes, a few. My biggest complaint (though not that big in absolute terms - this is a great game) is that the mapping of music tracks to game tracks isn't as fun as many of the tracks in Frequency and Amplitude were. In those game you'd really get into a groove and really enjoy how the tracks were arranged by the developers. Guitar Hero doesn't have quite the same creativity when it came to laying down the tracks. As well, the game ramps up in difficulty way too fast. The hardest setting is clearly impossible for everyone without a genetically enhanced metabolism. (This was also a problem with Frequency and Amplitude.)

But don't let those things distract you from what is otherwise a very fun game. And if you don't want to splurge on the full price right away, you might want to try Frequency. It's an older game so is now in many bargain bins. It's a true gem, and you can try out this style of gameplay for less than $10.

Henning Hoffmann is the publisher of PS3Blog.net, a great resource for PlayStation 3 news and opinion.

Kingdom Hearts Ii Cheat Codes

Writen by David Allison

Sora's Ultima Weapon

Sora's Ultima Weapon is obtained through item synthesis. Once you have obtained seven Orichalcum+s and the other ingredients, you will be able to synthesize it if you have an Energy Crystal. Note: You must be at least a level 2 Moogle to use energy items (for example, shards, stones, gems, and crystals). The items required are as follows:

Ultimate Recipe

Go to the mansion in Twilight Town. This is towards the end of the game when you go with Sora. Once the machine is up and running to go to Roxas's Twilight Town, do not enter it. Instead, go through the other room where you went to fight Axel with Roxas at the start of the game. Then, go into the next room with the hallway with the pods where Goofy and Donald were found. There are a few chests in there; the Ultimate Recipe is the in the chest next to Donald and Goofy's pod.

Seven Orichalcum+

1. Clear Atlantica.

2. Clear 100 Acre Wood.

3. Find the chest in The World That Never Was at the Brink Of Despair just before you go into the castle. There will be a big chest next to the save point. This is not the Orichalcum+. Turn around at this location and follow the short path across from the save point with the Orichalcum+ chest.

4. Clear Goddess Of Fate Cup in the Underworld Coliseum.

5. Chest in Twilight Town, in Sunset Terrace where you went earlier in the game for the Seven Wonders. Jump on top of the train and you will see a chest on the roof of the big building (the one closest to to the sunset station).

6. Chest in Space Paranoids during the second visit there, just before you fight Commander Sark and the MCP.

7. Collect all Material in the game and give it to the Synthesis Moogle. He will give you an Orichalcum+. You need every single Material (shards, stones, gems, and crystals, including a regular Orichalcum).

Other ingredients

Energy Crystal: Required to halve the amount of Orichalcum+s you need. Dropped by Bookmasters in Radiant Gardens (Hollow Bastion) near Merlin's house. These are the characters that float with green hats and books.

Twilight and Dense Crystals: Nobodies on Naught's Skyway. Go to naught's skyway just after the Hall Of Empty Melodies. Fight the Nobodies there and they will drop Twilight and Dense items.

Serenity Crystals: You can get these from the Moogles for giving them complete sets of Materials.

Mythril Crystals: Found in random item chests.

Gummi Ship bonuses

Berserk mode: Reach Metal Level 30.
Gummi Ship Level 2: Successfully complete Level 1 with "S", "A", or "B" ranks.
Gummi Ship Level 3: Successfully complete Level 1 and 2 with "S", "A", or "B" ranks.
Special Models: Get an "S" rank in the Gummi Ship missions.

Synthesis Moogle bonus items

Give the following items to the Synthesis Moogle to get the corresponding bonus item:

AP Boost: Give all Mythril Materials
AP Boost: Five 25 types of Material
Defense Boost: Give all Bright Materials
Elixer: Five one type of Material
Free Development: Give 5 types of Material
Free Development 2: Give 20 types of Material
High Drive Recovery: Give 10 types of Material
Megalizer: Give 15 types of Material
Serenity Shard: Give a total amount of 50 or more Materials
Serenity Shard 2: Give a total amount of 100 or more Materials

Donald's enemy items

Nobody Lance: Kill the flying Nobodies that carry spears until you get the Nobody Lance. This is best done in the Beast's Castle.

Shaman's Relic: Go to the Pride Lands, then go to Wildebeest Valley. Equip Lucky Lucky to all your party members, then kill the Shamans until you get the Shaman's Relic.

Goofy's enemy items

Akashic Record: Kill the book-wielding Heartless in Radiant Garden (Hollow Bastion) until you get the Akashic Record.

Heartless Shield: Go to Port Royal and kill all the enemies until you get the Heartless Shield.

Nobody Guard: Find and kill the Gambling Nobodies until you get the Nobody Guard. Note: This may take some time.

Check out Cheat Code Central's Kingdom Hearts II Cheats & Codes page for more cheat codes, hints, tips, tricks, and our strategy guide for the game. For tons more cheats, reviews, previews, and much more for PS2, Xbox, PC, Xbox 360, GameCube, PSP, DS, GBA, check out Cheat Code Central.

Tuesday, January 27, 2009

Games Mtg Deck Help

Writen by Michael Russell

Deciding to build a Magic the Gathering deck is easy. But what type of deck do you want to build? The better question even, is "how" to build it. There is a multitude of things to consider before you start to "slap" cards together. The first thing you must do is decide on the color(s) you want to be present in your magic deck. Remember, each color (black, blue, green, red and white) has its own theme. Each color also has its own strength and weaknesses. The more colors you decide to place in the deck, the larger the deck may become.

After choosing which color(s) that you will set in your new magic deck, you now need to set a term for victory. Do you want lots of creatures to overrun your opponent? Or perhaps you want to pummel someone with spells. You could even pick to win by using a combination of cards. The choice that most beginning deck builders is to construct a deck that overwhelms the "enemy" with a multitude of small creatures; it is also easier for them to play with. Intermediate builders will tend to lean towards control or suppression with the use of Spells and/or combinations. That's all nice and good but what do the advanced builders do and how does it help them win?

There is three differences between the Advance builders and the other two builders listed. Those three (fundamental) differences are: ratio management, cost efficient cards and archetypes. It sounds simple but it isn't. Ratio management, for example 1:1:1 creature land spells. Simply it means that for every one creature, you will have one land and spell. Each of their decks (Pros or advance builders) maintains a balance similar to that. Sometimes they'll even do: every 1 creature they'll have 1.8 lands and .2 spells. I'll try not to contradict that but ratios are just one part of the equation.

How do you know a creature is good or just plain bad? Is it how much it costs to put into play or how much damage it can do when put into play? Those questions are usually decided by the player. Some players prefer to have lots of small "quick" creatures deal damage early on but those decks lose momentum mid to late game. Other players prefer to play a big creature and mow right through the small ones. Simply put there really is no bad creature per se but for the creature to be good it must add to the deck. If you are looking for quick creatures, they will tend to be very cheap to put into play; the larger creatures will cost high but usually do damage and have an ability that'll make them worthwhile.

In the previous paragraph I mentioned briefly two archetypes. So what is an archetype? Archetypes are rough outlines for decks based on ideas that have been successful in past tournaments. There are really on three types of decks but they can be mixed and matched to achieve the desired result. The three main types are: Aggro, Combo and Control. Aggro decks will try to deal as much damage as possible within the shortest amount of time. Combo decks will use a plan of two or more cards to instantly win the game or deal a large amount of damage. Finally, Control decks will lock the entire board down and then win after that.

There are plenty of resources on what beats what. Or what is the best deck to use.

Michael Russell

Your Independent guide to Golf

Monday, January 26, 2009

Free Online Games Will The Bubble Burst

Writen by CD Mohatta

Online games are a new rage on the Internet. Everybody believes that there is a lot to be earned with online games. I wonder how? You develop games, or license them create a website and try to make it popular amongst millions of others. Lot of money and effort is needed to get noticed on the Internet. And after all that you offer free games. Where is the money?

Online games and advertisements - Look at this scenario. A player has arrived to your website. He/she has downloaded a game and begun playing it. Some advertisement banners are running around. Do you expect the player to click on the advertisements or play the games for winning?

Obviously the players are focused on the game and are totally unaware about the rest of the web page. I don't believe they will click on the advertisements. If they do that, it means that your games are not good enough. The other method of getting revenue is subscription based website. With so much of free stuff floating around, why should I visit your paid site, pay you and play? Why should I not save money by searching for free games?

Internet is very deceptive in some ways. Most of the people believe that if one subject is very popular there is lot of money in that. But this just is not true. Money does not come from popularity of the subject. For getting, money, you have to make people pay. for that your content has to be extremely unique, your advertising expense huge and your running cost quite big. If after that you make money, you should consider yourself lucky.

The author, C.D. Mohatta writes for http://www.ecarduniverse.com/ which has free ecards on holidays, birthday, love, friendship, family, expressions, celebrations and all events and occasions. He also writes fun quizzes and fun tests at http://www.funquizcards.com/ on topics like love, personality, dating, relationships, friendship, movies, tv, music, business, etc. One more site associated with the author is http://www.yourfungames.com/ - it has lots of free flash games which anyone can play online.

Sunday, January 25, 2009

Hitman Blood Money Cheats And Codes For Xbox 360

Writen by David Allison

Infinite money

Successfully complete any mission and earn as little money as possible. Save the game, then replay that mission again. Earn as much money as possible and create a save point immediately before escaping from the level. Then, escape from the level and the mission review screens will appear displaying your new account balance. Any additional money earned from playing the mission the second time will be added to your account balance. Next, press B to return to the first screen, then press Y replay the mission. A message warning that your progress will be lost will appear. Ignore this message, as your save points and account balance will not be reset. When the mission begins again, load the save point created immediately before escaping from the level. Escape from the level and the additional money will be added to your account balance again. Repeat this process as much as desired to get an unlimited amount of money.

Infinite saves in Normal and Expert mode

While saving during a mission on the Normal or Expert difficulty setting, press Start before the "Save Complete" message appears and it will not count towards your limit of saves. Note: This will not harm your saved game.

Free intel

Purchase all the intel when a mission starts. Make a note of it, then pause the game and choose to restart the mission. You will have your original starting money, and the intel will now be available for purchase again even though you know what it contained.

Alternate background

Successfully complete the game to alternate the main menu background.

Newspaper headlines

After completing a mission, the newspaper headline will vary depending on how you did. If you did poorly, the paper will say so in the paragraph. If you shoot very little and use mostly hand to hand it will say that there is not enough information to make a ranked description of you. If you completed the mission with high accuracy, it will state that you are a well trained marksman. Try completing missions differently to see different headlines.

License plates

Look at the license plates of cars in different levels. In the "A New Life" mission, the license plate of all the cars reads BADBLOD (Bad Blood). In the "A House Of Cards" mission, the license plate of the first limo at the casino reads "L1MONEY", or something similar.

Alternate ending sequence

In the final level "Requiem", Diana will give you the antidote to the death serum. You will fade in and out of life (power bar rises and drops to the beat of Agent 47's heart) while the credits roll. If you do nothing, the game will end. However, if you press the Left Analog-stick Up and Down (or any other buttons) repeatedly, you will come back to life and your mission will be to leave no witnesses.

Check out Cheat Code Central's Hitman: Blood Money Cheats & Codes for Xbox 360 page for more cheat codes, hints, tips, tricks, and our strategy guide for the game. For tons more cheats, reviews, previews, and much more for PS2, Xbox, PC, Xbox 360, GameCube, PSP, DS, GBA, check out Cheat Code Central.

Saturday, January 24, 2009

Solitaire Card Games

Writen by Jimmy Sturo

Solitaire is a card game that originated in Australia. In the US, it is known as 'Solitaire' and in British English it is referred to as 'Patience.' This card game has over 54 variations. There are multiplayer solitaire card games too.

It is a game generally played with a deck of 52 cards. Solitaire games involve dealing cards from a shuffled deck in a methodical arrangement on a table. A player tries to re-order the deck by suit and rank through a series of moves, transferring cards from one place to another. There are prescribed restrictions that have to be followed. All the cards of a certain rank form the guidelines on which the suits are built. The moves proceed until the game is won or a further move is impossible. This is known as making or breaking the game. Some games allow re-shuffling of the deck or the placement of cards in a new or empty location.

Solitaire has its own terminology. There are many types of solitaire games, but the term solitaire is often used to refer to the most well known form called 'Klondike.' The other types of solitaire have been adapted into two-player competitive games. As mentioned earlier, solitaire has many variations using either one or more deck of cards with rules of varying complexity and skill level. Many of these have been converted in to electronic games and are available on computers. There are about 150 solitaire card games that have been devised.

The term solitaire is used for single-player games of dexterity and the ability to play the game. The games use a set of layout of tiles, pegs and stones, instead of cards. This card game is played all over the world and enjoyed by people of all ages.

Card Games provides detailed information on Card Games, Online Card Games, Free Card Games, Poker Card Games and more. Card Games is affiliated with Mahjong Tiles.

Friday, January 23, 2009

Working In The Gaming Industry

Writen by Adam Nolan

As time passes, more and more countries legalize gambling, more casinos are opened in new and varied places around the world and more areas become legally approved by the authorities for gambling as a form of social entertainment.

If you ask people outside the business about career opportunities within the gambling industry, they will automatically think about the frontline roles such as dealer, bartender or cocktail waitress as these are the people immediately in the public eye. It is not something that is regularly examined, however the casinos industry holds a vast amount of job opportunities in numerous different areas of the entertainment arena. For example, around the casinos are often built Hotels, entertainment areas, and many more businesses that enjoy the gambling crowd and their business potential. As gambling becomes an increasing popular option for social entertainment, both following the population growth and increased disposable income trend, most of the countries that legalize gambling enjoy an increasingly stable economy around these environments.

A casino is like many other businesses or companies, in that it also has an infrastructure of management members, administrational staff, security officers and artists such as singers, musicians and dancers. If there is a hotel complex attached, then additionally all of these hospitality and catering roles will also need to be filled. Although generally most of these positions do not require any direct interaction with the casino floor, to have a working knowledge of casinos and customers alike is a necessity in order to complete the job roles more competently. One particularly interesting and challenging role is the casino manager. This role is extremely varied and is responsible for the organization, direction, planning, controlling and coordinating of both the table games and the staff operating them. They are also responsible for recruitment, training and scheduling of all the casino staff. Casino managers also need to know all of the game rules, detecting any game that might put the casinos income at risk. Master Statistical and market analyzing methods are always monitored with regards to the gaming and predicting income growth or decline in the economy both locally and nationally is also a vital part of this role to keep the income of the establishment stable.

Salaries for Casino managers can vary hugely depending on a number of factors including region, however on average, the annual salary is $61000 a year according to a well known journal. Another challenging role is the casino supervisor. They are responsible for ensuring that all gaming tables and the operating staff in a specified area are running to maximum optimization throughout any given shift. They are also there to support the casino patrons and can sometimes need to interpret the gaming rules and deal with any escalated customer issues. On occasion their role can also extend to organizing activities for casino guests staying in the hotel, outside of the gambling arena.

A gaming supervisor must possess exceptional communication skills, interpersonal skills and charisma in order to be able to both deal effectively with staff and employees alike. They also need these skills to try and maximize return patronage. Supervisor's almost always gain previous casino experience working in other casino positions for several years before they can apply for promotion into this role.

In charge of the Slot machines area are the Slot key persons, also known as slot attendants or technicians who manage all slot area machines and staff. Their job description includes verifying winning payouts to casino patrons, resetting slot machines after winnings, and slot money refilling. An educational degree is not needed for this position but knowledge in slot machine operation and the games themselves are necessary. Previous work experience in casinos either in other positions or as slot attendant is also considered an advantage or having attended a slot operating course. According to statistics published in 1999 a Slot technician can make on average 12$ an hour. Casino cage workers; these staff are in charge of all monetary transactions for the casino patrons. The cashier workers will be the people in charge of exchanging real money for chips, tickets or tokens and on occasion credit applications for both deposits and withdrawals within the casino.

The role most commonly associated with a casino is of course the dealer. They manage each game table such as roulette, blackjack, baccarat and poker, dealing out cards, rolling dice, collecting chips and enforcing the game rules. Dealers must master the game rules thoroughly to be able to pick up on inconsistencies. They must also possess very strong customer service skills, a professional look, and sharp calculating abilities as it is the dealer who declares the winner and is in charge of the winning payout or lost money /chip collection. This is a position in a very demanding and fast moving environment and most dealer job requirements demand at least two table games to have been mastered as a minimum.

Most professional dealers are certified. This is achievable through a two to four year course during which the participant will master gaming itself and also customer management fields as well. Experienced dealers are in great demand and it is a highly appreciated job. Dealers practice at first on low limit tables and they move up to high roller tables as they gain more experience. According to statistics published in 1999 a dealer can make on average 7$ an hour. More general job requirements are also asked on top of these specific points mentioned, such as any gaming position applicant should be above 21 years old and with a high school certificate. In the United States casino workers must also have a specific license issued by the government for a fee each year, which also includes background investigations prior to issue. Almost every casino has its own training process in addition to requiring certification. As with any job, there are both positive and negative sides. Some people love the buzz of the environment which can also be conceived as glamorous and the fact that every day is different, however on the opposite side of the coin the hours can be very unsociable which can put some off but whichever side of the fence you are on there are thousands and thousands of applicants each and every year who cannot wait to join this ever changing and challenging environment.

This article was published by: BTD Casinos

http://www.bethedealer.com

Pandora Tomorrow X Box Guide

Writen by Arjun Mukherjee

Introduction

"Pandora Tomorrow" is one of the most interesting and enchanting video game play delivered in the Tom Clancy's Splinter Cell series. The game was originally titled as the "Shadow Strike" and was later renamed as "Pandora Tomorrow". The game is an external player oriented "Stealth-based" video game that has already gained popularity. This game is the second in the series of video games of Splinter Cell.

What the game provides

As in case of other games in the Splinter Cell series, here also the hero is Sam Fisher, the lone splinter from Third Echelon. Voiced by popular TV artist Michael Ironside, the character Sam Fisher works for the black – ops branch of NSA and indulge in covert activities in the line of a James Bond. The background music is provided in the video game by Lalo Schifrin and the popularity of the game is quite evident from the fact that it has been translated in multiple languages and distributed all over the world.

The game play

Although the name has been changed, the game play remains nearest to the original Splinter Cell game. A few graphical improvements have been inserted here and there. Minute game play changes have been affected too. For example the collectible health kits are no longer an inventory item. Another such example of minor game play change is the addition of a laser sight to the pistol that Sam carries. Sam Fisher can now open a door while carrying a body on his back. He can shoot hanging in a reverse pose and can also perform a jump that is half split.

The multiplayer version

Originally the "Pandora Tomorrow" was a single player game. But one notable change has been introduced lately by converting it to a multi player game because it can accrue the advantages provided by the popular Xbox Live device. Even the Play Station 2 and Personal Computer versions have also been made multiplayer compatible. But the Game Cube version continues to be a single player one. The two combatants in the fray are very well equipped and armed mercenaries against stealthy Shadownet spies. Mercenaries are played as first person and spies are played as third person. The charm of the game is that mercenaries have fast shooting power but spies can hide in the dark and attack with stealthy moves. In some cases they may just sneak past the mercenaries. The maximum number of players that can participate in a multi player game is limited to four players. There are three versions of multiplayer game in "Pandora Tomorrow". The first one is "Neutrilization" in which the spy tries to deactivate the devices and mercenaries try to protect it. The second one is "Extraction" where the spy tries to locate the ND133s and mercenaries try to protect it killing the spies. The third and last one is the "Sabotage" where a modem is to be placed near the wall where the ND 133s are located that would neutralize the device when the timer on the modem stops. Spies try to place the mode, and mercenaries try to prevent it by killing the spies.

The story

Finally, we may have a brief glimpse of the story on which the game is based. The curtain raises at Indonesia 2006 where the militant leaders Darah Dan Doa and Suhadi Sadono have planned a suicide bombing of the U.S military base. The task of Sam Fisher is here in two phases, first infiltrating U.S Embassy and retaking it by Delta Force and then tracking down Sadono in Indonesian soil. Fisher finally finds Sadono and the bomb and Shadownet spies are deputed to neutralize it and catch Sadono alive. Fisher succeeds but is entrusted a further assignment to trace and eliminate Norman Soth, a CIA defector. How? You will know by playing the "Pandora Tomorrow" yourself.

Learn more about this game at : Splinter Cell for PlayStation 2

Arjun is an ardent lover of travel and music. Get to learn more about him at ARJUN

Thursday, January 22, 2009

Wii Wins

Writen by Jason Pullara

So, we got our grubby little hands on a Wii yesterday, and I have to admit that I'm very impressed.

Of course, I'm not impressed with the raw horsepower (as Microsoft and Sony soundly thrash the Wii in that department). Instead, I'm more impressed with the overall product: it's sleek, elegant, well presented, and a joy to behold.

Now, I'm not going to bore you with everything you've already read about the Wii (yes, the controller is cool, the console is really small, and there is a ton of potential to be exploited), but I will bore you with details -- details that give this console that little extra something the Xbox 360 and Playstation 3 just don't have.

  • The blue light. Lots of people have talked about it, but you don't actually notice that darn thing. That's because it's always off, unless you insert or remove a disc. It's a very small, yet useful feature. Oh, and it makes friends go "ooh!"
  • Rumble on menu items. It's such a small thing to add, since all menu items blow up and shine when your pointer is over them, but there's a small rumble that occurs when you mouse-over a menu item. When I first heard about this feature I scoffed at it, thinking it wasn't important, but now I realize that the feedback actually helps make navigation with the Wii remote easier than it already is.
  • Everything is automatic. Some people have complained that you need to do some configuration with the Wii in order to use it properly. In my case, though, I didn't need to set anything up: I just plugged everything in, turned the system on, and started to play Zelda. "It just works" is a great motto.
  • Small is the new black. When I saw images of the Wii sensor bar, I almost choked. The darn thing looked humongous in those images. But, now that I've actually held it in the hands, I realize that the sensor bar is a teeny-tiny little thing. In fact, it's smaller than the bezel on the 15 inch monitor I'm writing this article on. It's small enough that it will fit on top of any television set, even those nifty LCD and Plasma displays.
  • This thing is beautiful. I'm serious; the Wii is really nice to look at. Sure, it doesn't have that "futuristic shine" but it doesn't need it. The Wii is small, white, and can fit anywhere in any entertainment setup.
  • Weak rumble, strong fun. I never realized how much a strong rumble motor sucked until I played The Legend of Zelda: Twilight Princess, and then picked up my Xbox controller and played a game of Halo 2. The difference was staggering: after playing with the Wii's remote, I found myself having difficulty playing Halo 2, because of the strength of the motor in the Xbox controller. Quite honestly, calling the motor in the Wii remote "weak" isn't fair, instead it should be labeled "strong enough."
  • The speaker in the remote. This isn't just a "oh, neat" kind of thing: the speaker in the Wii remote actually helps immerse you in the game you're playing. Sure, the sound quality isn't on par with your uber sound system, but it's "just enough" to make you think you're actually pulling that slingshot back, or reeling in that fish.
  • It's quiet, too quiet. The Wii is a quiet thing. Next to the Playstation 3 or Xbox 360, it's downright mute. Yes, you may hear the drive spin when the game loads, but that's about the only thing that console ever makes its presence known.

Overall, the Wii has a lot of polish. OK, maybe the exterior isn't polished to a mirror finish, but the whole package is presented in such a fantastic way that you feel as if this is the Lexus of the game consoles. Sure, the Playstation 3 may be the Ferrari of this console generation, but it's just not as elegant of a ride as its luxury counterpart.

I tip my hat to you, Nintendo. Kudos. You've done extremely well.

A gamer for 24 years, Jason Pullara write articles and game reviews for This Week in GAmes, a site dedicated to the gamer in us all.

Game Cheat Advice

Writen by Eriani Doyel

If you are wondering about using a game cheat to bump your online, computer or video game playing there are lots of resources available to you. When you are first beginning to play a game, especially an online game, you may be frustrated by your lack of skills and experience. You may be matched against much more experienced players who take advantage of you lack of knowledge and skills to beat you. A game cheat program can even out the playing field. On the internet you can download game cheat software which will give you the cheat codes and other information that you will need to make you competitive with the best players.

It takes a lot of time and patience to learn many of the online games and video games on the market today. Most people do not have the time or patience to do that, but they enjoy playing. When you play online you will be matched against players who have access to the game cheat codes and software already. Give yourself that advantage by getting the codes and software for yourself.

It is very easy to find a cheat program for nearly any game. You simply type in "game cheat" on your search engine and "voila" a whole list of sites will come up. Many of these sites offer free trials of the software so that you can try it out before you buy it. People you are playing against will not have any indication that you are using game cheat software. Not only do these online companies offer game cheat codes for online games but also games for systems like PS 2, X-Box, and the Game Cube. The lists and codes are constantly being updated as new games and versions of games become available.

A lot of the online game cheat software is interactive. You simply put it on before you begin to play and it will tell you about upcoming opportunities and obstacles as well as analyzing your opponent's moves to tell you how to counter them. You can find out about hidden treasures, powers, and properties. If you like you can even go to different cheat code sites to try out different software products to know which one you like the best.

No one likes to lose. It is just a game, but winning is still the object. Make yourself equal to your opponents and take advantage of all of the tools that are available to you. As you improve you can rely on them less and on your own skills more. It will get you going.

Eriani Doyel writes articles about recreation. For more information about using a game cheat visit farogame.com

Wednesday, January 21, 2009

Mah Jong Game Rules And Procedures Explained

Writen by Simon Oliver

An ancient and traditional Chinese game, Jah Jong has gone global in many forms. There are Chinese, Japanese, and even American versions of the rules. The game, no matter which way you play, involves a little luck, some skill, and a dash of intelligence. In fact, the name actually means "the game of a hundred intelligences." The game, traditionally, has been used as a gambling game in China.

Usually, Mah Jong is played by four people, however; it may be played by as few as two or as many as five people. In a full game of Mah Jong, there are 16 hands played. They are played in four rounds. Each round is named after a direction: east first, then south, then west, and finally north. Each of the players actually as a direction or wind corresponding with the order they play. The first player, or east, is determined by a roll of the dice.

The next part of Mah Jong game rules and procedures explained is to build the wall. This is done by arranging the tiles in stacks. There are 18 stacks formed once the tiles have been mixed well. The stack is broken and tiles are handed out among all of the players so that each player ends up with 13 tiles. The rest of the tiles will stay in the middle and are known as the wall.

Maj Jong game rules and procedures next include each player discarding tiles and drawing from the wall. The idea is to get 4 sets and a pair of tiles. A set is a sequence of three in a row of the same suit, known as a CHOW (like a mini straight flush in poker). You can also get three of a kind, or PUNG. Finally, four of a kind is also a set and is known as a KONG. Once a player has gotten four sets and one pair, the game ends. If nobody wins and the wall is gone, there is ad raw. There are many scoring variations depending on where you are playing and with whom you are playing.

There are a number of mah jong rules that have been formulated for international competition. There are world championships held around the world. Not only is it now a gambling game, but also an international sport. The international rules were used for the first time in 2002, which is when the first World Championship tournament was played. This new set of rules combines traditional scoring with many of the modern elements that have formed through the years.

Mah Jong is a game that is sweeping the world. Though simple, its tradition reaches far into Chinese history as a gambling game. Today, though, the game is played to gamble, for fun, and for sport. With the development of world tournaments, the game of mah jong has become global and a part of popular world culture. So pick up some tiles and be part of the movement. Sit down at that table and you will be addicted to the skill, intelligence, and luck of it in a matter of just a few hands.

Simon Oliver has an interest in Recreation & Hobbies related topics. To access more information on mah jong match or on free online mah jong, please click on the links.

Pogo Game Cheat

Writen by Omar Vega

Play Buddy offers a program which will allow you to get pogo game cheats. This will give players an edge in the games they play. Programs like Tripeak are designed to keep track of every card which is played during a game of Solitaire.

If you are a player who has a difficult time keeping track or would prefer not to because you lose concentration, Tripeak will keep track of the cards for you. Tools like this make the game of Solitaire and other games much more rewarding to play.

Pogo Buddy is a tool which covers a wide variety of games. This includes Chess, Checkers, Freecell, and Spades. Chess Buddy is a software tool which is indispensable to those who play Chess. If you are apprehensive about the game of Chess, you won't be after using this software.

Chess Buddy provides you with hints, and will automatically make moves for you. It generates the best series of moves, and is very reliable. It cannot be detected, and can be used in tournaments against more advanced players.

You will also be able to make periodic upgrades after purchasing the game. If you need help, technical support can be contacted online and they will assist you. If you want to become a skilled player with any game without spending hours learning it the pogo game cheat will be perfect for you.

There are some system requirements you will need. You will need to be using Internet Explorer 6 or higher and will also need to have Java installed on your computer. These are minor system requirements that anyone one can get easily.

Pogo game cheat is the tool that will make you a better player. It will electronically show you the types of moves you need to make in a variety of different games in order to become a winner. Online games are becoming more and more popular everyday.

Some people are discouraged when faced with strong opponents they are not able to beat. Pogo game cheat is able to level the playing field, giving you the tools necessary to increase your odds of beating anyone. Because technology is constantly advancing, you will need to upgrade your software often.

Upgrading your game software will keep you up to date and ready to challenge anyone in any game. If you have difficulty with any game, but want to learn and become better, pogo game cheat is for you.

The writer of this article is the owner of the http://www.totalgamecheats.com Total Game Cheats Website. On this website you will be able to find a great viriety of cheat software for the most popular online games. You can try free most of the software before you decide if you want to buy.

Tuesday, January 20, 2009

Nintendo Ds Online Gaming

Writen by Thomas Heaney

Every gadget that comes along these days can't be without the latest technology buzzword, Wi-Fi. For those who don't know, this allows a device to connect to other compatible devices without the traditional mess of wires by using a radio connection. Nintendo's hand held console, the Nintendo DS, is no exception to this.

And why have they done this? So you can play Nintendo DS games online for free. There are a number of Nintendo DS online games available including Mario Kart that let you pit you gaming skills against other DS gamers all over the world.

On its own the Nintendo DS has a wireless range of only 30-100 feet so you can only play with other gamers who are close by. But in November 2005 Nintendo launched a service called Nintendo Wi-Fi Connection that lets you connect to other DS's over the Internet. Not only that, but this service is free!

How can you connect to this free service? Well, you can do this using one of several different methods. First off, Nintendo have set up a network of wireless hotspots in public places such as cafes, libraries and they have arranged a deal with McDonalds to set up hotspots in some of their restaurants.

You don't even have to leave the comfort of your own home to access Wi-Fi Connection. If you have access to a wireless router you can you can set up your Nintendo DS to connect to other gamers online. There is room on your Nintendo DS to configure and store up to 3 of these connections.

Don't worry if you don't have a wireless router. You can still play Nintendo DS games online with Nintendo Wi-Fi Connection if your PC has a broadband connection. All you need is Nintendo's USB Connector. This plugs into your one of your PC's USB sockets and doesn't even require you to set up the connection like a wireless router does.

With an ever growing list of online games your Nintendo DS has become the gateway to a whole new gaming experience you can share with others all across the world.

Thomas Heaney is the webmaster of Nintendo DS Gamer and has been playing video and computer games in one form or another since he got his first computer, a ZX Spectrum back in 1984.

Warmongers And Gaming Strategists Contemplate Us Expansion

Writen by Lance Winslow

Recently in a roll playing and gaming strategy session at a think tank two teams pitted up against each other to play the game "Risk" using real world scenarios as if war planning for the Pentagon, but really over Pizza and Beer. The game was set with a WWIII scenario where each Region of the World was under fire and attack. The objective of the game was to control the most land surface for your team. The first team immediately said;

"You know we think we need to take everything West of Manitoba, Ontario border for United States since Canada is on drugs. The people in all the Western Provinces hate the Eastern folks in the Provinces of Quebec and Ontario, as they think they are in LA LA LAND; besides we like the vast amount of resources for the United States. Our ancestors do not appreciate Canada claiming that land really, nor do they deserve it with only 8,000 in your military. Face it, you have no Army, Navy, Air Force worth talking about. It is a friggin joke and they exist and are protected on our good nature. Then the Canadian Government talks negative about the United States?"

Wow, those were some harsh words; fighting words in fact. Yet when we ran the scenario it turns out the team came up a winner. We checked recent surveys of Canadians who were from Western Provinces and 72% were unsatisfied. Canada has a small army and no one in Europe would come to their aid, so the scenario words for the first team and the United States instantly doubled its territory. Team one gets a heck of lot of points and with the resources does not need to worry about a half burnt down Europe or hostile Asia for resources or even the Middle East for oil anymore. Now then the rules are such that we also look at the downside of such an action.

Team one would have left the Ontario, Quebec Provinces, which would be hostile towards them, but with re-enforcement on the North East State Borders this was easily curtailed and Canada Surrendered. Now then we don't know if running right over and taking half off Canada off their hands was a smart move but the strategy worked. The political US Liberal Blue States went along with the attack as well, because it would prevent the crossing of insurgents over our borders from Canada and add more liberal leaning populous to vote in elections. Canadians in the Western Province were very happy to be part of the United States and increase their trading without tariffs, quotas or restrictions and this added more Mexican and Central American trade as well.

Among the Team One comments to defend their actions they said that; "Canada needs a reality check big time and they need to stop talking negative about America. It is not Ego when the US says they are better, it is the truth look at the Canadian weakness and pathetic military? They would fold faster than Poland and France did in WWII and certainly faster than Iraq. The costs of the war would be nil as it could be a training exercise with few casualties."

Indeed on review the Team One plan worked in every regard and they won additional points for their plan. If you like doing war planning or thinking in the abstract, perhaps you might join us online. Anyway think on this.

Lance Winslow

Monday, January 19, 2009

Nintendo Outpacing Pda Wifi Gaming

Writen by Damian Julien

Nintendo's WiFi plan for Nintendo DS handheld gaming is pushing it a few leagues ahead of the pack.

According to the TechNewsWorld site, Nintendo DS WiFi gamers on the move will partake of free online WiFi gaming in areas of Asia and Europe.

This will allow Nintendo DS owners to find online users at WiFi hotspots, even jumping in with home-based wireless configurations.

Nintendo has already one-upped Pocket PC WiFi gamers with their recent wireless access deal for McDonald's patrons.

The former delivered a knockout punch in the industry by making 7,500 available hotspots in the UK.

Some free access to fortunate Nintendo DS owners who are probably thanking the gaming gods at the moment.

It'll be sheer WiFi hotspot overload for WiFi PDA gamers who were already there, technology-wise.

Nintendo DS users are not only gaining ground-- they're passing the WiFi PDA game community. At least for the moment.

Selecting the wireless connection mode on this handheld is simple next to the comparatively encryption-saddled Pocket PC.

Third-party PDA apps help somewhat, but base WiFi configuration on the Pocket PC can be an exercise in frustration to some users.

It seems to get easier with each subsequent Winows Mobile release.

It's for these reasons that some say Pocket PC gaming is for the more technically savvy.

Let's instead hold out for easier WiFi gaming on Pocket PCs to level out the playing field.

Damian Julien is a Pocket PC gaming authority and long time general gaming hobbyist and reviewer.

He is an IT specialist by trade and has posted numerous articles on Pocket PC emulators, gaming and trends in the industry.

http://www.pdagameguide.com/

Sunday, January 18, 2009

Pocket Pc Game Sexual Content Proliferating

Writen by Damian Julien

For some reason, Pocket PC game sexual content is starting to creep into our PDA downloads.

I can certainly understand why. A study on Handheld Computer Use in a Psychiatric Outreach Program found that PDA users were likely to be male physicians under 35 than to be female or older physician.

If these statistics apply to the population at large, I'm willing to bet that there may be some merit to it.

I mean, I'm smack in the middle of this age range myself. It figures that PDA game developers will target whatever demographic their market surveys happen to target.

Targeted, niche-based marketing in gaming is where it's at, my brutha. I mean, chances are, you're male.

That's not to say that my entire Pocket PC game readership is made of solely of males. Females seem to have a proclivity toward non-thumb injuring games.

My wife loves my site, is an avid PDA gamer and is also an extremely zealous Bejeweled 2 Pocket PC puzzle gamer.

By the way, Jessie, hats off to you for your 23,142 Classic mode and 1,294,750 Action mode scores. She simply won't admit that she's been following the tips that I've posted on my site.

Kudos if I can put you squarely in the PDA puzzle game clique-- iPAQ thumb from excessive button mashing can be painful at times. The joint of my thumb aches when I press down at an angle.

This was compounded by s-video based desktop PC gaming which is performed with the same Logitech wireless controller that I described in my September 19th blog entry.

My extended, fairly incessant Pocket PC gaming may also be attributed to this.

My latest site update involved an article detailing the brand spanking new Ultimate Bowling Fighter release. Not that there's spanking involved, but there may as well be for the skimpy outfits some of those female pro bowlers wear.

Add a picture-in-picture screen with bouncy women holding up "Strike!" signs and low riding pants, and you've got a most unique PDA sports game download with some degree of sexual content.

Does this mean that we're on the cusp of a sexual Pocket PC gaming revolution? Only time will tell.

________________________________________________________________

Damian Julien is a Pocket PC gaming authority and long time general gaming hobbyist and reviewer.

He is an IT specialist by trade and has posted numerous articles on Pocket PC emulators, gaming and trends in the industry.

http://www.pdagameguide.com

Saturday, January 17, 2009

Best Video Games Or Best Example Whos Your Mentor

Writen by Cheryl Hall

The violence in video games is an issue on a deeper level. Do you want your child to emulate these "ways" for a kid to make money?

Grand Theft Auto has been banned from our home. I suppose in retrospect that a game whose title is also a felony should have been my first clue, but in an attempt to "stay cool" I allowed it.

The premise of the game is not just to steal cars however. The main character, which is who your child becomes as the player, is a gangster who has been released from prison. He needs to make money and he needs to accomplish different missions in order to make any REAL money; all of which include violence. The main character steals cars obviously, but also beats up and robs prostitutes and police officers and anyone on the street. If they have anything worth stealing, the better it is for him.

Besides the obvious messages condoning criminal behavior, what is this game teaching your child about money values - that if you don't have money, stealing is a valid way to get money. Not only is it valid, but cool and glamorous; much more exciting than something as dull and mundane as work.

When you combine this game and all the other video games promoting the same sentiment; and the music, TV shows and movies whose messages are screaming, blaring and drumming these ideas 24 hours a day in the media, it's a powerful and almost hypnotic combination. "Being rich is cool. Being rich is important. It doesn't matter how you get that way. Stealing, in any form, is just fine. The ends justify the means."

Does this mean that any child who plays video games is destined to become a felon? Of course not.

Does it mean that we should lock up the games, cancel the cable TV and never let our children read another magazine or download another song? We can't shield them from ideas.

However, we can fight back in a powerful way: We can be a mentor.

Reading any success literature, you'll find every millionaire or anyone who has reached the pinnacle in their field will stress the power of having a mentor. We change our mind when we change our friends. We are what we think, do and say. We all have the ability to rise to the occasion, given the proper motivation.

So who do you want to be your child's mentor: you or Grand Theft Auto?

The only way that Grant Theft Auto or the popular rapper of the moment or the TV show where you'll win a million dollars if you stab enough people in the back have a chance is: these people seem to love what they're doing. It's exciting, it's dramatic, it's working for them and everyone wants to be productive.

How productive are you? How excited are you about your work? Do you LOVE what you're doing?

Who are your friends? What do you read, listen to and watch? What do you feed your mind and soul with?

In other words, are you creating an atmosphere where work is honored and creativity is treasured? Are you creating a success story in your own life?

Your attitude about your own success can be the most powerful motivator in your child's life. Forget the good bass line, the flashy clothes or the blaring commercials. Your child has been inundated with these all of their life and has been programmed to tune them out. What you think, say and do has the ability to reach them, inspire them and command their attention for the rest of their life.

And if you're not commanding their attention, they've got plenty of video games that will be happy to show them the way.

Make a commitment to mentor your child about money starting right now. Love what you do and make it a success. Involve your child in your successes and encourage them to find their own. Never underestimate how interested your child is in ways for a kid to make money. Expose your children to your own mentor's materials. Rather than purchase the "best video games" choose to purchase and invest in material that inspires. Teach success at home and give your children a foundation for real wealth.

Cheryl Hall (http://www.MillionaireKids101.com)has the keys for parents to help their children become financially successful. She has created 3 courses to help children learn how to think about money and start on the road to wealth and independence; Millionaire Kids 101, 201 and Millionaire Masters. Cheryl is a successful real estate investor and has been helping new investors start on their way to financial freedom.

Friday, January 16, 2009

Are Gaming Laptops Worth The Price Of Admission

Writen by Jordan Hall

For years, the idea of a proper gaming computer has conjured up the image of a hulking desktop system, one that towers over the player and hums with the sound of the fans required to cool its powerful components. Notebook computers were always seen as the "little brothers" of their desktop counterparts: great for general computing, word processing, and web browsing on the go, but nowhere near powerful enough to run the same software as your desktop.

Much of this perception has changed in recent years due to the overwhelming advances in micro-computer technology. Notebook computers have grown more and more powerful and advanced even as their size and cost has been reduced. Today, the idea of a true gaming laptop is a feasible one, and plenty of companies have offered their units onto the marketplace as proof of this. While it may not be as convenient as gaming on a dedicated desktop computer, it is now possible to enjoy the latest computer game releases on a portable system.

What are some Benefits of Gaming Laptops?

Why, you ask, should you bother with notebooks for gaming when desktop systems are so readily available? Gaming laptops do have their decided advantages. Obviously, their reduced size can be a huge plus for gamers. By the time you factor in a computer case, monitor, keyboard and mouse, speakers, printer, and other peripherals, a standard-size desktop computer system can fill up an entire desk or table surface. Laptops today have become so advanced that they can realistically be seen as desktop replacements. As everything from speakers to keyboard is incorporated into the body of a notebook computer, the space required for it in your home is comparatively minimal. In fact, a dedicated computer desk becomes largely unnecessary when talking about a system as small as a laptop; any table or surface will do.

The smaller size of laptops also lends itself to their portability, which is another of their obvious advantages. There is something to be said about having the ability to use your computer in any location that you like. Laptops allow you to work or browse the web wherever you like, and gaming laptops take that idea even further by allowing you to play the latest games wherever is convenient. After all, Unreal Tournament is probably a more worthwhile distraction for many people than Hearts. Moreover, the portability of laptops makes them ideally suited for community gaming. As anybody who has ever dragged their desktop system to a LAN party can attest, gaming with other people locally is not always the easiest or most convenient thing to accomplish. Having a smaller-scale, self-contained gaming system makes this process exponentially easier. In addition, the wireless capabilities of many laptops make connecting to other systems locally or online a cinch.

Which Gaming Laptops are Best?

Given the advantages of gaming notebook systems, then, what are some of the more successful entries into the marketplace? Upon first glancing at a laptop's specifications, it is not always immediately evident whether or not it is suited for gaming. CNET (cnet.com) is widely considered to be an industry leader in terms of computer and technology reviews, and they list several models as the best options for laptop gaming.

- Dell XPS M1710 – Dell's XPS laptop line was designed specifically for high-end gaming, and the M1710 model is testament to that fact. The XPS M1710, when configured to the highest degree, carries such lofty specifications as a 2.13GHz dual-core Intel processor, 2GB of RAM, and a 512MB mobile nVidia video card. Dell even takes the unheard-of step of including an internal subwoofer to the mix. In terms of raw power, this is one of the most powerful gaming laptops on the market today—and one of the most expensive, clocking it at just over $4000 fully configured.

- Toshiba Satellite P105-S921 – Toshiba's offering into the laptop gaming fray is priced considerably lower than the Dell XPS, but its performance is nonetheless admirable. At just about $2000, the S921 includes such features as a 1.83GHz dual-core Intel processor, 1GB of RAM, and a 256MB mobile video processor. While the S921's performance pales in comparison to the Dell M1710's, it has more than enough power to run the latest games at medium to medium-high graphical settings, and it represents a substantial value at $2000 less than the Dell.

- Alienware m7700 – Though this Alienware model is not listed on CNET.com, and though Alienware itself was recently acquired by Dell, its name has long been synonymous with high-quality gaming hardware. This notebook model is no exception. For roughly the same price as the Dell model, you can take advantage of such features as a 64-bit dual-core AMD processor, 2GB of RAM, and a 256MB nVidia mobile graphics card. Moreover, the external casing of Alienware models is generally quite a bit more interesting than most companies' offerings. As with the Dell M1710, you will be able to run most games at their highest graphical settings.

So, What's the Catch with Gaming Laptops?

Surely there are some drawbacks to gaming on laptop computers, right? As you have undoubtedly noticed above, the cost associated with a high-quality gaming notebook is generally quite a bit more than a corresponding desktop. For as much as it costs for the Dell M1710, you could purchase a monstrous, dual graphics card-powered gaming powerhouse. And in most cases, you can easily find a suitable desktop gaming rig for under $1000.

Another detriment of including such advanced technology in such a small package is that gaming laptops tend to be quite a bit heavier than their non-gaming counterparts, and their battery life is generally nowhere near as long. It's not unheard of for gaming notebook systems to clock in at eight pounds or more, and when you're toting this weight around for significant amounts of time, it can be prohibitive. Additionally, it is rare for the battery in a dedicated gaming laptop to last for more than a couple of hours; the technology inside puts such a drain on the battery that it usually goes dead within a short amount of time. If you plan on using a gaming laptop specifically as a desktop replacement, this ceases to be an issue. However, anybody who plans on using their laptop exclusively on the go might find the reduced battery life slightly off-putting.

Jordan Hall is an avid computer gamer, owner of best-gaming-computers.com , and technology enthusiast who enjoys providing consumers with advice concerning gaming and custom computers, gaming laptops, and computer hardware and construction.

Wednesday, January 14, 2009

Video Games

Writen by Steve Valentino

In earlier days, the most popular form of video games was computer games. Initially, computer games were essentially computer-controlled. Players would interact with the device to achieve predetermined targets and goals. Video games too are a form of computer games wherein a video display with interactive and vibrant visuals is the main focus. The display itself is designed to provide a player with feedback as the game continues.

Video and computer games have become immensely popular during the last three decades. However, this was not always the trend. These games came into existence almost five decades earlier but were never in demand in their initial years.

Video games have been ever evolving. Modern technology and innovations have helped create realistic and interactive games. These entertainment games were not as sensible when the concept was first being experimented with. Just like other forms of technology, video games too have had to evolve through many generations. This itself is testimony to the fast development of video games.

The 32-bit/64-bit era was the fifth generation of video game consoles. The 16-bit era was the fourth generation of video game consoles. The year 1983 and 1984 were blacklisted in the history of video games. It saw the unexpected fall and abrupt crash of the video game business. Numerous home computers and video game manufacturing companies declared bankruptcy. This crash also brought an end to the second generation of video gaming.

Today, the video game market is stable and booming. The popularity of video gaming pervades all age groups. Certain games are designed to attain goals and learn while playing. Video games are usually played to provide relief or as just plain entertainment. However, numerous game options are proving to be addictive. A number of parents and family members are complaining of compulsive and addictive behavior. This trend is noted especially in children and youngsters, who at times may lose sense of time because of the video games.

Video Games provides detailed information on Video Games, Video Game Rentals, Video Game Cheats, Online Video Games and more. Video Games is affiliated with Video Poker Software.

Tuesday, January 13, 2009

Review Sony Psp

Writen by Alex Mayo

I'm fairly certain there are folks at Nintendo feeling some serious self-loathing right about now. You see, back in the mid-90's Nintendo contracted Sony to develop a CD-ROM drive for the Super Nintendo. As the project progressed, a number of factors (one of them being the spectacular failure of the Sega CD and its' followup the 32X) led Nintendo to can the project. Sony was left holding the bag, with a CD-based gaming system but no one to sell it to.

Making proverbial lemonade from lemons, Sony turned around and produced what is perhaps the most successful game console in history, the Sony Playstation. The result? For the first time in history, Nintendo took second place in the video game console market, while fellow rival Sega got out of the console business altogether.

One segment of the gaming market Nintendo still has a stranglehold on, however, is the handheld sector. Beginning with the original Gameboy, the name Nintendo has been a veritable synonym for handheld gaming. This dominant streak has held sway through several subsequent iterations of the Gameboy. Some have claimed Nintendo's dual screen DS handheld system to be a revolutionary step forward in portable gaming. Others have decried it as gimmicky. Whichever side you fall on, there's no doubt Nintendo execs are fingering their collars as Sony prepares to rain on their parade with their new Playstation Portable - aka the PSP.

Comparing the two systems, I'd say there's a real chance Nintendo may finally have a serious challenger to the portable gaming throne. Most assuredly, Nintendo will claim that they are pursuing a different demographic than Sony (read 'kids'), and to their credit the pre-teen crowd will probably favor the DS over the PSP. But for anyone over the age of 12, the PSP is definitely a serious contender for your pocket change.

Okay, so enough Nintendo-bashing. Review the damn thing already.

The first impression one gets from the PSP (once you've ravenously clawed your way through the packaging) is just how sleek the system is. From a purely aesthetic standpoint, the PSP is one seriously sexy piece of cutting-edge tech. The system's faceplate is fashioned of one glassy piece, interrupted only by the protrusion of the various buttons. The backside is just as nice, with the UMD disc door featuring a prominent PSP logo inside a silver metal ring set flush against the backplate. The two shoulder buttons are clear plastic, and the perimeter edge is accented in silver giving the whole thing a very streamlined look.

Of course, looks are one thing, but how does it actually play? I'm happy to report that the PSP delivers very well in this regard. For a portable system, weight is an important factor, as it is by nature handheld. The PSP is fairly lightweight, especially considering all the hi-tech goodness crammed into it's slim chassis. In fact, it weighs just about the same as the Nintendo DS, if you need the comparison. You could easily play this thing for hours straight without feeling weighed down.

One thing that takes a little getting used to is the somewhat cramped form-factor. While the PSP's controls may be perfect for Japanese gamers, most Westerners will find that having a go with the PSP will involve a short learning curve while hunting for a comfortable grip. Really, though, it's no worse than any handheld system before it, and there's no denying that Sony designed the PSP with ergonomics in mind. The back of the PSP has a very subtle curvature on each side, creating a natural shallow channel for placing one's fingertips...it's a small detail, but it counts.

Sony smartly modeled the PSP's controls on the PS2's Dualshock controllers, minus two of the front triggers and the right control stick. Replacing the left stick is an analog 'nub', which works much better than it sounds. Rather than tilt on an axis, the nub moves gently in a horizontal direction, giving you the same control as a stick but without the height a stick would require. It's actually a small bit of genius, and works great in action.

As you've probably heard, the PSP's main selling point is its' 4.3-inch hi-def screen. While 4.3 inches doesn't sound like much on paper, the PSP's screen really must be seen to be appreciated. Both games and feature films look absolutely fantastic, and since the screen is formatted to a 16:9 ratio both applications can be appreciated in full widescreen, high-definition glory. Watching Spiderman 2 (which was included in the first million units sold in the US) is a remarkable experience; when I first booted it up, I laughed at the game store manager and proclaimed 'It looks better than my television!'. And sure enough, it does. The screen is bright and crisp, and you may find yourself picking details out of the image that you might not have noticed the first time around.

Of course, movies are one thing, but the PSP is primarily a game platform. You wouldn't think so, but games benefit from the PSP's hi-def screen moreso than films. Watching something like Wipeout Pure in motion is amazing; not only is the image in razor-sharp hi-definition, it's also widescreen, allowing a larger view of the playfield than ever before. Again, you'd think a 4.3-inch screen wouldn't capable of very much, but it just isn't so. Without a doubt, the PSP's screen is one of the greatest single innovations the handheld gaming world has ever seen.

Powering the PSP is a single 333mhz processor, which may not sound too impressive up front, but visually, the PSP stacks up favorably with it's bigger sibling, the PS2. All the flourishes you've come to expect from the full-size gaming platforms, sharp textures, lens flares, hi-poly models, can be found on a device roughly the size of a scientific calculator. Pick up Ridge Racer, perhaps the most visually impressive title in the PSP's launch lineup, and you won't miss the PS2 iterations one bit. Ditto for the aforementioned Wipeout Pure, which actually manages to overtake the PS2's Wipeout Fusion by a fair mile...and not merely by virtue of it's portability. It's actually a better game...if that doesn't say anything to you about the power of the PSP, nothing will.

The PSP also lends itself to other applications, such as viewing photos, watching videos, and playing music. Though these are definitely secondary uses for the PSP, they are no less good selling points, as the PSP handles them well enough to be a serious consideration for anyone looking for a secondary media display device. In each instance, simply connecting the PSP to your PC with a 5-pin USB cord will let you drag files from your hard drive onto the PSP's Memory Stick. Pictures and music are fairly straightforward, while video is less so, requiring you to convert it to .mp4 format and set up a separate folder on the Memory Stick.

Picture viewing is a breeze. The PSP interface is set up in a horizontal heirarchy displaying each function; you simply navigate left or right to choose the application and then vertically to choose the source. Selecting 'Pictures' and then 'Memory Stick' will let you browse whatever images you have stored on your Memory Stick. Since the PSP uses standard Memory Stick Duo format chips, if you have a digital camera that uses MS Duo sticks, you can simply slap the stick from your digican into the PSP and browse to your heart's content. The PSP allows you to zoom in or out and pan the photos in any direction using the nub.

Music is just as easy...you just drag your ATRAC (ech!) or .mp3 (yay!) music files onto the Memory Stick, and then navigate to them the same way you did the photos. One thing the PSP is not, however, is an iPod...you have to set up folders for each group of tunes you want, though you can assign tracks to song groups and play them back at will. That said, the PSP's music playback functionality is great. The PSP comes with a decent set of earbuds and a remote extension allowing you to control the PSP's music functions without having to dig the unit out of your pocket. More importantly, it sounds great. If you know how to edit .wmu playlists, you can even assign thumbnail images to the tracks which will appear when you play back the tune on your PSP.

Videos are the biggest pain in the arse, mainly because you have to do the most fiddling. Luckily, homebrew PSP programmers have already jumped to action, and there are already a number of freeware apps available online which will let you drag 'n drop video onto your PSP with little or no trouble.

The biggest drawback to all this media fun is the fact that the PSP ships with a measly 32mb Memory Stick. By the time you start messing around with music and video files, you'll be sorely aching for a big 'ole 1GB Memory Stick.

So okay, I'm sure you're wondering whether or not any of the horror stories you've heard about the PSP are true. One of the bigger points of contention that's hounded the PSP is the dreaded 'dead pixels' issue. Reports have circulated widely that a number of PSP units have been plagued by 'dead pixels', pixels which are either permanently light or dark, depending on how they're stuck. My unit does indeed have a handful of these dreaded dead pixels, but seriously...I think you'd have to be a real anal-retentive type for it to be considered truly bothersome. I'm certain that a handful of PSP's have some serious issues, and Sony has agreed to repair or replace these units at no cost. However, seeing the problem first-hand, I can honestly say that it doesn't seem to be that big an issue. In fact, over the last week or so, some of the 'dead pixels' seem to have disappeared, leaving only two barely noticeable spots. The other standout problem with the PSP's screen is that it is a veritable magnet for smudges and fingerprints. Sony thoughtfully includes a microfiber cleaning cloth with the unit, and believe me, you'll get a lot of use out of it. If this really bothers you, be aware that for less than $5 you can buy a number of PSP 'skins' which protect the screen from smudges or (gasp!) scratches.

The second biggest concern about the PSP has been the battery life. So far, in my experience, the power supply is adequate for what the PSP is...a portable gaming system. With average use, you should expect to get between 4-5 hours of use between recharges. I generally use the PSP to while away lunch breaks or spare moments in the evening when I've got nothing better to do, and I have yet to encounter a situation when I've been left with a fully discharged PSP. If you really expect to put some time into the PSP, you will probably want to get into the habit of carrying around the included 5v power supply or invest in a secondary power source (Pelican currently sells a 'power brick' which will recharge your PSP twice on a single charge for a mere $10). Other reports, from UMD's ejecting from the unit when its' twisted, to poorly fabricated 'square' buttons, have really been overblown. I'm sure you can find faults with the system, but overall, it's very well manufactured and should withstand years of use provided you take care of it.

A minor issue of mine lies with the UMD movie lineup. While I'm all for enjoying fan-favorite fare like Hellboy and Kill Bill, I wonder if film studios will truly embrace the format. Will we ever be able to enjoy Citizen Kane or the works of Jean Cocteau on the PSP? I think not. Considering the highly proprietary nature of the UMD format, I can't imagine the studios taking a risk on less bankable material for consideration for UMD release. I suppose those of us who enjoy the occasional foreign or classic film will have to resort to storing flicks on the Memory Stick. Oh well...least common denominator, I suppose...

Film snobbery aside, the PSP is truly a remarkable piece of engineering. When the PSP's specs were first unveiled a mere two years ago, it was widely believed that Sony's handheld system was vaporware in the making, and that the final product couldn't possibly deliver. Amazingly, they have. Nearly every point on Sony's ambitious list is intact. With numerous hardware and software improvements on the way (digital camera attachments, installed web browser and chat clients, PSP MMORPG's), Sony has crafted the first true challenger to the handheld gaming throne...and suddenly it feels like 1995 all over again.

Alex Mayo is a graphic designer of Irish/Filipino descent who grew up in Cincinnati, Ohio. He was raised on comic books, punk rock, and grade-B kung fu movies, which explains his complete and utter inability to deal with real life in a rational manner. He is reasonably well-educated (if Art school counts), reasonably well-read (if graphic novels and the 'Letters to Hustler...' columns count), and reasonably well-fed (if Sliders from White Castle count).

Alex currenty supprorts himself as a freelance graphic designer and as the helmsman in charge of http://destroy-all-monsters.com a popular Asian-American Pop Culture webzine.

Nintendos Punchout

Writen by Michael Russell

When Nintendo was still making games, one particular unique boxing game was released in two formats called Mike Tyson's Punch-out and Punch-out boxing. There is a slight different between the two games and it's dealing with the final boxer you face. Mike Tyson's game has him at the end of the game and he is tough to beat, while the other game has Mr. Dream. Punch out's Mr. Dream character acts just like Tyson, so choosing which game you want depends on whether you want to fight Tyson or not. Both games; however, have all the same boxers that you must face to reach the final bout.

There are many different boxers to face, but the fun part is finding their weaknesses. The first boxer is really easy to defeat and his name is Glass Joe. It does not take long to put him down for the count, but things get tougher when you reach Bald Bull. This boxer starts the fight at a normal pace, but when he jumps to the back of the ring you better watch out. This is when Bald Bull does his charge attack and if he hits you, you're going to hit the mat hard. The best part about this game is you can earn power ups just by hitting and connecting with your opponent. If you're successful, you earn a super uppercut which completely lowers the other boxer's health meter. This skill will come in handy for Bald Bull, but do not use it during his charge attack, it is best to dodge it, but you can time a belly punch to knock him down. This is a great game with many characters that have unique weaknesses that you must discover in order to win.

When the Super Nintendo was released, an improved Punch-out debuted call Super Punch-out and many of the old boxers were replaced with new ones. The first boxer in this game is Gabby Jay and he is easy to defeat because of his age. Bald Bull is one of the returning boxers from the older game, but this time he is rather easy to knock out. He still has his bull charge; however, he is not as tough to knock down when he does this like in the Tyson game. Many of the newer boxers are difficult to defeat and some of them don't belong in a boxing match.

In the second circuit, after you beat the first boxer, you face Dragon Chan; he is a kick boxer and he uses his feet to kick you during the match. There also is an old man in the last circuit that uses a stick to fight you and you will have to learn his moves to win. The final boxer, Nick Bruiser, is hard to knock out in this game, but before you reach him, you have to face his twin brother, Rick Bruiser. Once you defeat Rick, you're going to have to work hard to knock out Nick Bruiser, because he acts like a steel man. He has ways to block all your punches and his hits will lower your health a lot. Once you beat him you can play the other modes in the game like the time trial. This mode keeps track of your best time for knocking out a boxer and wining the match. You can now challenge a friend to see if they can beat your time or just try to top your own time. This game has many boxers that all have their own style of boxing, which make this game fun to play.

Punch-out games are awesome to play no matter which one you choose. Mike Tyson's game has boxers that get tougher the more you advance through the game. Super Punch-out has better graphics and the boxers start out easy, but once you pass the Minor Circuit the boxers fight you with more skill.

Michael Russell Your Independent guide to Games

Friday, January 9, 2009

Ingredients For A Great Game

Writen by Daniel Westerstal

There are millions of computer games out there on the market, how do you make your game best selling? What features have to be included? I have taken a look on previously best sellers trying to determine what makes a great game.

Set the player in focus

The player wants to be in focus in the game, he or she wants to feel that he can control the outcome of the game. It doesn't have to be easy, or it shouldn't. The harder the game is the better the player will feel when he has completed the game and won.

For example in Sid Meiers Civilization the player is set in focus and can affect the outcome of the game. She knows that it's up to her if she wins or loose. This concept is seen in virtually all best sellers, Doom, Civilization, The Sims, Sim City, Warcraft, Command&Conquer to name a few.

This can also be done in games that are heavily built on a story. For example in several adventure games by Lucas Arts the concept of that the player can control his or her destiny is used frequently. Developers should look out for basing the game too much on what the computer does or other factors.

Simplicity

Never underestimate simplicity; a gamer does not generally like to read hundreds of pages to be able to play a game. Sure advanced features could be included, but still the player should within ten minutes be able to understand what the game is about and how it is played. If the gamer doesn't the game will probably be turned into a dust collector in the basement.

Here the design of the menus and the interface comes in. Avoid having strange controls, like the firing button on F for example. If you were making a 3rd person shooter you would want to use the same set of controls as other games in the sector do.

The menus should be easy to understand, I have reviewed a lot of games were the menus are made out of symbols without any text. This is not recommended since the interpretation of a symbol is highly subjective; try to mix symbols with text.

Action

With action I don't necessarily mean violence. There should however be something happening in the game, and when it happens the player should really notice it. For example killing an enemy in a 3rd person shooter should generate blood, building a police station in Sim City should reduce crime, killing the last enemy in Warcraft should generate victory, ok I guess you got the picture. Perhaps this seems quite basic, and it is, but still some developers don't think in these terms.

Story

Never ever underestimate a game story. If you read any gaming magazine today you notice that there is an awful lot of focus on the graphics. The graphics are important but they mean nothing if the background story sucks. Of course this isn't true if a game is ground breaking. Doom didn't have a very well developed story but still it was ground breaking because people had never seen nothing like it before.

But generally the story is important, sometimes a player wants to feel part of something bigger.

To name a few examples we could start with virtually all role playing games. However don't do the mistake of writing the story too complicated. A simple story or shorter story should work fine as long as the story is good.

Graphics

Yes well I have to mention it. Graphics serve one purpose as I see it; they enhance the game play and all the other factors I have mentioned. They are important in the sense that they communicate the game to the player. They don't have to be stunning but they should serve a purpose.

A recent example of this is Command&Conquer Generals, the graphics are good, they serve a purpose and they enhance the gaming experience. However the game in question was not that long-lived for various other reasons.

There are several games with bad graphics that are still fun to play for example Warcraft 2 or Sid Meiers old classic, Pirates.

Things that people can relate to

A bestseller game has to include something that the player can relate to in some way. The Sims that is the world's best selling game right now have several factors that people can relate to in real life. However remember that different people relate to different things.

Say that a person just saw a science fiction movie and thinks "I really want to fly a space ship like in that movie", so the person in question starts a search for such a game. This is also one of the reasons the Warcraft series become very popular, the Orcs and other characters in the game people remember from reading Tolkien's book.

Developing a game about solving equations will probably not be a hit since far too few people relate to it. These are the main factors that create a good game, if these factors are followed you will probably have a pretty good game. There are of course other elements that make a difference; marketing is one of them that will be more important as the gaming scene grows.

Daniel Westerstal is the editor of: http://www.uziana.com/ which features many reviews and other PC gaming related content.

Everquest 2 Gold A Virtual World With A Realworld Economy

Writen by Mark Willigerod

If there's a demand for something, the market will respond. For proof, you need look no further than EverQuest 2 gold. Although EverQuest 2 gold has no existence in the real world and probably never will, for more than a year hordes of people have been buying it like it's going out of style.

How's that work again?

Back in 2001, a gamer named Edward Castronova noticed a curious thing: that the economy of his favorite game, the MMORPG called EverQuest, was doing better than the economies of a lot of real-world countries. Since Castronova was also a professional economist, he did a few calculations and came to the startling conclusion that people in Norrath, the EverQuest gameworld, have a better per-capita income than real-world Bulgarians. In fact, Norrath ranks as the 77th richest nation in the world -- or would if it were real. Real or not, EverQuest's platinum had become a valuable commodity on the Internet; and EverQuest 2 gold, the currency of the EverQuest sequel launched in late 2004, has become more valuable still.

The scramble for EverQuest 2 gold

It may seem like a fantasy (and a decade ago it would have been), but the rise of the Internet has made even virtual cash like EverQuest 2 gold worth trading. Internet commerce has become so simple that it's a snap to purchase EverQuest 2 gold online. Whereas EQ platinum goes for a mere $0.54 per thousand, you'll have to pay an average of $0.17 per EverQuest 2 gold -- and it takes 100 EverQuest 2 gold to make a platinum. Not too shabby, that. Of course the value of EverQuest 2 gold varies from day to day and from site to site.

If you're in the market for EverQuest 2 gold, come vist us.

Thursday, January 8, 2009

How To Win At Internet Backgammon Learning For Free

Writen by Stephen Todd

The first backgammon web site came online in 1994, but now that there are fast Internet connections, online backgammon has become extremely popular.

Before you challenge a human opponent to a game of online backgammon, you need to build up your playing skills - here's how to do it for free:

1. The basics of the game are easy to learn, and there's plenty of information for free on the Internet.

2. Download some Shareware and freeware backgammon programs from the Internet - these programs are often weak - but that's a good thing - you can learn to play against these programs without getting discouraged - everyone likes to win now and then.

3. When you can regularly beat the Shareware and freeware backgammon programs it's time to download a freeware version of a top-notch backgammon program - jellyfish.

JellyFish uses artificial neural networks, and the program was developed, by having the program play against itself!

A search for "Jellyfish Light" will lead you to the download page.

The freeware version of Jellyfish has had some useful features disabled but the playing strength has not been tampered with.

On the highest playing level, it is quite capable of beating top backgammon players.

You can decide later, whether to purchase one of the other three versions, in order to gain access to the disabled features.

Playing Online

When you are competent at playing against the Jellyfish program at the higher levels, it's time to challenge a human opponent to a game of Internet backgammon.

After you have located an Internet backgammon site, you will be able to choose from playing against a computer opponent or a human opponent that could be located anywhere in the world. The options surrounding Internet backgammon include the choice to join a league; play in a tournament; play for cash prizes, as well as move ahead in the ranking between a host of Internet backgammon players.

Internet backgammon is offered by a variety of websites that you may be familiar with, including MSN and Yahoo Games.

With MSN, a player could choose to play Internet backgammon, as well as other enjoyable games. Internet backgammon matches can be played either under Rated, Standard or Short play options. Friends can play amongst one another or could choose to challenge the computer to an Internet backgammon match. Many have praised the graphics that are used on this website, including an array of realistic, bright colors and graphics.

Yahoo Games offers numerous Internet backgammon rooms to wander about, displaying fun and interesting names such as the Veteran Vortex. Players can choose to initiate an Internet backgammon game in a variety of different levels of play, including beginner and advanced.

There is also an option to play a social game of Internet backgammon where players can chat with one another. For an extra charge, leagues can be established where members are allowed to join and challenge one another.

This website offers unlimited game play against the computer and human challengers.

For more information on backgammon and online gaming please visit our web site: http://www.net-planet.org