Sunday, November 30, 2008

Arcade Games The Good Ole Days

Writen by Chris Campbell

I remember playing my first arcade game in a bar in Montreal. It was 1981 I was underage, drunk, in a digital delirium, and the arcade game was the original Pacman. This was about the coolest thing I had ever seen. I'd always had a thing for games, even before the first arcades and arcade games sprung up. Even before computer games for the home PC. I used to subscribe to games magazines that never, ever mentioned the word computer. This was something totally new and sumptuously fascinating. Countless hours of my well wasted youth were spent in arcades, long after plenty of beer swilling at the local pub. Arcade games, and computer games have come a long way since then, but there's nothing like your first time.

Frag This You Bourgeoisie Backgammond Barnacle

Shortly after my lascivious encounter with arcades and the hypnotizing arcade game jewels hidden within, my family purchased it's first home PC. A radio shack trs-80. More commonly called a trash-80. It was here that I learned the cunningly devious game of backgammon. Not sure I would have ever learned that game without being introduced to it by a computer. It's not the kind of game that would have appealed to a veteran of the arcade game wars. Something that belonged more to the smoky backrooms of a retirement home. Computers, arcades, and arcade games were already broadening my vistas.

Avast Commodore, Ya Scurvy Megabyte

Next on my list of technological wonders ya scallywags, is the Commodore 64. Now here was an arcade game killer if I every gazed upon one. Arcades are few and far between now, and the Commodore, is one of the reasons why. Why spend hours in an arcade, having a machina suck and swallow every last quarter in my pocket? When I can sit in the less the luxurious decadence of my basement playing the likes of jumpman, and setting arcade game style high scores for my baby brother to frantically try to match. Not like in the arcades where he could be humbled in front of the masses, but this arcade game jewel would serve my purposes none the less.

Arcadia Arise Oh Mighty Griffon

Old is new, black is blue, and from the depth, arises the legends of old and times forgotten. Huh? What I'm frothing forth about here, is that arcade games are back with a vengeance. All us old fogies, who remember time spent in arcades watching the neighborhood masters pummel evil incarnate up till level 9999 rejoice! You can once again relive the glories of the golden age of arcade games. Just google around a little, and you'll find free versions of all the great arcade game from the past. Not to mention a few new legends being born in the ancient art of arcade games. And hey save your quarters. These games are free as the air you breathe. Of course you better not let those quarters get too far, your gonna need them to keep that old jalopy of a Commodore in running order.

For more on arcade games visit freegamesrock.com or read other arcade games articles at http://foolishmumbles.com/category/games/

Nintendo Wii Why Its Perfect For The Holidays

Writen by JB Anthony

There are definitely two major reasons why the new and much-awaited Nintendo Wii is just simply perfect for the Holidays. For one, it's launching and initial release into the gaming market could not have come at a better time. It will be released in the U.S. gaming market on November 19 and on December 2 for the Japanese market. It is just about the same time as the release of the new the Sony PS3 which gives the gaming customer - who is on the look out for a new video gaming console - the right time and chance to test two options at about the same time. Therefore, as a customer, you get the better gaming console of your choice.

The timely release of the Nintendo Wii is also perfect as gifts and presents for the Holidays. It is not unknown to many that some gamers are kids and teens who can not really afford to buy their own gaming consoles. Now, parents can have a little something to bargain their kids' behavior – even if only until Christmas - with. Now, parents can have something to give their little gamers for the Holidays. The Nintendo Wii will cost only about $250 in the United States gaming market and about $213 in the Japanese market.

So what is there to expect from the Nintendo Wii? There will be software, upon release of Nintendo Wii, with an initial of 16 games in the Nintendo Wii. This will include "Wii Sports," a package that will have games such as bowling, tennis, boxing and baseball. Nintendo will also be offering classic downloadable games for the entire family to enjoy.

With all these promises in one neat little package of video gaming console called the Nintendo Wii, there is simply no reason why the Nintendo Wii is not perfect for the Holidays!

JB Anthony is the webmaster of http://www.videogames.hottestniches.com To shop for Nintendo Wii and video games online, to read more video game reviews, to access video game product links and updates, please visit http://www.videogames.hottestniches.com

Saturday, November 29, 2008

The Art And Science Of Computer Game Design

Writen by Morgan Hamilton

For anyone that enjoys playing computer games, a career and computer game design would be a dream come true. What could possibly the more enjoyable and rewording then designing your own computer game and actually being paid for it? Some designers are paid very, very well indeed. Every fan of computer games has no doubt at least occasionally fantasized having a career in computer game design, as a gamer myself, I have thought about how cool that would be myself.

If you are dreaming of a job in the computer game design industry, the good news is it's a huge industry and there are loads of jobs available and it pays remarkably well if you should happen to come up with a hot seller. The bad news is that it is very difficult to learn the requisite programming skills that are required. Getting a degree in computer science is a solid beginning, but there's nothing easy about achieving that either. Of the six friends I had in college that were computer science majors, only one of them has the fortitude to see it through and actually get a degree. It is a grueling major filled with advanced mathematics classes and tedious programming exercises. You really have to be smart, and you really have to be motivated.

If these things sound like something you could handle that a computer game design career may be something you could do. You will definitely need a deep abiding affection for computer games, but that's pretty obvious isn't it? My college friend that got his computer science degree is currently working for a well knowing game design company, and absolutely loves it. He will tell you though, that it is nowhere near the fun and games that he first imagined it would be.

Computer games today have absolutely huge amounts of complex code and can take years to complete. In the infancy of the game industry, computer game design teams often consisted of just a few people. Nowadays, a lot of the games have many different production teams all working simultaneously on a project, with each working in their own field of expertise.

For the really skilled programmers, there is no limit to what you can achieve. Experienced programmers with a proven track record under their belts can not only command a large salary but can have a lot of creative input over the direction of the game.

There are some other job in the computer game design industry and programming does not interest you. Generally, programmers are the most sought after, but good graphic artists and writers can be attractive employees to say game design producers. They may not be paid as well, but they most certainly still make an excellent living in the ever burgeoning industry of computer game design.

Morgan Hamilton offers expert advice and great tips regarding all aspects concerning games. Get the information you are seeking now by visiting Computer Game Design

E Games The New Age Entertainment Sports

Writen by Subhasis Chaterjee

In the age of Internet, E-Games is an irresistible attraction amongst all age groups. The desire to play games has turned children to be more techno savvy these days. E-Games are flexible and intuitive, it's easy to use so you can spend your time creating games instead of programming them.

You can increase business effectiveness by easily adding more motivation and challenge to your learning programs. With the advent of E-Learning, even Training Games are transforming. Indeed, because Computer Games and Arcades are commonplace, instructional games may be the perfect candidate for e-learning events.

Trainers understand the value of a good game for engaging participants in the learning process, whether as pre-course materials, self-teaching tools, or content reviews. Most games draw on traditional game-show styles such as Jeopardy, or popular boardgames, including Trivial Pursuit and Monopoly. The question-and-answer format of those games proves ideal for self-assessment and memory building. When played in groups, games promote teambuilding and team spirit. More importantly, games alleviate learners' anxiety about being evaluated.

A sophisticated programmed E-Game usually includes the following features:

· Easy, intuitive authoring interfaces.
· An array of different game types.
· Detailed Help files, sample games, and demonstrations.
· Cross-platform playback using the Flash web player.
· No messy software downloads or installation requirements.
· Options to create games from your web browser.
· You can choose from several skins for your games, including a custom skin that allows you to modify the colors.
· Full customization for any of the game types.
· Your own online Arcade system that allows you to group your games into custom multi-player arcades and invite players to compete.

The average age of an E-Game Player is 29 years and ninety two percent of all games are purchased by adults over the age of 18. 39% E-Game players are women. Computer and video game software sales grew 8% in 2003 to $ 7 billion in the following years and are expected to hike more. However, when compared to the movie industry this segment is still a small player.

In fiscal 2004, ended June 30, E-Games' sales rose 11% to $8 million, and profit increased 9%, to $1.7 million, from a year earlier. It did have a loss of $184,000 in its 2005 fiscal first quarter, after sales were hurt when Wal-Mart Stores Inc. reduced shelf space it allocates to low-price PC games, E-Games says.

Some very sought after E-Games are as follows:

1. AirXonix: This is a 3-dimensional remake of the Xonix game. In the Xonix game you have to control a device, which is moving over the playing field whilst several monster-balls are wandering inside. The objective is to isolate the balls away from as much spare playing field as possible.

2. Buzzing Cars: Buzzing Cars is a totally crazy racing game where you'll not only need to be fast but also smart. You must carry out various missions such as drive robots around, chase flying saucers, electrocute aliens and of course race against the clock. You can buy seven different cars with various properties. In every crash, the cars begin to lose parts, until eventually after enough is lost they completely fall apart.

3. Cross & Word Games: A compilation of three simple puzzle games previously released by E-Games in their early RomTech days. Crossword Mania is a set of 110 crossword puzzles and Word Search Mania has 222 word searches. Both of these pencil and paper to keyboard and monitor translations also have basic design tools for constructing your own puzzles. Word Connect Special Edition is a one board demo of a Scrabble clone where players try to form interlocking words on a board with lettered tiles.

4. Mahjongg Master: Enjoy the classic Chinese game of strategy with this full-featured version! You'll find 18 original tile sets -- everything from classic MahJongg tiles to all new designs! You can also choose from among 70 beautiful backgrounds including scenics, animals, textures, and much more. Plus great music, too! MahJongg Master is one of E-Games best-selling titles. There are millions of players around the world.

5. Marble Blast: In this arcade action game from independent publisher Garage Games, players take the control of marbles. The objective of the game is to race the marble through the 72 levels each containing moving platforms, dangerous hazards, sparkling treasures and power up enhancements, and complete it in record time.

6. Miniverse Minigolf: Two 9 hole mini golf courses for 1-4 players. One course is set on "Earth" and features putting through locations such as a construction site, a war zone, and a casino. The other course is set in space and includes a variety of science fiction obstacles like tele-porters and laser shields. Players can choose to control their putter by pushing or pulling the mouse and can select one of several different colors for their golf ball.

7. Pinball: E-Games' Pinball is a 3D pinball simulation with three tables. 3D acceleration is used for all sorts of realistic effects like table glass, light halos, shadows, reflections of the ball on the table, and more. Standard pinball game play applies; knock down targets to light up bonuses, which can be further increased by multipliers.

8. Word Search Mania: A computerized version of the standard pencil and paper word search. Word Search Mania is a collection of 222 assorted puzzles with a variety of strange topics in varying degrees of difficulty. It also contains a tool for building puzzles from your own lists of words.

This article is written by subhasis chaterjee for http://www.ecard4all.com/ which is a free online greetings card site containing free ecards for various occasions, events and emotions. The article is free and can be used by any webmaster on their website, provided they will keep the link intact with the article.

Friday, November 28, 2008

Video Game Stores Selling Mature Titles To Kids

Writen by April Whidden

Do stores that sell video games, always, and I mean ALWAYS, check for ID on questionable titles? I have it on pretty good authority they do not.

"I always check for ID, but my boss does not. He wants a sale," says one assistant manager for a top gaming franchise. When I asked someone who worked for a competing store, he too agreed that they can be pretty lax in checking for ID. "If it gets busy and we have a long line, I don't check for ID. I don't think I checked ID once during the holiday season. If a kid wants a game bad enough he is going to buy it or steal it. I'd rather have him buy it."

While not everyone agrees that games should have a rating feature, parents certainly have the right to make sure their kids are buying games that are indicitive of their values. A few years ago Mortal Combat was as close to real violence as we could get with video games, but now technology and a driving market force have changed the way we game. There are titles where you can do virtually anything: gamble, kill a person, solicit prostitution, have sex, and more.

So is it the responsibility of the gaming stores to make sure your kids are buying games that are deemed appropriate? Perhaps. That system, however, is not fail-proof. "If a kid knows that one sales-clerk always checks ID they will just wait until another salesclerk is on duty," says a hard-core gamer I know. "There will always be someone willing to bend the rules."

Bottom line parents, it's up to you to keep your kids safe. Go shopping with your kids or ask them to show you the game once they have bought it. The game ratings range from EC (anyone 3+) to Adult Only, and most ratings are labeled in a very easy to see place on the box. If in doubt look it up online to determine what others are saying about it. If the game goes against what you are trying to teach your kids talk to them about it and help them find a more appropriate title. Or play the game with them and talk to them about 'real life vs fantasy' (if it's a game thats only slightly questionable). Don't rely on the gaming industry to do all of the work for you. It's a business, and because 40% of gamers are under 18*, this is a demographic that some stores are willing to cater to, even when they shouldn't.

April Whidden is a freelance writer from Portland, OR Pieces of April at aprilwhidden.com April also currently writes a video game blog at http://www.xanga.com/aprilstorme.

Game Cheats Are They Quotgoodquot To Use

Writen by Russel Polaski

Game cheats. We've all used them. With computer and console games becoming faster and more advanced, the need for game cheats are becoming more and more important to complete these games. Often we don't have enough time between work and social functions to dedicate enough time to finish an entire game, so game cheats are the way to go.

Whether it be Sony Playstation, Nintendo GameCube, Microsoft XBox, XBox 360, or computer games, game programmers often allow the player to either enter codes to unlock special weapons, secret levels, grant invulnerability or other ways to boost a characters' growth, or game cheats can be a way of interacting with the game environment to help overcome what seem to be insurmountable situations.

Some gamers consider it bad form to use game cheats. In fact, there are purist gamers who feel that the total experience of gaming is lost once you use cheat codes or game cheats.

"You can't be a Zulu Game Wizard using game cheats. Game cheats are for people who are too weak and give up too easily in the difficult parts of the games," says longtime gamer Jasper Hom.

Others disagree and argue that they can't appropriate enough time to gaming to make it past the hard parts of the games. Another problem gamers who use game cheats face is that by the time they are able to dedicate enough time to the game, a new game that they would rather play is already out on store shelves.

Whether you use game cheats or not, they are undoubtably a great way for amateur gamers to more enjoy and possibly finish some of today's difficult and challenging games. The game cheats dilemma will always be an ongoing battle between those in the gaming community.

Russel Polaski is a shock-jock deejay out of San Diego, California. His interests include hip-hop music, break dancing, computer games and amateur music videos. He often writes articles for Prosumer News.

Thursday, November 27, 2008

Pinball Games

Writen by Ross Bainbridge

Since the first pinball game was introduced by Gottlieb in 1947, pinball, though it has had its ups and downs, has survived and grown in the U.S. It is such a simple game, actually. All you have to do is make sure a little silver metal ball stays in play on a slightly tilted planar surface. The player manipulates the ball so that it hits targets and flies through ramps, picking up speed at points along the way with the help of two flippers or levers. All the player needs to do (easier said than done) is to make sure the ball does not fall out at the bottom. Over nearly 60 years, a lot of the pinball machine's looks have changed: flashing lights, great graphics, sound, and music that is upbeat. But the game essentially has remained the same.

After the first game, Humpty Dumpty, many pinball games made their appearance. The first game to use a moving target was Williams' Magic Clock. The first one with a microprocessor was Spirit of 76 in the 1970s. Williams' Black Knight in 1980 was the first one with a two-level playing field. The first one with a song or soundtrack was High Speed in 1986.

Today, there are a host of games to choose from, each one snazzier than the one before. Let's take a look at Loony Labyrinth, where there are two levels of play, the present and the past. It starts in the present and takes you through time, back to 2000 BC. There are various levels of play, and each one tempts the player with its music and design.

Another interesting game is Austin Powers. The layout is a standard pinball machine with laser canon and flippers. Completion of one level leads you on to the next, and each level has its own set of stunning graphics and audio.

Pinball games are great de-stressers. But they could become an addiction, so watch out!

Pinball provides detailed information on Pinball, Pinball Machines, Pinball Games, Pinball Parts and more. Pinball is affiliated with Online Bingo Games.

Wednesday, November 26, 2008

Runescape Fletching Guide

Writen by Jack Hudson

1. Introduction To Fletching
Fletching is one of the most respected skills in Runescape because of its fast xp gain, makes a lot of money and can make you rich with the right skills. So do you want to know what fletching is? Well Fletching is a skill that lets you make your own ranging weapons, including special bolts, arrows, bows, and darts. And all you just need is an axe (for cutting trees) and a Knife for your basic equipment.

2. Skills Needed To Do More In This Skill
The skills you mostly want to have since these will make fletching easier are woodcutting (to get the wood), smithing (to get the arrow heads, etc.), mining (getting ores for bars), combat (to get the feathers from the chickens!), and magic (to alch the bows for $$).

3. Making Arrows
First off you will have to start to make arrows. (When you cut one log you will get 15 arrow shafts per log.)

Get your woodcutting axe to cut a normal tree
After that get your knife out and use the knife on the log and you will get a menu up and pick the arrow shafts. Then get feathers from chickens, kill them, take their feathers and use the shafts on the feathers or vice-versa. Go get your pickaxe and go mine tin and copper ores (id this is your first time) and make them into bars and smith them into arrow tips (requires 5 smithing). Finally use the arrow tips on the headless arrows and you got your arrows!!! Here is a table of all the other arrows and what smithing levels you need to smith the arrow heads.

Arrow Table
Pic Name Fletching lvl Exp. Lvl for Smith

15 Arrow shafts 1 5 N/A

15 Headless Arrows 1 15 N/A

15 Bronze Arrows 1 39.5 5

15 Iron Arrows 15 57.5 20

15 Steel Arrows 30 95 35

15 Mithrill Arrows 45 132.5 55

15 Adamant Arrows 60 165 75

15 Rune Arrows 75 225 90

4. Making Bows
Well when you finally reach level 5 you can start making bows! Making bows is one of the most simplest thing to do and gets your XP up fast by doing this. This is how most people make most of there money and get millions of gp!!!! So here below is how to make bows.

At level 5, start by getting a full inventory of normal logs Then get your knife out of the bank and cut all of the logs into unstrung short bows Go to Seers Village and pick flax and after go to a spinning wheel and spin the flax (lvl 5 crafting required) to make bow string Use the bow string with the bow and to make a strung short bow Bow Table Pic Name Fletching lvl Exp.

Short bow 5 10

Long Bow 20 20

Oak Short Bow 33 33

Oak Long Bow 25 50

Willow Short Bow 35 66.5

Willow Long Bow 40 83

Maple Short Bow 50 100

Maple long Bow 55 116.5

Yew Short Bow 65 135

Yew Long Bow 70 150

Magic Short Bow 80 166.5

Magic Long Bow 85 183

5. Making Special Bolts
Think only fletching is for making arrows and bows? Wrong!!! You can also make special bolts that is more powerful then the regular bolt. You can make 3 different bolts: Opal Tipped, Pearl Tipped, and Barbed Tipped Bolts. Below is 3 small guides how to make them.

Note: You can only get normal bolts from the archery shops in Varrock and Catherby, as well as from monster drops. Also respawns are in some laces in the wilderness.

Opal Tipped Bolts:

Go to Shilo Village and mine some of the gem rocks there. You will need to have finished the Shilo Village Quest to get in. Use a chisel with the Opal(s) to cut, and once more to make Opal Tips. You get 2 tips per gem. Use the Opal Tips with some normal bolts, and you'll have Opal Tipped Bolts.

Pearl Tipped Bolts:

Go fish some Oysters (hard to get some that have a pearl in them, but just keep trying). When you have an Oyster with a pearl in it, use a chisel on it and you'll get a pearl. Use the chisel on it again and you'll have some Pearl Tips. Each pearl gives 2 tips. Use the Pearl Tips on a normal bolt, and you have some Pearl Tipped Bolts. Barbed Tipped Bolts

Go to the Ranged Guild and shoot at the targets until you have 140 tickets. Go exchanged your tickets for 30 Barb Tips. Use your Barb Tips on some normal bolts, and you'll have some Barbed Tipped Bolts.
Bolt Table
Pic Name Fletching lvl Exp.

2 Opal Tipped Bolts 17 6

2 Pearl Tipped Bolts 33 12.5

30 Barbed Tipped Bolts 51 95

6. Making Darts
Darts is the last item that you can make in Fletching. People don't really make darts since they are hard to make but not that hard since all you have to do is get some dart tips and put some feathers on them.

Note: You need to have done Tourist Trap Quest to make Darts.

Darts-Table
Pic Name Fletching lvl Exp. Smithing lvl

Bronze Darts 1 18 4

Iron Dart 22 22 19

Steel Dart 37 75 34

Mithrill Dart 52 112 54

Adamant dart 67 150 74

Rune Dart 81 188 89

7. Training Fletching
So.. do you want to know where the best place to train fletching at huh? I will give it to you since you all read my article on fletching.

Level-1-10
I know you think I am crazy bout making shafts is the fastest way. Just go to Draynor Forest and cut trees there but don't forget to bring your knife.

Levels-10-25
Making Long bows are going to be the easiest way to get to level 25. go to Draynor Forest and cut trees there.

Level-25-40
Make Oak long bows in… guess… Draynor Forest.

Level-40-55
Make Willow long Bows next to Draynor Market.

Level-55-70
Make maple Long Bows at Seers Village

Level-70-99
Now you can make Yew Long Bows at Seers Village

Made by RSD edited by 77jack77

Tuesday, November 25, 2008

A Parents Guide To Online Gaming Part 2

Writen by Steve Hall

In part 1 we talked about online gaming and your children, including FPS games and exposure to violent content. We wrap up this week by talking about RTS games, MMORPGs and the additional threats of addiction and social predators.

RTS stands for Real Time Strategy. Strategy because these games generally take a much larger perspective, casting the player as a general or commander of an army or even the leader of a civilization rather than as a single person. Real Time because the action moves forward whether the player acts or not. The alternative to Real Time is turn-based strategy, where each player moves in turn, taking whatever time they need. Turn based games tend to have deeper strategic components and complex non-military progressions that make them less popular with children. RTS games are a relatively benign genre, as they abstract the violence and conflict out to at least the unit level, removing much of the graphic gore found in FPS games and reducing it to numbers and lost units. They also tend to have complicated decision structures, making playing them a good exercise in critical thinking. Those same quick, complex decisions make this type of game difficult to look away from, particularly if the player is competing online where there may not be a pause button. Due to the less graphic content, this type of game doesn't require as intense parental scrutiny as some others may, but it's a good idea at least to casually observe a game and possibly to learn what the loading screen looks like so you can tell when "Just a minute" means "I'm in the middle of something," and when it means "I just don't want to do whatever you want me to do."

MMORPG stands for Massively Multiplayer Online Role-Playing Game. They are descended from older, single player, RPGS. In this context, an RPG is a game that tells an evolving story using characters defined by various skills, attributes, and professions. The Massively Multiplayer part of the name comes from the fact that there can be upwards of several thousand players in a game world that may have surface area to rival small states. It is difficult to express how large and complicated these games can be. Accept that your children will talk about things you don't understand, often about equipment or items they've acquired or battles they've fought. Put on your best "That's nice dear" face and let it go. While it never hurts to try out the games your children play, you wont get nearly as much benefit from logging on to a MMORPG for a bit to see what its like, as they require a sizeable time investment to even get a feel for what's going on.

That time investment gives rise to one of the biggest problems with MMORPGs. A gaming writer once suggested that MMORPG should be pronounced Morgue, because once you go in, you never come out. If your children are starting to get heavily into this type of game, watch how they spend their time. The game will always present something new to do, some greater hill to climb, and it can be easy to get caught up. Talk with your kids, make sure they know the limits on how much of their time they can spend playing, and what they need to get done first. That said; understand that they are often going to be playing the game with other people, to whom they may have made some degree of commitment. Be flexible and use your judgment when deciding whether to let them keep playing. Generally, it's better not to let them start if you aren't sure then to try to get them to stop once they've begun. Lean toward get your homework done first over quit in time to get your homework done.

Playing a game with thousands of others will expose your children to a wide variety of people. Most of them will be harmless, some will be helpful and a few will likely come to be good friends. However, there are a select few with malicious intent, just as there are in any large group. The fear here is much like that felt in letting your children use chat rooms or instant messaging service. The good news is that the type of real social predator parents fear are far less likely to in a game world, because the game itself is much more complicated than simply logging on to a chat room. Make sure your kids know that the danger exists, that they shouldn't let anyone know anything more than generalities about whom they are outside the game, that there are bad people in the world. Ask them about their friends online, see what they know about them, watch for the same warning signs you would with any stranger that spends a lot of time with your kids. Again, most players are harmless or better, but you're far better off being informed and watchful than complacent and hopeful.

We've barely touched the surface of the possibilities of online gaming, but hopefully you are better informed about what your children may be doing. Gaming is as good as any hobby and better than many. It has a lot of positive developmental benefits, but as with any activity out of your control there are things to watch for. Make clear, knowledgeable decisions about what's right with your kids and stick to them. In the long run, they'll thank you for it.

Steve is a member of the GrandMatrix team. They provide a broad range of games and puzzle articles and reviews. Read more articles and play the latest PC games for free plus thousands of user submitted puzzles, quizzes and word games at GrandMatrix Free Game Downloads

Role Playing Games Builders Guide 9

Writen by Dustin Schwerman

The Challenge: In any game, there must be the element of difficulty. No one likes to lose, but if there isn't that chance, there is no point to winning. And, the greater the risk of loss, the more poignant a hard-earned victory becomes. Role playing games are no different. Although many of these games are not strictly competitive between players, the characters almost always expose themselves to dangers and trials. If they can plow with ease through any encounter, there becomes no point to strategy and die rolls, and even description becomes stale. Thus, a designer must take into consideration the ninth challenge of building a versatile role playing game: the challenge of maintaining risk.

Risk is the chance that something bad will happen as a result of an encounter or sometimes even an action. If the characters fail to climb the wall, the assassin might get away. If they fail to win the battle, they might be captured or killed, and so on. Risk depends on a number of factors: the comparative power of the characters to the difficulty of the opposition, the system for establishing random chance, the potential effects of various abilities and strategies, and the possibility for unforeseen occurrences.

Two of these things, comparative power and unforeseen occurrences, are often in the hands of the game master—or at least, they should be if the RPG is balanced in the first place. The potential effects of abilities and strategies is also a factor of game balance, although a designer may wish to examine these things from a risk-based standpoint as well, and use risk to maintain balance. A risk doesn't have to be immediate and decisive. Just applying a cost adds risk to an ability. If the character must pay to use the power, it may find itself unable to call upon it when it really needs to. It is good to establish this sort of risk; it steers ability use away from simple memorization of every skill the character has and more towards strategic play.

The most important aspect of risk, though, is the system of randomness. Most role playing games use die rolls to determine the results of random chance. The number of dice rolled, the range of numbers on each die, the frequency of rolls, the availability of retries, the nature and proliferation of bonuses, all tie in to adjusting the level of risk in the RPG.

The Risk: As with all these challenges, the challenge of maintain risk has risks of its own. And, as always, there are problems with overemphasizing and underemphasizing the work you put into this challenge.

Too much risk can easily occur in a role playing game. This can be because there are few flat bonuses on checks. A numerical bonus—+1, for example—to a die roll helps to stabilize the check. It adds a flat increase to your chance of hitting a certain target score, directly modifying the percentage chance of doing so in a clear way. If these bonuses—and corresponding penalties—are uncommon or unavailable in your RPG, you place more in the hands of chance than some players may be comfortable with.

Too much risk can also occur from too many rolls. If your system allows a roll to attack the opponent, a roll to determine how well the opponent defends, a roll to determine the damage done, and a roll to offer a chance to reduce that damage, you are offering a much greater range of possibilities, which can impact game balance. When balancing a role playing game, the range of potentialities may be considered, but the average is often used as a deciding factor. An ability balanced for a situation of average rolls can cause much greater effect if one or more rolls are much different from the average. Each additional roll adds more chance to change the balance of that ability, taking more out of the hands of the game designer. This is particularly dangerous with offensive abilities, where risk takes on a very clear connotation. Simple rule of thumb: the main characters are subject to more attacks per game by far than any enemy, even a recurring villain, and those foes are to some extent expected to fall eventually anyway. As such, main characters are essentially guaranteed to eventually suffer a really bad roll. If that roll comes at the wrong time, it can turn an otherwise standard action into an inescapable deathblow. Yes, characters should risk death, and yes, anything can happen in combat. However, if you plan for your RPG to allow for games that last for prolonged durations, you have to modify risk enough that the main characters have a reasonable hope of survival.

Low-risk, however, isn't good either. It makes the game a purely analytical, statistical calculation. Low risk can come from few or no die rolls or too many bonuses, obviously, but there is also the chance that an RPG can have too many rolls, and thus become low risk. For example, if upon casting a fireball at a group of opponents, each one gets an entirely separate defense, there is no real risk. If the chance of defending is 40%, you can expect that on average, two foes in five will block the attack. Of course, if it is all handled by a single check, there is the chance that the fireball will do nothing—highly unlikely and annoying besides—or that it will wipe out the entire enemy force at a go—more likely perhaps, but still not necessarily good, especially if it was a villain's fireball!

Likewise, if when sneaking through a dungeon, four characters encounter five guards, and each guard makes a separate check to detect each character, there is no risk. If the guards have any chance at all of detecting the party, you can virtually guarantee that at least one will spot at least one character. Risk implies randomness, chance, and multiple checks sometimes only reduce the range of possible results.

Finally, risk can simply affect the style of play. If characters have to make three checks or roll ten dice every time they take an action, it bogs down game play. It is best to keep the dice chancy, yet simple.

The Solution: In QoTR, I went with a 2d6 system—that is, a system based on two six-sided dice. Rather than use an entirely additive system of bonuses, which would quickly reduce die rolls to flavor, I use a comparative system of stats. Players compare their stat to the foe's to determine what number they must roll to succeed the action. This does add a bit more calculation to making checks, but not an excessive amount, and I find it a fair price to pay for keeping the system functional even at higher levels. The nature of the check chart also helps balance super-powered attacks, so that they are strong without becoming completely unbeatable. The use of 2d6 also makes very high or low rolls less likely, keeping things to an average, so that while dice remain important, they won't necessarily trump good strategy or stats.

I use two types of check modifiers—a flat modifier, and a die modifier. A flat modifier is just a bonus, usually +/- 1 or +/- 2, that applies to the 2d6 roll. Due to the nature of the 2d6 system, a flat bonus can represent a significant percentile increase, so I don't have to load the game up with them. There are a number of ways to get bonuses, however, so I also implement a system of die modifiers. With a die modifier, the character rolls an extra number of dice, and discards either the highest (for die penalties) or lowest (for die bonuses), until it has only two dice. Every three points of flat modifiers are translated into die modifiers. Die modifiers can be quite potent, but tend to be less effective when the number required to succeed is high, and since they can't stack up the way flat bonuses can, this keeps the system from being overwhelmed by, say, 2d6+4 checks.

Maintaining risk is crucial for an entertaining role playing game. If there is no element of chance, battles become dull and victories stale. The most important aspect of risk is the die roll system. Too many or too few rolls or bonuses, or abilities that can take too-great advantage of too-high rolls can break an otherwise balanced system. Keeping the checks small, balancing flat bonuses with random bonuses, and minimizing excessive die rolling makes for a simpler RPG and one more fun to play.

Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author's understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae.

Monday, November 24, 2008

Pc Gaming Video Meeting The Demands

Writen by Phil Moyers

If you have an interest in playing PC games that were made at least in the past couple of years, you've probably seen the serious video demands these games now have. It's not only that you need a fast system that can handle all of the information in today's games, but you need a major performance video card to handle computer game video too.

For some weird reason, the video demands of these games have far surpassed everything else. If you're even looking at the idea of playing today's PC games, you probably have no interest in turning down the resolution and graphics quality in the game so you can play it on an okay system. If you want to play these games the way they were intended, you'll need some serious computer game video processing power.

Other parts of the game, like sound and hard drive space aren't really a concern anymore because most people's hard drives are getting bigger, (or they run the game off a DVD) and most PC sound cards seem to be all about on the same level. It seems the average is 5.1 channels anyway.

But the problem starts when you go look at the types of cards out there to choose from, the kind of card that you can even get comes down to how your PC was built from the beginning.

PCI express is the new standard for PC video, but many hardware authorities are still saying that there aren't really any games or programs out there that use the super data transfer speeds that it has.

Of course, in time, this will change, so it really comes down to a short/long-term investment question: Do you want a machine that will tear up the high-end games for years to come, or upwards of the next year and a half? If you want to go with the former, you'll have to pay out a little. Also, if you want a PCI express card, you had to have either started with a motherboard with this kind of socket on it, or you have to look at swapping out your board.

Most people for now are still going to fit into the AGP 8X category. AGP has been used for years up until fairly recently, when systems all started coming with PCI express instead. You should make sure you get your hands on at least a good AGP 8X video card with lots of video memory (256 megs) and you won't know the difference.

The big feuding video card brands have been ATI and nVidia for some time now, although nVidia is now basically leasing out their GeForce chipsets to other manufacturers, like Chaintech. For a while, it's really been a toss-up as to which brand is better, the cheap level cards are going to all be the same across brands. According to recent reviews, however, ATI's newest top-level Radeon X800 series card is supposed to be better than nVidia's most recently released high-end card.

But rather than deal with the hassle of matching up video card socket types and worrying if what you've got will stay current, you might want to just go with one of the high-end system builders out there. Alienware is one of the most widely known ones; their systems are some of the fastest and most powerful on the market. Having your system already put together is one advantage, but Alienware tests different motherboard and video card combinations to find the optimal configuration for gaming.

By paying a little careful attention to brand names, video memory, price, and how they all fit together with your unique needs, you can get a system that can handle some serious computer game video for any game you throw its way.

Phil Moyers, owner of Build-Your-Own-Computer-Plan.com shows computer novices how to save a ton of money by putting together fast, high performance PC's of their own with handpicked, quality parts. Learn more about meeting computer game video demands.

Designing Computer Games

Writen by Philip Culver

Computer game design has evolved as the career of a dream come true for hard core gaming fans. Designers of computer games are generally the people who love to play computer games as they can better understand the needs and desires from a game.

Every one who loves to play computer games dreams of having a career in computer game design. I also like to play computer games and since I played computer games I always dreamed of designing my own game.

Computer game industry is a huge industry and there are many jobs available in the computer game design industry. But the computer game design is very difficult, and requires a rigorous working knowledge of programming languages on different operating systems. For a good start in this field one can get a degree in computer science but this is also not an easy task. Only one, of my six friends I had in college that were computer science majors, could complete the course. This course is overloaded with advanced mathematics classes, tedious programming exercises and much more.

It's only for people who love programming and don't find it tedious. A computer game designer must be able to tolerate the tedium. Everyone have love for computer games in some or the other way around. One of my college friends that got his computer science degree is currently working for a well knowing game design company readily admits that this industry is not like he thought it would be.

Earlier, computer games used to be small programs and design teams consisted of just few people to program the game but today computer games are enormous programs that may take several years to complete even though many games have several production teams consisting of up to hundreds of different people working simultaneously on different aspects of the game. The sky is the limit for a good programmer as an every company desires an expert programmer. Seasoned programmers with several completed games in their records or profiles not only demands large salary but also have a lot say over the direction of the game.

Even if you are not good at programming there is nothing to worry about. There are many other jobs in the computer game design field. Good artists and writers are also required by game makers although they generally don't make as much money. Graphic designers and other artists are all required to make a good game today as in today's games graphics are extensively used.

http://www.gamesdirectorysite.com is a site dedicated to providing information and aeticles on all types of games, online and offline.

Sunday, November 23, 2008

Pc Games Sim City

Writen by Michael Russell

The year was 1989. The concept was simple. Build a city from scratch, watch it grow and hope to God that it didn't end up getting destroyed by fire, storm or just a bunch of riots in the streets. It was simple, straight forward, to the point and started a craze of goal oriented PC games that have been going strong ever since.

The original Sim City was very simple and by today's standards, very primitive. The graphics were crude two dimensional blocks and the terrain itself was pretty unrealistic. But people had a blast playing it. As you kept building onto your city, which had to be done under certain basic rules, it became harder and harder to keep it from crumbling under your nose. There was a degree of realism to the game. As your city grew and the population grew with it, so did crime, pollution and all the other negative things that went along with a big city.

As was stated above, you did have to follow some basic rules. For starters, you couldn't have a city without some kind of power plant, whether it be coal or nuclear. Nuclear was very expensive so you pretty much had to start off with a coal plant. You then put up your houses and businesses and had to connect them to the plant with electric lines and to each other with the same.

You were given a certain amount of money to do this. Everything cost money in this game, even the power lines. So you had to be very careful with the way you spent it. Income was derived by the taxes paid to you buy the people who moved into your city after you started to build it. Actually, at first you're a town. You don't get to be a city until you reach a certain population, which takes quite some time.

There are other ways you can make money such as putting up a stadium for sporting events. You can also put up a sea port to get income from trade. Airports can also be built. Eventually your city is really hopping. That's when the fun starts. How?

Well, your roads start to crumble from the weight of all the traffic jams. People begin to complain because of the traffic, crime and pollution. They start to move out if things get too bad. When that happens, your income goes down. There's not enough money to repair the roads. Funding for your police and fire departments is inadequate. Fires start to break out and there aren't enough firemen to put them out. Things become a real mess.

As simplistic as Sim City is, it's also a real challenge. Unfortunately, because of limitations of the game itself, cities can only get so big before the game crashes. Fortunately, Sim City 2000, a 3D version of this game, released in 1993, took care of this problem. Sim City 3000 came out in 1999 and Sim City 4 saw the light of day in 2003.

To this day, many people still get a thrill out of seeing their favorite city crash and burn.

Michael Russell

Your Independent guide to PC Games

Weapon Tips For Quake Iii

Writen by Kadence Buchanan

FPS games such as Quake III are fast paced games which generate a lot of energy and adrenaline rush. To take the Quake III experience to the next level, being skillful and adept at using the weapons involved, really helps.

The most basic weapon in Quake III is the gauntlet. It is an effective weapon at a very close range as it deals a lot of damage to the opponent if struck properly. If your strafing is good, then you can use a gauntlet against an opponent holding the rail gun. Avoid using it against rocket launchers, plasma guns or shotguns.

The default weapon is the machine gun. The damage it does is low but the accuracy rate is very high at both long and short range. Also the attack speed of the weapon is very fast. It is a good weapon to use to hunt down opponents running away at very low health.

Shotguns are very useful at short range. They cause damage depending on how accurate the shot is, up to enough damage to kill an opponent, in just two accurate hits. Though the damage is spread over an area around the target, it is best if you take your time to aim and get an as accurate hit as possible.

Plasma gun is most effective on medium range. It causes a lot of damage, has a high fire rate and is easy to use. Due to the high speed of the plasma and the fire rate it is best to aim directly at the target at closer ranges. At medium or longer range, fire a burst of plasma at a spread area, predicting the movements of the opponent.

Rocket launcher and rail guns are the two favorite weapons for all professional Quake III players due to their high amounts of damage. Rocket launchers have huge splash damage. At short range it is best to aim directly at the enemy. At medium or long range, predict the opponent's movements and try and aim at the ground below him or the any walls close to him.

No predictions are needed in railguns, it is all about accuracy. These are the hardest weapons to use but also the most damaging. It requires a lot of practice and control.

Every weapon has its own advantages and therefore to improve your game you must know how and when to use each weapon according to the situation. Gun switching is what separates a good player from a brilliant one.

Kadence Buchanan writes articles on many topics including Games, Travel, and Golf

Saturday, November 22, 2008

Artificial Intelligence And Xbox 360

Writen by Tucker Osbert

Let's leave the format war between Sony and Microsoft and explore a gaming phenomena that unquestionably improves current gaming trends -- Artificial Intelligence, or AI to many. Touted to make new breakthroughs and trends in the world of gaming, AI is the enabling of intricate decision-making capabilities in a software. Speaking of AI, the Xbox 360 boasts of an AI-capable system designed and developed by many brilliant and innovative engineers. Though the Xbox also has this feature, it is more pronounced and better in the new console combined with the HD DVD technology.

Of course, such high-quality consoles deserve top-notch games and the developers stepped up to the challenge. Game developers for Xbox and its new improved counterpart also added AI programs to their games, giving the in-game personas the ability to think like a real person. With the vast power of the new consoles, the whole universe of gaming comes alive. A summary of the improvements AI bring to online gaming: non-player characters or NPCs act in realistic manner, not to mention that allies are more helpful and enemies become more fiendish than ever.

Such simplistic notions cannot fully express the benefit of AI in a game sequence. The simplicity of the summation only contrives to hide the complexity of the AI behind the Xbox 360. But the concept of AI is not a modern one. In fact, AI is a subject of discussion, debates, and practical simulations within the academic setting for years. Chris Satchell, Microsoft's General Manager for Game Development, attests to this fact. From the development of Pac-Man, game designers and developers have been employing the use of AI, even if it is just in its simplest state. Take Pac-Man for example, wherein the main objective is to eat as many golden pellets as possible without being eaten by the "ghosts." This simplicity is matched by the elementary pre-scripted AI patterns used. The ghosts almost always follow a straight line but they deviate from their path when they sense your presence. It is noticeable especially when your Pac-Man does not change position at all -- the ghosts move according to the path, changing directions only when they get close to you.

Twenty years later since Pac-Man, family computers, and many computer hardware changes, game developers still use the same simplistic AI tricks. The hardwares evolve to accommodate the intensity of the modern graphics as well as the sound system for more biting audio. However, despite these changes, AI programs continue to be a sort of last-minute addition. In fact, the programs are deemed to be unimportant in gaming. As a result, the NPCs, largely remained as stupid bots who don't move even if caught in a crossfire. This is what the AI programs for the Xbox 360 take care of.

Satchell affirms that the new processing model composed of three powerful symmetric cores more than makes up for the lack of "reality" of the old console models. He asserts that this new Microsoft innovation is really a paradigmatic shift because the standard for game consoles and computer hardware is the use of a single core. He added that this shift to a three-core system will add considerable burden to the lives of game developers but add to greater delight of all Xbox 360 gamers. This is because a fully AI-capable three-core system provides greater flexibility and more cycles which make gaming more exciting and interesting.

The key to achieving that is to make sure that the AI programs of the new Xbox run smoothly on all three cores. Therefore, the developers need to take extensive sections from their codes and test it on all three cores. As a result of all these great efforts, the CPU's main processor does not take all the burden of handling multiple tasks; instead, the added cores take over the job. The results are more efficient gaming, sharper graphics, quality audio, and thinking characters which give Xbox 360 games advantage over others.

For more valuable information on xbox360 and xbox please visit http://www.xbox360-blogger.com.

Video Game Rentals

Writen by Steve Valentino

Video games are immensely popular nowadays. Popularity and demand have made video game producers manufacture age-specific video games and video games are now being designed to cater to all age groups. However, studies reveal that the most vulnerable to video game addiction are the teenagers. To satiate the addiction, gamers may go in for purchasing a gaming unit or may rent one. Since this is a cheaper option, youngsters tend to go for this option.

Video game rental services are offered at many stores and are also available online. Most services function in a simple manner. The player has to be a member of the rental service, which may require a subscription. Other charges could also include annual membership renewals. Most video rental services allow a member to rent a predetermined number of video games with exchange options.

An attractive and successful online video game rental strategy is to offer a free trial period. This is mostly done with the intention of acquiring a prospective customer. Once the online service is tested for free, players are often open to enrolling. Depending upon the video game rental plan that is selected, options will vary. Some plans allow a player to hire only one video game at a time whereas others may allow members to take home multiple games together.

Most online video game rentals offer credit card payment options. Since children mostly opt for these memberships, parental guidance is an absolute must. This is important, as there have been incidents of children running up enormous credit card bills while paying for video game rentals.

Rentals should be gotten from retail establishments or else players may be dealing in pirated video games. While selecting a video game rental store, it is vital to check the history of the lending service. Discussing with friends and existing members is an effective way of determining the reputation of the service provider.

Video Games provides detailed information on Video Games, Video Game Rentals, Video Game Cheats, Online Video Games and more. Video Games is affiliated with Video Poker Software.

Friday, November 21, 2008

Future Of Gaming

Writen by Radu Adrian

What will we play next ? And more important how will we play?

As you can see in the last decade the video games bussiness has increased constantly and will grow even bigger. Many people usually find in video games a great form of entertainment. Since the number of people from poor countries that can buy a computer is becoming bigger and bigger every day we might see a boost in the industry.

In the last years many online games appeared like World of Warcraft, Project Entropia, Lineage II and so on. And some gamers can make a living from these games. Recently in Project Entropia have been sold some virtual property deeds for the huge amount of 99,000 USD. The buyer competed last year with another player for buying an island in the same game. The owner of the island paid 26,000 USD and few months ago he claimed that he got the investment money back from the taxes he claimed on his land. Also we can see many sites that sell virtual money for a lot of online games. These online games will be the future of entertainment because you can meet real people like in a community site and also have lots of fun playing the game.

Playing for real money can also be seen in other video games like World of Warcraft and Lineage II where people train their characters for few months and then they sell them on eBay for a good sum of money. Is this a good thing ?! Only time will tell us but as far as I'm concerned it's a great thing to combine fun with making some pocket money. You can earn lots of money only if you try harder and work (play) many hours a day. The Project Entropia concept is great because instead of paying for the game you can be paid to play. The game economy is based on the players the don't play for money but for fun whitch invest their money in the game for better armors or weapons.

In the near future I suspect we will see more games of this kind on the market because they are really popular.

Try an alternate way to have fun at Flash Funny Online Addictive Games Free

Thursday, November 20, 2008

Free Kids Games

Writen by Ken Marlborough

With children today getting more and more Internet savvy, it's only natural that they look for what they like best - great entertainment in the form of games. But some of these games require kids to register and pay a monthly fee in order to be able to play them. And since most kids don't have allowances that may be enough to pay for such services, they tend to look for free alternatives.

For many parents, playing computer games may seem to be a waste of time for their children. But with the right supervision and the right games to play, computer games may not only be fun, but educational as well. If parents search the net thoroughly, they may find that educational computer games for kids as young as three to four years old are already available.

There are even online games that are already available for children. Games where the colors of different blocks are matched with each other are highly suited for kids of age three and up. These games not only stimulate their eyes but also their brains. The best suited games for kids five and up are games that involve numbers and shapes.

Finding games on the Internet that may appeal to children is easy. By typing in the names of popular kiddy icons, your search results will prove to be enjoyable games that allow your kids to play their favorite fantasy characters.

There is a wide array of computer games online that may appeal to the tastes of both you and your kids. From popular classical games, to today's favorite arcade games, you have the choice as to which your kid can play.

The bottom line is that, as parents, you have are responsibility for what your kids are playing. Instead of depriving them of such experiences, be supportive, and participate in what they do. By doing so, you not only monitor your kid, you're also spending quality time with them.

Free Games provides detailed information on Free Games, Free Online Games, Free Mobile Games, Free Kids' Games and more. Free Games is affiliated with Free Online Kid Games.

Wednesday, November 19, 2008

A Brain Teaser Called Sudoku Puzzles

Writen by Terry Solomon

Sudoku Puzzles are brain teasers that have also been called wordless crossword puzzles. Sudoku Puzzles are often solved through lateral thinking and have been making a large impact all across the world.

Also known as Number Place, Sudoku puzzles are actually logic-based placement puzzles. The object of the game is to enter a numerical digit from 1 through 9 in each cell that is found on a 9 x 9 grid which is sundivided into 3 x 3 subgrids or regions. Several digits are often given in some cells. These are referred as givens. Ideally, at the end of the game, every row, column, and region must contain only one instance of each numeral from 1 through 9. Patience and logic are two qualities needed in order to complete the game.

Number puzzles very much similar to the Sudoku Puzzles have already been in existence and have found publication in many newspapers for over a century now. For instance, Le Siecle, a daily newspaper based in France, featured, as early as 1892, a 9x9 grid with 3x3 sub-squares, but used only double-digit numbers instead of the current 1-9. Another French newspaper, La France, created a puzzle in 1895 that utilized the numbers 1-9 but had no 3x3 sub-squares, but the solution does carry 1-9 in each of the 3 x 3 areas where the sub-squares would be. These puzzles were regular features in several other newspapers, including L'Echo de Paris for about a decade, but it unfortunately disappeared with the advent of the first world war.

Howard Garns, a 74-year-old retired architect and freelance puzzle constructor, was considered the designer of the modern Sudoku Puzzles. His design was first published in 1979 in New York by Dell, through its magazine Dell Pencil Puzzles and Word Games under the heading Number Place. Garns' creation was most likely inspired by the Latin square invention of Leonhard Euler, with a few modifications, basically, with the addition of a regional restriction and the presentation of the game as a puzzle, providing a partially-complete grid and requiring the solver to fill in the empty cells.

Sudoku Puzzles were then taken to Japan by the puzzle publishing company Nikoli. It introduced the game in its paper Monthly Nikoli sometime in April 1984. Nikoli president Maki Kaji gave it the name Sudoku, a name that the company holds trademark rights over; other Japanese publications which featured the puzzle have to settle for alternative names.

In 1989, Sudoku Puzzles entered the video games arena when it was published as DigitHunt on the Commodore 64. It was introduced by Loadstar/Softdisk Publishing. Since then, other computerized versions of the Sudoku Puzzles have been developed. For instance, Yoshimitsu Kanai made several computerized puzzle generator of the game under the name Single Number for the Apple Macintosh in 1995 both in English and in Japanese language; for the Palm (PDA) in 1996; and for Mac OS X in 2005.

For more valuable information on sudoku puzzles please visit http://www.sudoku-puzzles.com.

Tuesday, November 18, 2008

Sonys Playstation 3 Double System Launch

Writen by Nick Crane

When the Microsoft Xbox 360 was released with two different versions, the tactic was debated endlessly regarding the merits of offering consumers a lower-priced bundle with fewer features. Staring a $400 price point in the face probably prompted Microsoft to offer a lower cost package to point to when the Xbox 360's price was inevitably criticized.

The Playstation 3 will probably blow those arguments out of the water in terms of scale as two versions launch, one console at a price point of $500, the other at a price point of $600. Most of the early adopters of the Xbox 360 opted for the premium bundle and expectations are that the Playstation 3 crowd will be no different.

The two bundles each feature the infamous Blu-ray drive, a Bluetooth-enabled controller and an HDMI port for high definition output from the console. Similarities end there as the basic bundle includes a 20 GB hard drive to that package and calls it a day. Sony has priced that next-generation package at $500, a steep price to get a foot in the door of Sony's Playstation 3 vision.

Naturally, higher cost comes with more bells and whistles. In the $600 premium bundle, all of the basic bundle's features are included but the hard drive is bumped up to 60 GB, Wi-Fi is built in to the console and an on-board flash card reader is included. While the basic model's hard drive can always be upgraded and a flash card reader can be added later with an adaptor, those upgrades will likely come at a cost higher than the $100 difference between the models.

One point of debate has been Sony's reluctance to include HDMI cables with either bundle, more or less requiring the consumer to purchase the cable to experience the high-definition gaming so central to Sony's marketing strategy for the Playstation 3.

Composite cables can also produce a solid picture, so that might take some of the sting out of the announcement, but the move is still a disconnect from the marketing message describing the ultimate, high-end gaming experience. Sony's specific Playstation 3-branded HDMI cable will retail for $50, but other HDMI cables can be had for less.

To round out the accessory costs of the Playstation 3, the console's special SIXAXIS controller, complete with motion-sensing ability, will retail for $50. A remote specially made for the Playstation 3's Blu-ray player will retail for $30 and perhaps the most important accessory of all, games, will see a $60 price point for Sony first-party games.

Sony has truly entered a new realm for high cost and it will be up to the Playstation 3 to make consumers and critics alike focus less on the money involved and more on the high-end gaming experience that Sony is trying to achieve. Time will tell whether Sony will emerge the victor.

Nick Crane is a successful Webmaster and publisher of CoolGamesZone.com Visit his site at http://www.coolgameszone.com to find out reasons for buying the PS3.

Rent Games Online For The Kids

Writen by Jay Coleby

It's risky business allowing your children to play games online. I know that may sound funny but I have a good argument to back up my opinion. If you continue reading I will share it with you.

I work from home on my computer; my computer is my livelihood and it is how I make my money. Allowing my kids to play on my computer also makes my computer susceptible to ad aware, spam and the like. For someone that works from home, this can be a very big problem if my computer ends up infected with a virus! Every single time I go to a cheat code site for my son, I have to go remove the entire ad aware I just picked up. Not to mention that due to my working, I can't always let him sit and play his games and we were both frustrated.

We than saw an ad to rent games online, we have been happy ever since! I have the games shipped to my house, there are no late fees and the monthly fee is a flat rate for unlimited rentals. As you can see, this a win/win situation for us! He gets to play all games he wants and I get to keep my computer.

Rent games online will also save you time and money! No longer will you have to go wait in line to rent a game, you can now have them sent to your door – I have to tell you, this is my favorite part. Along with saving money of course!

Jay Coleby is a writer that specializes in informational articles on various topics. His most recent projects include articles on cell phone batteries, rent games and noni juice. Jay can be contacted if you need an article written on a specific topic.

Monday, November 17, 2008

Tri Peaks Solitaire Strategy Guide

Writen by Dan Fletcher

Tri Peaks Solitaire is a fun, and popular solitaire game, combining elements of Golf Solitaire and Pyramid Solitaire. It has an interesting scoring system, which can lead to much higher scores when you DON'T play all the moves you can.

There are 2 keys to getting a high score in Tri Peaks Solitaire:

  • Clear each Peak.
  • Form long sequences.

You get quite a lot of points for clearing a peak. You get 15 points for clearing the first peak, 15 points for clearing the second peak, and then 30 points for clearing the last peak. Thats a total of 60 points, which shows that it is definitely worth while getting rid of all the peaks, and unless you can form an incredibly long sequence, it's always worth trying to clear the peaks.

The second key to doing well at Tri Peaks Solitaire is to form really long sequences, where you do not deal a card from the talon.

The Tri-Peaks scoring system will give you one additional point for every card you move in a sequence. So the first card you move gives you one point, the next card gives you two points, the next card gives you three points, and the next card gives you four points, etc. The sequence ends as soon as you deal from the talon, and the sequence begins at one point again.

This system is interesting because it often makes sense to not move cards as soon as you can.

There are 2 ways to illustrate this.

What do you think the difference in scoring would be between one 12-long sequence versus two 6-long sequences? Most people know the long sequence will outscore the shorter sequences, but not many people realise by how much!

The 12 long sequence gives us a score of 1+2+3+4+5+6+7+8+9+10+11+12, which is 78.

Surely the two 6-long sequences won't be too far behind? Well, we get 1+2+3+4+5+6 for the first sequence. And then we 1+2+3+4+5+6 for the second sequence.

The total is only 42! Even though the same number of cards were removed, the difference in scores is 36 points!

Another way to illustrate this is to see what would happen if we extend out a long sequence.

What if instead of 12 card in the sequence, we could somehow remove 14 cards in sequence instead? Well, that would give us an extra 13+14 points, which is 27 extra points.

Adding two cards extra on the 12 card sequence almost resulted in as many points as two 6-card sequences!

As you can see, it really pays to form one really long sequence. You need to make sure you form one sequence of atleast 10 cards before you start getting a reasonable score.

Now, when Tri-Peaks Solitaire starts, you normally find you can form a reasonably long sequence. But rarely is it more than 10 cards. Don't use that sequence until you have studied the tableau carefully!

Look at the cards above the bottom layer. Look for a lot of cards all around the same rank. See if you can see any long sequences. When you do, see what cards are covering that sequence, and then work to remove those. DON'T remove cards that could make that sequence longer, even if you can play them in shorter sequences before hand. You want to aim for one sequence, as long as you can humanly make, to get really good scores in Tri Peaks Solitaire.

This has to be balanced against the first key though, which is to uncover the peaks. You don't want to hold on too long for that perfect sequence, because it may mean that you don't get to uncover the peaks.

Play a few games with the above in mind, and you're sure to see your Tri Peaks scores increase in no time!

Dan Fletcher is a developer at dogMelon. They make Classic Solitaire, a fun pack of Solitaire Card Games for Mac, Palm, and PC. Classic Solitaire includes Tri Peaks Solitaire, along with many other great solitaire games such as Spider Solitaire. Try a free demo today!

Sunday, November 16, 2008

Two New Ps3 Games From Sega

Writen by Carver Tate

After all that hullabaloo about the pricing schemes for Sony's PS3 games, Sega announced that it will release two PS3 titles come November. Scott Steinberg, marketing executive for Sony, made the announcement earlier this week. According to him, the two PS3 games will be "Full Auto 2: Battlelines" and popular "Sonic the Hedgehog".

A sequel to the best-selling "Full Auto, Full Auto 2: Battlelines" features the next-gen quality high speed combat racing among PS3 games. The game features the once-pleasant districts of Staunton City as battle zones, rife with automotive destruction. Using explosive weapons, high-speed vehicles, and skillful technologically-groundbreaking demolition tactics, players must defeat their opponents and claim the city as their own. The game has six unique multiplayer game modes: gauntlet, base assault, and team deathmatch. Players can engage in intense online multiplayer for up to eight players or fight and race against a friend in two-player split-screen mode. There are six districts of Staunton City waiting to be conquered. With their own choice of weapons and battle-ready cars, players can enjoy hours of fresh gameplay in this story-based career mode. There are over 25 cars to choose from which players can customize by adding over 20 explosive devices and weapons.

Sonic, the blue blur is making a comeback via a new PS3 game. Sonic's newest adventure focuses on a mysterious new world ruled over by a beautiful princess. For ages, the kingdom has secured a mysterious gem that is encased in a necklace that hangs around the princess's neck. Unfortunately, the gem turns out to be the powerful Chaos Emerald. Dr. Eggman, hearing of its existence, soon attacks the kingdom in hopes of using the gem's power for himself. Sonic finds out about his enemy's plan and sets out to save the princess and her kingdom. The game makes heavy use of the Havok physics engine like all PS3 games making enemies to errant debris fly about in a pretty realistic way. In this game, the blur gets an ally in person named Silver. He is a fast runner like Sonic but more adept in throwing things and weapons to our blue-furred hero.

These two PS3 games will be released together with Sony's PS3 which make for an interesting feed to the rumor mill. Is Sony trying to lure in fanatics to buy Blu-ray formatted games by releasing the two most popular games of all time? Rumors escalate as these two games will be released exclusively for Sony and the PS3 for a period of time. After the limited period both games will also be published for Xbox 360. Curiously, this limited period ends some time after the release Sony's PS3 in the stores. Analysts figure that this is a tactic by Sony to encourage Full Auto and Sonic fans to buy a Sony console.

Aside from the two popular PS3 games, Steinberg also announced the release of a new PS3 game come March 2007. Part of the Virtua Fighter series, the fifth installment of the game will also be initially available for PS3 console use. Sony is obviously banking on a tactic other than Blu-ray. But will the latest PS3 games be enough to save Sony from predicted disaster? Whether this tactic will work, only the gamers can tell.

For more valuable information on ps3 games please visit http://www.ps3-game.com.

Saturday, November 15, 2008

Sudoku Puzzles Are Challenging But Theyre Not Only For Math Majors

Writen by Mary Murtha

Sudoku puzzles have reached legendary popularity over the past few years. If you play regularly, then you have a pretty good idea what makes this puzzle game so special. If you have never played before there is only one question to ask. Where have you been? Open your eyes and grab a pencil, because it is time to join the rest of civilization.

If you are looking to find information on Sudoku puzzles, do not fear. The Internet is an amazing source of information on Sudoku. If you log on to your favorite web search engine, enter in the phrase "Sudoku puzzles," click the search button and let the World Wide Web do the rest. Within seconds you will find millions upon millions of sources about Sudoku. Just to warn you, you will be shocked at the extent of the following this logical and challenging puzzle game has.

When you first encounter the Sudoku puzzle, try not to think about mathematics. Sudoku does not require any math skills. It is an exercise in logic and logic alone. When you see the numbers try to remember that you will not have to add, multiply, divide, subtract or take the square root of anything.

Sudoku is all about reasoning and it can give your brain a pretty good workout. The average solving time for Sudoku Puzzles is between 10 and 30 minutes. Of course, seasoned professionals and Sudoku prodigies can whiz through them in no time.

There are nine 9 x 9 grids inside a box. Some of the spaces in the sudoku puzzle are filled in with clues and numbers. The point of the game is to use those numbers and clues to figure out how to fill in the empty spaces. It sounds pretty easy and in some cases the puzzles can be created to be fairly simple. But as you become more experienced you can test your concentration with more difficult puzzles.

If you start playing Sudoku puzzles you will learn pretty quickly why it is considered one of the most addictive puzzle games in history. Do not take my word for it, pick up a book or log onto one of the millions of web sites dedicated to this great and innovative puzzle game.

For more information about Sudoku Puzzles visit http://www.sudokudome.com

Visit Marys Article Directory to learn about any clen subjects.

Friday, November 14, 2008

Which Online Game Is The Best Part 1

Writen by Tayman Hur

Online gaming opens up a new world for those who love competition. In most MMORPGs, you compete with people from all over the world. I have been able to play many online games throughout the years. Most article writers, gaming journalist, etc. don't have the time to properly analyze online role playing games. In this article, I will tell you:

  • What makes a good online game?
  • What makes a BAD online game?
  • How do I satisfy everyone as a developer and make money at the same time?
  • The best individual aspects of each game I have played.
  • Which games I couldn't wait to be released, but didn't play when they finally released (and why.. )
  • Why no one has been able to get it right since Ultima Online…

*As you read this article, keep in mind that I am an avid pvp enthusiast.*

Many of the worlds are constantly changing. The sheer size of the monumental projects usually equals a horrible launch. Even the billion dollar company, Sony Online Entertainment, failed in this arena with SWG.

It's impossible for a gaming journalist to critique an online game in 6 months. There are so many things that change within that time span. Some magazines have realized this and have made adjustments to properly review online games. With that said, everything I mention in this article is based on *AT LEAST* a year of playing in each game. I hate jumping from one game to the next...

"So Tay, What makes a good online game for player killers, and pvp enthusiasts?"

First off, the game needs to be skill based. It's better if you are rewarded for strategic thinking over "twitch based" reactions. You should never have a game that rewards time over skill. Of course, there should always be a few rewards for playing longer than someone else, but those rewards shouldn't make you impossible to kill.

Second, you need a large player base. If there aren't enough people playing, then what's the point?

Next, there needs to be a point to all of this effort. You should always have a measurable and easily defined goal to work towards. Sieging castles, acquiring kill points, reaching the top of the ladder, loot acquisition, etc. are all good ways to keep most pvpers busy.

An attentive and responsive development team is a MUST. You don't want a community where player questions and concerns are ignored for the sake of stockholders. That simply doesn't create a long lasting game. You definitely shouldn't create a team of players to gather the concerns of the community then promptly ignore them. *cough SWG*

Finally, the game needs to be fun. Fun isn't a quality that is easily defined. Many people find different things interesting. You already know that I am heavily biased towards pvp(player versus player), so I will continue to focus on that. In order for a pvp game to be fun, the classes need to be balanced. Nothing on the face of the earth is perfect, but the developers need to realize that group based pvp should have classes with defined roles. Games with a more individual approach should have balanced characters.

Speaking of fun, it amazes me that so many games regurgitate the same content over and over again. Developers usually use this lame excuse: "Our game is the perfect sandbox for the blah blah blah. You should entertain yourself." Even if you place a child in a room with other kids (plenty of toys around), those children will get extremely bored if the items they have to play with don't allow them to be creative or create new content. Most of these companies make millions of dollars a month, but can't afford to hire staff to interact with the players? Imagine visiting a store with nothing but security guards (GMs) and no sales representatives.

I want you to imagine a completely static world. A world where you can complete many tasks, but no matter how hard you work, you can NEVER CHANGE A THING.

This is only part one of this series of articles. It's definitely not a subject that should be rushed in my opinion. Until the next installment, keep killing, keep grinding, and don't waste your time playing games that don't truly reward your efforts.

Tayman is the webmaster of Karas Hur.net . If you would like to view more articles like these, find out the latest MMORPG news, or simply view tons of screenshots, visit: http://www.karashur.net.

Thursday, November 13, 2008

Chameleon Gems Game Review

Writen by Denis Snow

The Zuma style games are very popular. And the more and more developers create more and more games using the similar gameplay. One of the latest games which combines Zuma gameplay with some new features is Chameleon Gems. It's very addictive and not so easy game and everybody must play it!

Most of you probably know the basic rules of the game, but if anyone do not I'll tell it for you. On game field color balls (they are called 'gems' in this game) move from one point (called 'hole' here) to another one.. Your main objective is to destroy all color balls by shooting differently colored balls at them and creating the groups of three or more balls of the same color. And a number of various bonuses like fireball or slowing down of balls moving are usually given during the game.

As I already wrote earlier in Chameleon Gems you must destroy all gems not allowing them to fall into the hole. The main creature in this game is Chameleon – you control him and shoot colored gems . You can get a number of different bonuses, the most interesting one is the Rock Gun (it's interesting because none of similar games has it). When you take it you get ability to shoot small rocks at gems and destroy them. The game is fully 3D and has one interested feature – sometimes the gems are moving above other gems on two or three levels , and when you destroy underlying gem then upper gems fall down and you must destroy them too. It gives to a player more opportunities to destroy gems and to create chain reaction for gems destroying. You even can complete the level having shot only one gem , but you must be extremely lucky for it! ;)

Another one very good game feature is the Shop. When you destroy gems or end up the level you get scores and some money. You can spend this money in the Shop after ending up any level. Here you can buy different bonuses that will be working on the (next - ???) level for a certain period of time (for example you can buy Fire Ball and on next level you will get this bonus every 45 seconds ). You can buy bonuses for one next level only and it will cost less money. For much more money you can buy different Chameleons. The Chameleons have different abilities – for example standard Chameleon you start playing with is Azure skin Chameleon and he hasn't got any special features. But you can buy Gold skin Chameleon and you will get by 20% more money on a level. You can buy many different skins for Chameleon but only one of them can be used for a level, and you can choose the skin for the level in the shop. The shop has very many positions to spend your money, but to buy them all you should earn loads of money! ;)

This game has at least 107 levels to play; it can be seen on the very nice game map. The game unique features combined with good graphics and effects and mixed with suitable sounds and music make from this game the truly gem of latest games releases. If you like Zuma or Tumble Bugs games you must try to play Chameleon Gems. And I proud – you'll fall in love with it!

Wednesday, November 12, 2008

12 Smart Trading Runescape Tip

Writen by Roy Phay

When you play RuneScape trading is everything! Here are twelve smart RuneScape tips to give you a significant edge over other RuneScape players.

1.Never buy anything from a RuneScape shop (unless it's stackable) because it will be more expensive than trading with a RuneScape friend.

2.Don't get scammed! There's no worse feeling in the world than knowing you just lost a few million RuneScape gold to some stupid guy with a stupid idea.

3.When you play RuneScape, don't scam yourself! Just like in real life, always know about the RuneScape item you're buying or selling to get a fair deal.

4.There are a lot of honest people out there playing RuneScape but there are always a few people that will scam, cheat or lie for a few RuneScape coins.

5.Scammers often come up with creative ways to con you at RuneScape like pulling an item at the last minute hoping you'll click "Accept" fast or telling you they are Jagex staff to get your RuneScape password.

6.When you spot a RuneScape scammer, the best way to deal with him or her is to completely ignore them.

7.Don't feel obligated to do anything when playing RuneScape!

8.Many people like to try to "befriend" lots of higher-level RuneScape players. Of course, a lot of the advanced RuneScape players are genuinely nice people. However, beware of RuneScape players that cozy up to you, act really nice and do you a few small favors but then turn around and ask for something really big (like a RuneScape party hat) just because they did a couple of little things for you while playing the game.

9.Remember that all RuneScape trades are not equal. You might feel guilty about not giving people anything in return, which is perfectly normal. But if what another RuneScape player asks for is ridiculous, just tell them no. Period.

10.If they bully you or keep demanding an unfair RuneScape trade just remove them or block them.

11.When you play RuneScape, don't let anyone take advantage of you or manipulate you into doing something you don't want to do.

12.It is very important to know the value of the RuneScape items you are trading because you can scam yourself out of a lot of gold simply by not knowing what a RuneScape item is worth! This simple RuneScape rule may mean a little extra work on your part. But if you're committed to being a top RuneScape player, this one tip alone will save you lots of trouble.

For example, another RuneScape player could have something you really want like a rune scimitar and they are right in front of you selling it for 35k! You think to yourself "I can spare the money. They might sell it soon and I'll lose my chance to buy the RuneScape item." Sound familiar? But if you buy it without knowing the fair market price you could also easily be scamming yourself out of precious RuneScape gold.

Seriously, if you don't know the price of a RuneScape item, there's a good chance the person selling it does and is looking to make a profit at your expense. So don't take the chance: always check prices before you buy or sell anything while playing RuneScape.

Copyright 2006 Roy Phay

About the Author: Roy Phay is an Internet Marketer on "Top 101 Secrets of Runescape™" ebook. It is a content-rich and most valuable ebook ever written on Runescape, it is Not about Runescape Cheats. It is an ebook sharing the Fastest, Easiest Step-by-Step cut throat strategies to Create Millions and Level 85+ in RuneScape in less than 7 days. To get a FREE copy of the ebook, please click on http://www.RunescapeTopSecrets.com NOW!

Mahjong Downloads

Writen by Josh Riverside

Mahjong is a traditional Chinese game, which literally means "the game of a hundred intelligences" (in Chinese). There are various versions of mahjong today: the Chinese, Japanese and the American, each with its own set of rules. Mahjong is a game that involves skill, intelligence, estimation as well as luck. It has been traditionally a gambling game and is still played today in clubs and special mahjong houses. There are also international mahjong tournaments held across the world.

Mahjong is a very popular online game today. The earliest electronic version was created in 1981 by Brodie Lockard but it was officially released in 1983 by Control Data Corporation as a paid online game. The 1986 version released by Activision by the name of Shanghai made the game very popular.

Online versions of mahjong are available for free download over the Internet. There are several kinds of downloadable mahjong, with attractive options that are sure to keep you hooked for hours. Ever Mahjong, Mahjong Quest, Mahjong Medley Solitaire, Ultimate Mahjong 10, Mahjong XP Champion, Gekko Mahjong, Mahjong Towers, NingPo Mahjong, Mahjong, Emperor's Mahjong, Mahjong Tower II, The Rise of the Shanghai are some of the online Mahjong games available. These contain hundreds of challenging tile layouts for up to 9 levels, different game types and layouts (360 or even more), and tile sets. They also have interesting choice of backgrounds and background music. The tiles are also being designed innovatively to be more attractive in designs like flags, astrology, marine life, nature, traffic signs, medieval fantasy, space, Egyptian, warning signs, bugs, music, communication, buildings, Chinese zodiac, tools, colors, food etc. The game can be customized with these options according your fantasies. The best part of online mahjong are the undo, shuffle and hint features, which make sure you don't get stuck.

Downloading mahjong requires a 300 MHz or higher processor, a minimum 32 MB RAM, and a windows 95/98/Me/NT/2000/XP operating system.

Mahjong provides detailed information about mahjong, mahjong solitaire, mahjong tiles, mahjong online and more. Mahjong is the sister site of Free Online Casinos.

Tuesday, November 11, 2008

God Of War 2 Preview

Writen by David Allison

Sony has released the first trailer of God Of War 2 and it's a doozy. This game looks like it will earn every little line that creates the letter "M"...as in Mature. The weapons and boss battles look intense and almost give one the impression that the GOW2 team learned a few things from the Shadow of the Colossus game.

Where the original game seemed to be broken up into run here, fight this, run here, fight that segments, GOW2 looks like Kratos won't be able to get much of a breather. Some of the regular enemies look extremely tough and the bosses....fuggedaboutit.

We can tell you one thing: you will believe a griffon can fly. You know, a griffon....one of those mythological beasts that sports the head of an eagle with the body of a lion and the personality of a used car salesman? Kratos gets to ride atop one as it soars over the land, not to mention having to leap over to another beast in midair, Starsky and Hutch style. We've posted a nice whack of high res screens, so get on over in the media area and have a looksee.

I don't want to give away any spoilers regarding the first God Of War, but I kind of have to, so if you haven't already played GoW to completion, look away!

Sony hasn't exactly been as "hands on" in the software department as competitors Nintendo and Microsoft. Their first party releases for the PS2 have been decidely "meh" if you compare them to the love they showed the first PlayStation system. Warhawk, Twisted Metal, Destruction Derby...I mean, those were some kick butt games! When God Of War showed up last year I honestly wasn't expecting much, but after playing the game for 5 minutes, like most of you I was blown away by it all.

Recently Lindsay our Game News Editor reported that GoW2 was in development and I have to admit that I was shocked by the news that the sequel would be appearing on the PS2 and not Sony's next generation monster. That's definitely great news considering fans of the first game won't have to part with hundreds of dollars just to play a visually enhanced sequel

While we don't know too many details of Kratos' next adventure, we can tell you that the mortal warrior who brought down Ares the God of War in the first game (there was that spoiler I was talking about) now sits upon the throne on Mount Olympus, but his adventure is far from over. Now Kratos must journey to the far corners of the Earth in an attempt to end his torment in an epic battle between Gods, monsters and mortals. Of course, it will all be up to you and lame'o gaming skills, so better brush up. You wouldn't want to disappoint a dude like Kratos; he doesn't look like he'd be as understanding as your boss at the local Arby's.

We expect to have lots of time with Kratos next month at E3, so stay tuned for more cool info!

Check out Cheat Code Central's full preview of God Of War 2, which includes screen shots for the game and more. For tons more reviews, previews, and cheats for PS2, Xbox, PC, Xbox 360, GameCube, PSP, DS, GBA, and more, check out Cheat Code Central.